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but I also changing their abilities so I don't know what will happen. Making suppression apply on squadsight and changing localization files. Also making it so they actually research from the sniper techs and not the rifle techs. XD didn't notice this til i was playing myself.
SMG Pack
Trooper Class Mod
Rogue Class Mod
Semi-Auto Rifle mod
CapnBub's accessories
Beacon's Custom Bandanas
Military Patterns
Also, I'm glad I'm not the only one having the issue, lol.
All Armor Options - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=619230980
Leader Pack and SMG Pack
Any Class Any Weapon - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=617733366
Classmod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=617067798
And the other mod you made for Semi-Auto Rifles
Just to clarify, I have not tried this on a new game yet.
it's the reason all your upgrades/attachments transfer over.
note: yeah your current playthrough is done for the mod, it won't reupdate. :/
I might change it if enough people make it a conscern, it's a simply change to the localization files which hopefully won't make anyones ongoign campaign break, but since it might I hesistant until I actually make an update to the mod.
But other then that it goes liutenant -captain -major-colonel.
Sure 2nd liutenant and liutenant colonel is missing.
also, just so we're clear, they are sniper rifles.
@Gunfreak, don't judge XCom's naming conventions. Like have you looked at their ranks?
who makes the greatest warlock a magus?