XCOM 2
Increased Enemy Squad Size
166 件のコメント
gitrekt 2018年8月16日 20時56分 
"plenty" There is 2. Search it if you dont believe me. They add a mec in every pod....incredibly frustrating.
meyerik 2017年10月15日 22時12分 
there are plenty of pod size ones for WoTC now, including one for ABA
JB-emmanuel-Zorg 2017年10月15日 0時25分 
Do you think it works with WOTC?
Iron Mantis 2017年8月12日 15時29分 
does this work with a better advent 2
meyerik 2017年4月3日 2時35分 
I kow you are kinda joking with the brackets, but does this work with LW2?
Raging Kitty 2016年10月18日 11時26分 
@Blaximus, it works with long war alien pack fine...Problem is that it'll add one more of a really tough enemy, making it way more harder than you would imagine...One extra ADVENT drone or one extra ADVENT Sentry per pod is the difference between a flawless mission and a squad wipe.
cruiser 2016年9月8日 18時45分 
Is there a way for the increased spawns to be disabled during Retaliation missions?
Blaximus 2016年8月11日 1時11分 
So I take it that this conflicts with long war alien pack?

Also, does this mod specifically adds a certain enemy, or does it depend on the pod. I always felt that pods in this game could use an extra advent soldier or too, since they are essentially foot soldiers and should be much more common for beefing up pods.
Martin Zzz 2016年7月22日 2時28分 
great idea but sorry no working for mne i have complete edition...
I know you wrote about it ... pls when will be version for complete edition (with all dlc)?
PROPHYZ 2016年7月13日 12時51分 
just checked it again , around 200 mods active so far and it just works.
PROPHYZ 2016年7月13日 12時44分 
@ Gunslinger ,I got pretty much any enemy dlc/mod you can think of and had no problems so far (using them with a better ai as well AND expanded missions) - Shens Last Gift - ok for me.
The Gunslinger 2016年7月8日 2時50分 
HelIo, I have many mods that add new enemies like Gaterifter, many kinds of new Advent, different kinds of Mutons, will I have problems if I used this Mod?
Gumball 2016年6月16日 10時03分 
is it savegame compatible ?
andy2khou 2016年5月21日 23時32分 
Just wondering, is there a way to make this mod spawn more of the advanced aliens? So instead of, say, a Sectopod and some ADVENT goons, it could be a Sectopod with some Andromedon goons?
Before you ask if I'm insane, you should probably know that I'm insane.
DerBK 2016年5月17日 9時51分 
If you are having problems with IESS and Alien Hunters, try this:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/619302232/364041776199079516/
Call Me ET 2016年5月16日 16時46分 
@Ser Lancelot Thanks for the answer. It's weird going into engagements where 2 enemies are the biggest problem. I started a new campaign to make sure, even re-installed the game, and I'm still currently facing a Stunlancer and a Viper as the first pod on a 'Moderate' difficulty Supply Raid mission.
Ser Lancelot 2016年5月16日 9時41分 
@Thompson; no, that's the vanilla behavior of pods. I know, shocking, right? I was like, oh my god, this is going to be TOO easy.

So I cut down my starting 6 to 4 with More Pods enabled at least. It only gave me an extra pod of 2-troopers...Usually a Sectoid w/ a Trooper.

Yeah, it'd be great to get this working again!
Ser Lancelot 2016年5月16日 9時38分 
@SakuraKoi, accept my friend request. I'm going to gift you the Alien Hunters DLC so you can get to work on this!

I'm seriously bored with the current set up, even with More Pods...there are just 2-trooper mods...even my 4-man squad are mopping 'em up.

(I used to run More Pods, IESS+, with Starting Squad of 6, and oh man, that *was* XCOM2!!!)

Now? It's too much of a cakewalk...
Call Me ET 2016年5月14日 19時39分 
Is there any problem with uninstalling the mod? I noticed after uninstalling it that every pod I encounter, there are only 2 enemies in them. I'm at the beginning of April, and the first pod I encountered on a Guerilla op was a Sectoid and a Stunlancer. I'm not sure if that has to do with uninstalling this mod, or something else.
Poptart Prime 2016年5月12日 22時40分 
With Alien Hunter the mod still works fine for me so far. Tested with old save and new game.
DrGrouch 2016年5月12日 22時04分 
I have both the DLC and A Better Advent and the only pods with 4 guys I have seen is the reinforcements, is this still working or is it incompatible with said mod?
SakuraKoi  [作成者] 2016年5月12日 12時34分 
This should be still working however if there are new types of pods, then those will not be affected and be smaller in return. I can not check that myself until I get the DLC or someone with sends me the XComMissions.ini or equivalent .ini for the DLC (I obviously do not know but that's where I'd look first).

Maybe and just maybe after the 2GB I am atm downloading, the entry for the new enemy may still be added for non-owners.
Dante/Laslow 2016年4月13日 6時43分 
Do not use this mod if your a casual, as even on rookie difficulty you will be hard pressed to finish any missions due to the sheer broken amount of enemies that will be engaging in a single turn. I had over 17 enemies mid game hitting me in one turn and most of which were beserkers, rifters, secotopods, hazmats and other high health units that overran me after being hit by a wave of another 6 advent troopers. I lost all but one of my troopers when I called in evac the same turn. This became impossible late game so when I switched from vet difficulty eventually down to rookie, but I just gave up as it felt more stressful than fun anymore I am sad to say. I would only reccommend this to players who are doing a soul-crusher run who wants extreme challenge.
mlipski0 2016年4月7日 4時38分 
Please update this fine mod for new dlc.
Jerlic 2016年4月6日 0時41分 
Trying this mod on a commander run and on the first mission after Gatecrasher a reinforcement drop had 3 stun lancers and an officer.

