Torchlight II

Torchlight II

Summoner class
46 Comments
Xercules 18 Mar, 2018 @ 3:12pm 
Cooperton, that didnt work out. However, thuumking merged this class with summonmerge and shades of war. I asked him to brutha. He did a great job! And he credited you😀
Cooperton  [author] 18 Mar, 2018 @ 1:18pm 
@steffire3 absolutely, just credit me where appropriate
steffire3 13 Mar, 2018 @ 3:49am 
@ Cooperton (author): Do we have your permission to merge this Class and it's extension mods into a mod pack with other mod Classes?
Thanks for your time!
Cooperton  [author] 28 Feb, 2018 @ 2:00pm 
I don't believe it does, though I didn't author that mod. I just mushed it together into a compilation.
Xercules 25 Feb, 2018 @ 5:17pm 
Does the spider in spider pact actually attack? Dosent look like it, then it does. Hmm. Do you use heal bot and spider pact at the same time?
Xercules 16 Feb, 2018 @ 4:31am 
Oh man, played him in synergies and it went fine!! Now playing him in tl2-e-full conversion and its great there too!! I do play on normal. Maybe i oughta put on my big boy pants and move up a level. Lol
Cooperton  [author] 31 Jan, 2018 @ 7:37pm 
I haven't written a build guide. When I played it, I mostly just took all the summons and rapid fired everything to death. :) That said, I know lots of people like to use the more crowd control aspects of the class rather than the pure shooting skills (which is why I included them).

Thank you for all the praise, I'm not a great modder, and this was a lot of work. It makes me happy that people enjoy it so much.

If you would like to put together a build guide for it, I'll make a discussion section for it.
Xercules 31 Jan, 2018 @ 5:28am 
Great mod. I was so glad to come across it because of the lack of summoner type classes. Is There a build guide? I tend to not know what stats to drive up lol. Playing your summoner through Torchfun ultamate right now. Doing great. (no, you dont need torchfun 1 and 2 if you just get ultimate). Class is a lot of fun, not OP, and great skills You rock.
BunnyTwink 1 Dec, 2017 @ 5:17pm 
░░░░░░░░░░░░▄▄
░░░░░░░░░░░█░░█
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
▓▓▓▓▓▓█░░░░Add This░░░░█
▓▓▓▓▓▓█░░░░Please!░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
██████▀░░░░▀▀██████▀
steffire3 16 Jun, 2017 @ 6:55pm 
@Cooperton (author): We have finally made our Skill Expansion mod and we have yet to include any of your mods however my time spent helping you here on the Summoner Class certainly helped me while working on expanding the original classes!

I thank you very much for this and have gladly posted the Link below:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=924025867&searchtext=
steffire3 22 Apr, 2017 @ 2:21am 
Thank you @Cooperton! I will gladly inform my mod partners of your decision.

We will gratefully keep you informed of the progress that we make.

Many mods are being made currently and it's only a matter of time before we focus on the original classes and their minion spells.
Cooperton  [author] 21 Apr, 2017 @ 9:26pm 
By all means Steffire. Please use my mods in any way you see fit. Just cite me as a source as appropriate.
I have been away from torchlight, and torchlight modding for some time, and definitely wont have time to help during this semester. But feel free to PM me links as you see fit and I'll take a look at what youre working on, as my time allows.
steffire3 30 Mar, 2017 @ 7:45am 
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/133258593381658252/?appid=200710

@ Cooperton (author): I want to humbly thank you for greatly helping me in the past which has now led me to this content in the above link.

I hope you don't mind me linking back to your mods here for the sake of advancing Torchlight Original Classes with a potential mod enhancement from "doudley" and "Aherin".

I'm also asking for your permission to potentially use your mods or take inspiration from them.

If you would like us to; we could also (optionally) include you as a collaborator?

If you answer "No" to the question (of permission) then I will gladly enforce your decision and make sure the mod team I'm working with respects your mods by leaving them out of the equation.

I respect your work and your input! ^_^
steffire3 28 Jan, 2017 @ 5:36am 
@Cooperton [author]:
Thank you so much for your comment in the linked discussion.

I greatly appreciate it!

-^_^-
steffire3 27 Jan, 2017 @ 10:36am 
Could you write your opinion on an important question I have which I wrote on the page in the link below:

Is a Torchlight Character defined by Class or Skills?

This has to do with the way any and every mod class is built.

https://steamhost.cn/steamcommunity_com/app/200710/discussions/0/133255603285071449/

Thank you for your time. ^_^
steffire3 15 Jun, 2016 @ 9:15pm 
Thx and I'll keep that in mind "if" I ever decide to start.

