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If anyone has found a way to edit existing recruits after their stats have been generated, please let me know.
The mod's was clashing with one that was.. absolutely nothing relevant to this one. lol
The enemy buff that increases chrysalid and beserker spawn rates.
The game will rebuild those ini's when you start the game again.
You really need to install the XCOM 2 Developer Tools. It has some nice pdf's about how modding works. I only changed some numerical values found in that ini file. I'm not a modding genius of any kind.
I'm also not into your multiple comment here one after another. Take a chill pill and put your thoughts into one post at a time. I'm going to end up just ignoring your comments from here on in if you keep up this rapid fire comment vomit.
When I changed the HP to 10 and started the game I had 5 as normal and all of my other stats were adjusted back, I have changed it back to 5 now and everything has stayed normal.
That way you can load the a copy of the mod that won't get overwriten when a mod author updates. Just take and copy whatever number based folder into that location. For example my mod lives in Steam\SteamApps\workshop\content\268500
Rename 268500 to the Mods name and you should be able to load your altered mod then instead of the one downloaded off of the workshop.
This mod wil not effect pre-existing soldiers and rookies already stocked in the recruit menu.
Once you get new rookies they will be effected.