Is it normal to get stun lancers that early on?
Tsuaegha 2016年4月1日 13時17分 
every pod i see has four and five enemies.. its a little crazy
Arsy 2016年3月28日 9時45分 
@DrGrouch - What difficulty?

@SamXjones - Ah ok thanks, I'm just wondering what to get if its this or the + version for 6-8 man squad on leg diff.
DrGrouch 2016年3月28日 1時10分 
Just installed this mod and in 2 missions haven't seen a single pod with 4 units, is it random?
SamXjones 2016年3月27日 23時51分 
I would like a mod that change the number of enemy encountered only in the late game was because: I am playing with mods that effect only kicks in after I spent time developing in one game.
SamXjones 2016年3月27日 23時48分 
@Arsy
If one can able to engage enemy one pod by one pod, it should be well balanced.
SamXjones 2016年3月27日 23時47分 
It's good to see people like you creating mods to increase number of enemy per mission, as it can balance out the enhancement to your solider given by other mods in the workshop. However, I am a little bit disappointed that the result of this mod can be reproducted very easily, which, basically, one just need to change a few numbers in the DefaultMissions.ini, and it is done. However, as many XCOM2 players out there playing with solider enhancing mods(e.g. Grimy's Loot mod) do, I would like a mod that only change number and types of unit spwan in the middle to late game. If anyone could creat a mod, or simply teach the community how to read and change the numbers in those configuation documents with .ini extensions just to acheive that result, I will be satisfied, and be very please. =D
Arsy 2016年3月27日 12時27分 
Does this balance out well with squad size 6-8 for legend diff? or thats too big of a gap
/!!!!!!!!!!!!!!! 2016年3月23日 10時37分 
Excellent Mod! Thank You!!
Bullett00th 2016年3月21日 4時48分 
Is there a way to make the pods increase in size gradually? Facing pods of 4 with rookies is overwhelmingly difficult, I am having a lot of troubles in early game
Fx_oO7 2016年3月19日 7時58分 
With the IEE+ the pod are 4 and normal the 3.
Is this normal?
Fx_oO7 2016年3月19日 7時02分 
Do not function any more for me.
I will test that in IEE+ to see
redsargeant 2016年3月16日 17時30分 
Apparently, my enemy AI is now doing nothing... I killed some 8 lancers and a Captain because they just stood there, no overwatch and no moving... frustrating!
I'm going to look into mod conflicts
IceMaverick 2016年3月13日 19時52分 
Just off the top of your head, you don't happen to know if X2 has the XP needed to rank up exposed to a config file somewhere do you? I can't seem to find it. With this mod installed, I find the extra kills is leading to promotions long before we would normally get them so later game enemies are entirely trivial on their first appearance because the whole squad is MSGT after just a handful of months.
YoshiFetus 2016年3月10日 16時59分 
Does this mod add extra leaders too?
Dies Fourth 2016年3月9日 21時58分 
Love this mod !! already seen a 17 alien number on a mission that b4 the mod used to bore me with 9 or 10. Is a HC version in the works to like double those numbers ? without timers ofc lol
California Hot Link 2016年3月7日 21時20分 
Is there a difficulty level you recommend to play this mod?
Hansworth 2016年3月4日 19時35分 
What happens if you get show of force dark event and this? Does it just stack?
harlequin565 2016年3月4日 12時59分 
Just run through to the Network Tower with this on Legendary-Ironman and I got completely hosed. Really felt as though the challenge was perfect for the increased squad size but I really need to play carefully on that penultimate mission in my next run.

Also got the re-inforcement on my second mission (see @Notho comment below) which was a real shock - as well as skulljacking an officer to have him spawn a codex *and* 2 stun lancers.

The 23 alien kill on the Terror mission was epic too. Thanks for bringing a real "high body count" feel to the missions.
Blindpsychic 2016年3月3日 19時04分 
@PM thats the anti-beaglerush fix, working as intended.
P.M. 2016年3月2日 19時28分 
.... and I'm posting this here because since it's always 1 of the guys that doesn't scatter, I thought it may be related to the added enemy in their squad. Or it could just be coincidence.
P.M. 2016年3月2日 19時27分 
The following may be a bug, maybe something I didn't notice before or maybe a mod feature I didn't read right.

Seems to me that when a pod discovers my location, there's always one of them who chooses not to scatter and instead shoots me in the face.

If it is a bug, it could become an interesting AI tweak because it wrecks the strategy of having the aliens spot you during their turn, unleashing concealed overwatch and then knocking down whatever is left standing during your own turn. The strategy could still work, but you can't really just leave a guy straight in the open.
IceMaverick 2016年3月2日 12時11分 
Hey. I'm posting for broadcasting volume to mod authors I'm subbed to, in case this applies to you and you haven't yet fixed the Memory issues inherent to many mods due to a ModBuddy error: https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/

Please double check if this bug in ModBuddy may apply to your mod to help modded X2 games run better.
Notho 2016年3月1日 19時21分 
Not sure if this is a bug or not, but I had a reinforcement drop on my first mission after Gatecrasher which contained three stun lancers and an officer. I got it down, but again, I'm not sure if it was a bug or if I hit the XCOM lottery that time. Enjoying the mod, thanks!
NumbTongue 2016年2月29日 15時31分 
this + a better advent+ legend getting wrecked left an right loving it
Orpheus 2016年2月28日 18時18分 
I tried this mod on commader/ironman and go my face wrecked before mid-game :X