-^_^-
Cooperton  [author] 15 Jun, 2016 @ 2:56pm 
Customizing skills is a bit beyond my ability... even the wolf shade mod was quick and dirty. Sorry :(
But if you wanna work on it, I'll help anyway I can
steffire3 14 Jun, 2016 @ 3:57pm 
@Mod-author Cooperton:

I have an idea for another class but it requires alot of customizing vanilla skill numbers and using some mobs and bosses for summons and wondered if that was too much to ask...

thx for considering. -^_^-
steffire3 20 May, 2016 @ 3:06am 
Thx for updating the description with full detail on skills and recommended merges! :)
Cooperton  [author] 19 May, 2016 @ 9:14pm 
I've never had that issue, but unless you're running another mod that makes the brute permanent, it only lasts a short time. I know remember how long, its been a long time since I've played vanilla. If you are running a mod that alters the duration, (like my summonmerge modpack) try fiddling with your load order. What mods are you running?
EdZero 19 May, 2016 @ 6:42am 
One issue my friend and i have been having, is when we summon the shadowling brute, it disappears after 10 to 15 seconds. It happens every time.
B4R0NN 25 Feb, 2016 @ 5:05am 
Cool!:berserker:
Wolf 25 Feb, 2016 @ 2:45am 
good! :steamhappy:
Cooperton  [author] 22 Feb, 2016 @ 9:57pm 
Once again, thanks to Steffire3, for doing some of my work for me.

The class should work fine in multiplayer. Of course, as with any torchlight 2 mods, all players involved have to have the same mods and the same mod order.

If you do experience any bugs, please report them in the bugs discussion.
steffire3 22 Feb, 2016 @ 5:05pm 
@ Kotiya Sanae :

Speaking multiple languages is admirable.

As for skills being powerful- both Actives and Passives... fortunately all the skills used in this class are from the original classes unmodified- and would not be any more offensively powerful than vanilla classes.

The real power of this class is access to almost all of the original summons and some of the most useful defensive and movement-control skills... again all of these are from the vanilla classes.

In terms of balance: this class has more power than the original classes- yet still vulnerable... this class is better balanced for level 120 Elite bosses actually- who would otherwise rip anything to shreds- that is not a maxed Forcefielded Engineer with lots of damage-reduction socketables...

This class is very balanced if compared to a class like the 'Theolentist' or 'Otaku Fighter'.
steffire3 22 Feb, 2016 @ 5:04pm 
@ Kotiya Sanae :

Online Gaming: Since this class uses skills from the original classes- it should ( Theoretically ) work in Multiplayer...

Just make sure all players involved are using the exact same mods- if crashes or load screens taking too long are encountered- try removing a mod or more and try again- if bugs still persist with current mods- inform the respective mod authors...
steffire3 22 Feb, 2016 @ 4:59pm 
@ Kotiya Sanae : [my edits in brackets] :

Long Loads and Infinite Load screen Potential FIX
Basically if you experience a infinite load screen in multplayer. Login in again get a fish to
change your pet permanently then get another one to change him back [may require a mod]. Worked for me.
(Changed mine from D3 Treasure Goblin to the weasel and Back)
Also, Done more testing seems it maybe gear related I was able to fix another infinite load [screen] by unequiping gear and then loading [remove armor- leave it off- reload game].

Now this goes without saying but I guess I should say it. Mods edit the game and
may cause errors that cannot always be detected soon enough so backup your characters to be safe. [before you add any new mods to multiplayer- copy and paste mod-character save files].

Credit to Draco1122: I repasted this from his description 'Add-on for Additional Classes'. I hope it helps you.
守矢早苗Official 22 Feb, 2016 @ 9:54am 
sorry for my bad english :p
守矢早苗Official 22 Feb, 2016 @ 9:53am 
ok XD i know ur problem and Arguments now, well done then, but its important that the Active skill are not too strong, hmmm...and i want to ask if this class can be use in Online gaming or not :)
Cooperton  [author] 21 Feb, 2016 @ 6:10pm 
Agreed. Hypothetically you could have 10 skill summons, and 4 minion spells on you and your pet. Plus shadowlings if you wanna actually shoot anything. Even without shadowling ammo, you could spend almost all your time and mana casting summon abilities. Especially if you don't use mods that make summons mostly permanent.
steffire3 21 Feb, 2016 @ 4:58pm 
I see his point... however Torchlight 2 is a wonderfully open game... the Summoner contains almost all the summons found in the original classes- and can be crucially supported by a wide range of options involving missile, defensive, and escape skills...

...and for those who want more summons- just randomly buy the skeleton 'warriors' and 'archers' and 'summon zombies' and 'nether imp' from spell vendors in Acts 3 and 4- and equip them to your spell tabs- for even more summons usable by the User or even the Pet / Companion.

