XCOM 2
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Increased Enemy Squad Size
   
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8 Feb, 2016 @ 6:18am
17 Feb, 2016 @ 9:25pm
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Increased Enemy Squad Size

Description
This is Mod is almost definitely outdated and superseded, probably not suited for WotC. Use at own risk.

Increases enemy pod size by mostly one, rarely two units for a bigger and better experience.

This Mod does not increase the number of pods, mind you but all changes are subject to change.

A Plus Version has been released for those who want more than merely one new enemy per pod for smaller squads: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625780621

As example, on the first mandatory (not tutorial) mission, Operation Gatecrasher (Place X4), one will encounter on the Rookie difficulty 5 enemies in vanilla, 4 troopers and 1 Officer in 2 pods. This is increased to 7 in total with having one more trooper in each pod. On Legend one will be as such able to encounter 11 enemies in the first mission since there are already three pods.

This Mod Version does not contain any other changes (and the Nexus Version only offers them as optional files). Only the pod size is increased along with the AI fix to allow more enemies to engage you on the lower three difficulty levels (Instead of 4; 6; 6 it is 6; 8 ;8, Legend allows an infite number of enemies to engage you already). Engage merely means that they will not just move twice, hunker down or go on Overwatch.

The AI change may conflict with other Mods that attempt to remove or modify said limit and I suggest you to simply remove the XComAI.ini from my Mod (should be in \steamapps\workshop\content\268500\619302232\Config) which should not be restored until I update this Mod which may be never again (otherwise please delete it simply again but I will try to avoid updating this Mod unless it is really necessary).

Aim of this and and my other Mods is to turn XCOM up to thirteen while retaining, at least my own, sense for how everything should be balanced for a bigger, better and still enjoyable experience. Hence why I also have some more minor adjustments to the .inis posted on the Nexus site of this Mod, which increase the Loot per Mission by 1, All Grenade Radius by 1 and a more defensive AI.

I have also a Mod in the pipeline which increases damage, health+regen and armor tenfold to allow more fine tuning but I am currently missing the Damage from Burning, Acid, Environmental Explosions and Exploding Enemies. Also the PlusOne (Damage) chance is bothering me since it is not always 50% and making it PlusTen to work with the original balance, like Frag Grenades dealing 4 instead of only 3 damage is 20%, not that it'd be better for the damage there to gradually fall off.

Nexus Page:
http://www.nexusmods.com/xcom2/mods/20
Popular Discussions View All (4)
7
9 Jul, 2016 @ 6:00am
Funfact: IESS and IESS+ are in fact compatible with the DLC. Here's what you need to do.
DerBK
5
25 Aug, 2016 @ 5:07am
I've noticed that this mod increases the number of squads rather than squad size.
Cozy
2
13 Jul, 2016 @ 12:48pm
A mod for balancing this out?
Bullett00th
166 Comments
gitrekt 16 Aug, 2018 @ 8:56pm 
"plenty" There is 2. Search it if you dont believe me. They add a mec in every pod....incredibly frustrating.
meyerik 15 Oct, 2017 @ 10:12pm 
there are plenty of pod size ones for WoTC now, including one for ABA
JB-emmanuel-Zorg 15 Oct, 2017 @ 12:25am 
Do you think it works with WOTC?
Iron Mantis 12 Aug, 2017 @ 3:29pm 
does this work with a better advent 2
meyerik 3 Apr, 2017 @ 2:35am 
I kow you are kinda joking with the brackets, but does this work with LW2?
Raging Kitty 18 Oct, 2016 @ 11:26am 
@Blaximus, it works with long war alien pack fine...Problem is that it'll add one more of a really tough enemy, making it way more harder than you would imagine...One extra ADVENT drone or one extra ADVENT Sentry per pod is the difference between a flawless mission and a squad wipe.
cruiser 8 Sep, 2016 @ 6:45pm 
Is there a way for the increased spawns to be disabled during Retaliation missions?
Blaximus 11 Aug, 2016 @ 1:11am 
So I take it that this conflicts with long war alien pack?

Also, does this mod specifically adds a certain enemy, or does it depend on the pod. I always felt that pods in this game could use an extra advent soldier or too, since they are essentially foot soldiers and should be much more common for beefing up pods.
Martin Zzz 22 Jul, 2016 @ 2:28am 
great idea but sorry no working for mne i have complete edition...
I know you wrote about it ... pls when will be version for complete edition (with all dlc)?
PROPHYZ 13 Jul, 2016 @ 12:51pm 
just checked it again , around 200 mods active so far and it just works.