XCOM 2
Better Aim (Just a bit more Tame!)
26 Comments
Joueur00 10 Oct, 2023 @ 3:31pm 
How i get it to work on LWTOC :
-Download file here
-Download file on Nexus
-Put Nexus file's content in steamapps\workshop\content\268500\618909136
-Activate it in launcher
Method 4 Feb, 2021 @ 12:11am 
Nexus version not compatible
ZerooSkilTTV 28 Jan, 2021 @ 1:12am 
nexus has a version that supports wotc people
Method 9 Oct, 2017 @ 11:44am 
Pleeeeeeeeeeeeease.:steamsad::steamsad::steamsad::steamsad:
Support for WOTC
BackdireinEis 10 Apr, 2017 @ 7:40am 
The mod lacks the aim-improvement of the higher weapon tears, right from the second.

I`m playing LW2. Giving my snipers the laser - sniper results in losing 25+ aim.....
GorillaEggs 3 Feb, 2017 @ 12:54am 
@[VG] Shedovv I just looked in a LW2 mod compatibility list and this mod isn't there so I wouldn't use it if I were you
[VG] Shedovv 2 Feb, 2017 @ 1:32pm 
I would also like to know if it is LW2 Compatible because I am tired of my Snipers having 15-30% chance shots.
GorillaEggs 26 Jan, 2017 @ 12:36am 
Is this compatible with Long War 2?
Barrelmaker 22 Nov, 2016 @ 10:16pm 
@Wisp In that case, it would probably be better to reduce the massive 30% defence on Sectopods
Wisp 16 Aug, 2016 @ 7:08pm 
Thanks for this, tired of missing targets that are impossible to miss IRL
Snyapurr  [author] 22 Feb, 2016 @ 7:51am 
So New update this should make the file size smaller and make this more compatible with other mods that affect weapons!
Snyapurr  [author] 18 Feb, 2016 @ 9:35pm 
Thank you for the heads up ill get a patch out ASAP.
ultimaflare0 18 Feb, 2016 @ 5:53pm 
BTW, you only need the lines that govern aim, and not a complete copy of the entire ini. That way you don't conflict/overwrite other mods that change weapon stats. Found this out with the unlimited clip mod, the clip wasn't changing on vanilla weapons. So the ini file should look something like:

ASSAULTRIFLE_CONVENTIONAL_AIM=5
ASSAULTRIFLE_MAGNETIC_AIM=5
ASSAULTRIFLE_BEAM_AIM=5

Including all the weapon types. Helps cut down on file size and makes it easier for the end-user to fiddle with
ferret 18 Feb, 2016 @ 7:48am 
I think the Rifle should be +10 and the Sniper maybe only +30, but otherwise I love this (and I use it anyway)
Flint Dantrin 14 Feb, 2016 @ 9:31am 
I like everything else, but the sniper rifle is too accurate. idk.. i just like having my snipers learn to be good shots instead of be good off the bat. everything else is fine.
Dovahsdottir_864 10 Feb, 2016 @ 9:44pm 
eh, I guess I can just choose to use my pistol anyway. Might look into editing it myself.
Snyapurr  [author] 10 Feb, 2016 @ 8:30pm 
Thats my personal Prefrence as i feel just because someones 3 Hexes away dosent mean you shouldnt be able to hit.
Dovahsdottir_864 10 Feb, 2016 @ 3:48pm 
For the most part this doesn't seem too OP, but the sniper rifle bonus is too high. It pretty much negates the close range penalty, so now my snipers are very accurate even up close.
GorillaEggs 9 Feb, 2016 @ 1:38am 
okay thanks
Mayo 8 Feb, 2016 @ 9:04pm 
Still a bit too OP for me. I'll just adjust settings myself :P
Snyapurr  [author] 8 Feb, 2016 @ 2:51pm 
It should work with existing files but as with any mod make a backup.
GorillaEggs 8 Feb, 2016 @ 4:21am 
does this work with existing savefiles?
Theophany 7 Feb, 2016 @ 11:46pm 
Thanks !
For the sniper you can also use the mod removing the squadsight penaly to aim and crit chance.
Pudding 7 Feb, 2016 @ 9:02pm 
If you are not playing on legend, there are hidden boni working behind the scene (consecutive misses give aim boni etc), might be why you are experiencing this.
Snyapurr  [author] 7 Feb, 2016 @ 5:26pm 
I would But rifle seems to be hitting ALOT more often regardless of what i do so there must be another boost elsewhere.
James009 7 Feb, 2016 @ 4:49pm 
I'd maybe switch the cannon bonus with rifle one. I think the rifle should be a bit more accurate then the cannon given that the cannon has much more damage and better abilities (ie. suppression).