Which makes the skill: 'Share the Wealth'- even more effective I'm guessing.
Cooperton  [author] 21 Feb, 2016 @ 10:48am 
That said, I would check out a class that had undead, animals, and elementals to summon. If you create the class, let me know and I'll check it out :-)
Cooperton  [author] 21 Feb, 2016 @ 10:38am 
I suppose one could make that argument. But it does have access to almost every vanilla summon skill. And with the skills set up as they are it would be completely possible to never attack. To just summon your minions and then use the defensive and mobility skills to stay safe while your minions do all the killing for you.
Personally, I'd rather have some attack skills to supplement my minion army, but the class could definitely be played either way.

And honestly, I just don't yet have the modding skills to create my own custom skills.
守矢早苗Official 21 Feb, 2016 @ 12:53am 
hmmm,but its Summoner,didnt it?i see the skills already, its more like a hmmmm.... Attacker?
Cooperton  [author] 20 Feb, 2016 @ 1:50pm 
The three trees are: gunslinger, summoning, and tactics. In the next few days the skills will be finalized and I'll post pictures of them.
守矢早苗Official 20 Feb, 2016 @ 5:23am 
3Skill-Trees:Droid, Necromancer, Elemancer(?)
u know, Animals, Undeads, and Elements
Cooperton  [author] 16 Feb, 2016 @ 11:49pm 
Started a discussion for skill tree suggestions
Cooperton  [author] 16 Feb, 2016 @ 11:46pm 
Ha, new version I made today replaces executioner with shotgonne mastery, I also concluded that executioner was pretty useless.

I also removed burning leap for forcefield.

I also removed dodge mastery for frozen fate.

Great minds, etc etc.

Im considering removing bane breath for something else.

I really like Rapid Fire, Chaos Shot and Shadowshot.

If there are any other skills that you think aren't useful to the class.. I'd be willing to discuss further changes.

And, once again, I'm looking for a new skill to replace bane breath. As it's pretty underwhelming... though it is, technically, a summoning skill.

thanks for the feedback. Feel free to add more if you'd like.
steffire3 16 Feb, 2016 @ 6:27pm 
Please replace the passives: Akimbo and Executioner- unless these are wanted.

Consider that these only support a weapon package of 2 pistols... however do nothing for Bow- Xbow- Shotgun- or Shield+Pistol builds.

I know Focus Stat boosts dual pistols- but that execution is more suited to Berzerker types.

The ideal weapon sets I would run for myself at the same time with this class would be a Vitality heavy Shield-Pistol and switching to a Focus damage-over-time-embered Bow.
steffire3 16 Feb, 2016 @ 6:19pm 
Everything found in the Summon Skill Tree is solid: nothing much to improve there.

Frost Phase or Burning leap- but not both- replace one with a utility or buff skill.

Death's Bounty may be underwhelming if Heal-Bot (passive health regen) and that mage elemental boost (one button every 10ish seconds with good mana regen) are being used.

Shadowshot and Chaos Burst are too similar unless you want diversity... otherwise replace one of them with another poison- fire- or utility skill...

Rapid-Fire is good- but faces competition with Magma Spear:

more DPS- more range- not limited to ranged weapons- and can proc damage-over-time embers inserted into weapons makes Magma Spear worth considering over Rapid-Fire which helps with shadowlings and knockback- however is far less useful if the backflip skill is used.
steffire3 16 Feb, 2016 @ 6:01pm 
Here are some other skills to consider adding:

Blazing Pillar- Fire Storm- Elemental Attunement- Fire Brand- :

Fire skills are good support for this poison class- and Attunement helps greatly on bosses.

Ice Prison- Ice Shield- Battle Standard- Northern Rage- Glacier Shatter.

Ice skills are redundant on this immobilize and slow class- however if supported by the passives:

Shatter Storm and Frozen Fate- they would make an awesome support to Immobile Copter and outlander slow area skill.
steffire3 16 Feb, 2016 @ 5:37pm 
Wooo !!! pictures mean more subscribers ;)

So I've looked through the three trees and assuming everything is vanilla- I have some ideas:

Also if you make a "discussions" section for this- I could re-post this stuff there.
Cooperton  [author] 16 Feb, 2016 @ 3:33pm 
Happy to help. If you don't like the skills, and have advice on how to improve them, please feel free to let me know.
steffire3 11 Feb, 2016 @ 9:13pm 
good point- thx for that :)
Cooperton  [author] 11 Feb, 2016 @ 1:10pm 
While the trees are full, they are subject to change, I will post pictures of them when I've decided they're staying the same. Until then, i'd recommend just running the mod to look. It'll take a minimal amount of time, and if you dont like them you can always unsubscribe. No hard feelings :)
steffire3 11 Feb, 2016 @ 12:43am 
Could I see some pictures of the 3 trees?