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get the fuck out
"A few lvl 2 sentries combined with knockback can lead to some serious gameplay imbalance."
Hale doesn't take that much pushback when he is grounded. He can land on the far end of the crain and walk his way to the sentry. If he gets truly stuck he can rage. Also, i think crouch kills all knockback, but thats not so efficient and he would take loads of damage. Thats just my point of view and what we learned from testing.
"needs more props"
I know it looks open, But I didnt want to make a vsh map with people getting stuck on things. I know i could clip it to hell making everything fluent. But falling off is enough for players to worry about. Also if hale is chasing you as you back up you might be stuck on a prop. More props also means a more claustrophobic area. That makes the player closer to hale, and the player wont use the other levels because they dont feel safe.
Although, I'd also think you should add in a few more walls on the outside structure.
A few lvl2 sentries combined with knockback can lead to some serious gameplay inbalance.
Other than those two issues, this is a pretty sweet map. And I'd love to see it on a server.