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Yes. Feel free to use it.
This one. But like i said it is not finished, yet.
incomplete but you made
a newer complete one? If so
please tell me where it is!
and a shield generator to blow up with this thing;
nice touch!
ears or trunk, though...
a lot like elephants now that I think
about it......
on AT-AT walkers in Star Wars on the walking
patterns of African elephants.
Sorry for that, it is an old model and i think SE changed too much so that i doesn't work anymore.
Yes that claws must be deleted on rough terrain, but on a smooth terrain like an ice-lake they don't catch terrain that often. But its a toy anyway, so it has to look good
i HAVE however noticed a rather serious issue - the four pointy claws on the ATATs feet - part of the design yes - but ive seen that those little claws that extend right at the bottom of the feet have a tendency to catch on terrain and obstacles and help bring the AT-AT down.
still tho, absolutely effing beautifiul!
@Weak1ings
Maybe, but first i finish my AT-TE.
The AT-AT weapon i used actually sounds just like the heavy weaponary on the real one, and it makes quite heavy damage. I think they are fine.
rember thay have 2 anti-vicel guns and 2 anti-infuntrey guns
I know there is something im missing but im noob in this game so please help?
On my game, at least in Singleplayer, it works absolutely fantastic! But when i find some time i could do that, which mod exactly do you mean?
@ Imglidinhere Thank you mate! Yes it is to sensitive to survive a real combat. The main problem are the fragile rotors and their imprecisely, weak movement. They need to be more powerful und much more precise and not shaky at all. Then i could build it heavier and stronger. And i could easily get that AT-ST to walk on its own.