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would love to fight the 11th fleet
With the new update, and probably not going to have a nother major update for awhile, do you see youself working on this again?
That said, I am experiencing an oddity: On planerts the atmo based ships spwn and fight properly. In space however none of the ships that spawn remain stationary. Even things like the cerbreus just don't move. Is this because of some A.I. update? Or something that has broken on my end (this has happened before) And is anyone else experience this?
Hope you guys can help, thanks in advance!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1140249601&searchtext=war+against+pirates
On my newest server I noticed pirates were not spawning with or without this mod. After some testing with each of the antenna definitions, I found that simply disabling drones, cargo ships, and encounters seems to be the fix.
I did the following steps:
1. Stop the dedicated server
2. Disable drones, cargo ships, and encounters
3. Start the server
4. Remove all spawned entities using Space Master
5. After allowing the server to run for about 20 minutes, stop the server
6. Enable drones, cargo ships, and encounters
7. Start the server
After doing this, pirates now started spawning on my new dedicated server.
I am using Piratres and Cargo ships and Corruption PVE mods alongside it.
Could your mod be used to spawn hostile mechs like this?
..Perhaps a version using the recent good quality weapon pack that's appeared on the workshop?
Albion series I believe.