Cities: Skylines

Cities: Skylines

SpitfireLUT
13 Comments
eug3n1o 10 Mar, 2016 @ 9:14am 
to flippityfloo ,
i guess you're right buddy , somthing with the light must be mistaken by paradox ...is like when you shot a photo a you burn the film cause too much light enter in the " diaframma"
pieuponieu  [author] 29 Feb, 2016 @ 4:39pm 
architect314159, they are the UK detached and semi-detached housees by Macwelshman https://steamhost.cn/steamcommunity_com/profiles/76561198025130003/myworkshopfiles/?appid=255710
Tim 29 Feb, 2016 @ 12:33am 
I love those houses in the photo! where can I find them?
edgecase 18 Feb, 2016 @ 8:51pm 
I don't want to completely derail your page, since this isn't really a problem specific to your LUT, but a VERY close example to what I'm seeing: https://forum.paradoxplaza.com/forum/index.php?threads/shadow-side-of-buildings-too-dark.891026/

This isn't my screenshot, nor your LUT, but is very representative of what I'm seeing. If you have Paradox forum account, feel free to respond there instead so we don't clutter this page up :)
pieuponieu  [author] 18 Feb, 2016 @ 7:26pm 
Daagar and Eugenio, I know exactly what you mean, but I've found that with this LUT combined with the right Daylight Classic settings for the map biome, you'll get really good contrast generally without such darkness in the shadows. For example, on a boreal map with this LUT and Dayight Classic, try turning off the classic sunlight intensity, and the map will get brighter while the LUT maintains its contrast. Finding the balance between the brightness and the contrast is the key here.

If you'll share some screenshots, we can compare notes.
edgecase 18 Feb, 2016 @ 6:50pm 
eugenio - I actually noticed the same thing. The shadow side of buildings is _really_ dark. Some LUTs seem to be less obvious about it, but others are nearly pitch black. Try 'Clear and bright' - it isn't as colorful as Spitfire, but doesn't have the shadow issue to the same extent.

This isn't a slight against this LUT - I have a feeling this is a combination of things, and possibly just the game engine itself. If it was as bad for everyone, there would be many more complaints than what I have found.
eug3n1o 18 Feb, 2016 @ 4:25am 
best LUT ever .....
and still...i'd rather prefer a little less dark FX on blind spots
pieuponieu  [author] 16 Feb, 2016 @ 7:55pm 
Glad you like it Hessie. I'm also finding that it looks great in every biome, with or without themes. Also try messing with the Daylight Classic settings. In some biomes, it looks better if you do not use the classic sun intensity.
Hessie James 16 Feb, 2016 @ 10:11am 
Great LUT together with the daylight classic mod. Now the Game looks really awesome.

Thanx for this!
pieuponieu  [author] 14 Feb, 2016 @ 1:02pm 
Daagar, so glad to hear that. I also have trouble with the visuals of the game. I see all these beautiful screen shots from others and wonder what they're doing to get such great results. There are so many variables. I really love the terrain theme mod, and now I guess that feature will come out with the new DLC, which I'm super excited about.
edgecase 14 Feb, 2016 @ 12:43pm 
I have a heck of a time with LUTs - on my screen, most all of them just take away all the color and look very washed out and bland. This is the first I've tried that successfully tones down the super-bright default colors without completely taking the color away. I've paired this with Shroomblaze's "Velvet" terrain theme (and Daylight Classic) and am finally pleased with the results. Thanks for this!
pieuponieu  [author] 13 Feb, 2016 @ 1:16pm 
Glad you like it. I do find that I have to play with the Daylight Classic settings whenever I use a new LUT. It also depends on the map biome. It's a great mod that adds a lot of flexibility.
King. 12 Feb, 2016 @ 11:12am 
Thanks for sharing, it looks great! I had to play a bit with the settings of the Daylight Classic mod and now it looks superb.