XCOM 2
Shrek Character Options
45 Comments
Silly Willy 5 Apr, 2021 @ 8:26pm 
will you add the voice as well?
Echo2500 31 Aug, 2019 @ 3:55pm 
Somebody once told ADVENT was gonna role me, I ain't the sharpest rookie in the shed.......
What's An Airport? 27 Aug, 2018 @ 4:51pm 
GET THESE ALIENS OUT OF MY SWAMP!!!
Somnus-Fushiguro 3 Sep, 2017 @ 1:45am 
can you add this for WOTC please <3
oldman22 26 Jul, 2017 @ 7:21am 
WHY WOULD SOMEONE DO THIS?!?
Shaggoth (Ищезаяц) 21 May, 2017 @ 10:55am 
can you also do zoidberg's head? :)
Colonel Mustache 15 May, 2016 @ 11:13pm 
So, just to clarify, the arms aren't supposed to sync up with the actual model/the soldier's arms stick through for everyone and it's not just me?
Kandata 21 Mar, 2016 @ 2:34am 
If you can, add that frequency option that the DLC and othere mods are just adding, so we can set it to 0 and just have that one special Shrek char in our pools <3 (We need more gimic pools duder)
Walnut225 27 Feb, 2016 @ 1:16pm 
so now all we need is the shrek voice pack/voice over
Alien 480 16 Feb, 2016 @ 11:02pm 
its all ogre now for the aliens...as you fill their butts with your love
Jutooo 15 Feb, 2016 @ 8:33pm 
Toospooky4me
Gonaho 15 Feb, 2016 @ 4:39pm 
WHAT ARE YOU DOING IN MY SWAMP?!
cortomaltes 15 Feb, 2016 @ 1:32pm 
jajajajaja crazy but amazing!
KjcKiesh 14 Feb, 2016 @ 7:47pm 
It took only 2 weeks before this utterly insane cosmetic mod was released. I'm impressed. Shrek is love, shrek is life =P
Plumse 13 Feb, 2016 @ 6:25pm 
Next step: Retexture Gremlin into flying Donkey.
aKaste72 13 Feb, 2016 @ 1:14pm 
Shrek is love...Shrek is life...
Maximus 12 Feb, 2016 @ 6:00am 
I see experiments are going really well so far! Great job! I can't wait to make some exclusive graphic content for this game but I just started digging into it, getting to understand how it works. Eagerly waiting for your guide :xcom2specialist:
Pope Raccoonus 11 Feb, 2016 @ 7:23pm 
It was only a matter of time...
Coolbeano 11 Feb, 2016 @ 3:35pm 
Xcom? More like Shrekcom
Nynex 11 Feb, 2016 @ 12:48pm 
Tactical mad mods incoming! *Beep* *Beep* *Beep* *Boom*
Tizzy 11 Feb, 2016 @ 12:16pm 
Am I wrong to want something like this, but using a Queen Elizabeth II model instead? There's nothing like an old lady holding a rocket launcher, I guess :P
Armedwithpuns 11 Feb, 2016 @ 11:23am 
#shrekscom
0wΔrijiRoyal 11 Feb, 2016 @ 9:10am 
WHAT ARE YOU DOING IN MY SWAMP?!?!?!?!?!
SixDice 11 Feb, 2016 @ 7:43am 
Sweet, Now it time to start making Warhammer 40k characters
Ryncage 11 Feb, 2016 @ 7:41am 
Holy shit, this has me seriously hyped for future mods.
Sordiax 11 Feb, 2016 @ 6:00am 
PLEASE make master chief from halo anniversary
bot tOp 11 Feb, 2016 @ 3:53am 
10/10
GnaReffotsirk 11 Feb, 2016 @ 1:33am 
Radical!
Dafini  [author] 11 Feb, 2016 @ 1:26am 
Got genders working! incoming update! and another mod
LinkedGlint 11 Feb, 2016 @ 1:03am 
I have been waiting for a silly mod. :D
GnaReffotsirk 11 Feb, 2016 @ 12:29am 
Thank you Dafini. I'll be eagerly anticipating the release of your guides.
Dafini  [author] 10 Feb, 2016 @ 11:11pm 
the rest is just using UE's Archetypes and Config Files which are seprate to the editor windows. I will include this in the guide. Writing that after a few more bits of mods.
Dafini  [author] 10 Feb, 2016 @ 11:10pm 
If you plan to use an existing rig then i suggest keeping the same skeleton, unless you want physics driven parts like tentacles to flail around a bit.
You can make your own meshes let alone rigs, just need to make sure thye have the right amount of animations applied. then you have s "Sockets" system which gets technical if you want a custom rigged character. I can go over that a later time for ya.
Dafini  [author] 10 Feb, 2016 @ 11:10pm 
Easiest way to get it compatible is with the Unreal Editor that comes with the tools. Right click the Skeletal Mesh asset you want, and this i suggest one of these hats with the filename "ConvHat" since that comes with the full body structure. So, yep, Right click, hit Export to File and it will come out as a .fbx file.
Rig your model or what you want to it, where you want, then export as FBX again. you can now drag-drop that file into Unreal Editor, in the Content Browser. It will prompt the Mesh Importer. the Very top text field is the Package Name. Put in a name you want your package to be called there. That should be all good, except go down to the very bottom of the importer to make sure that "Auto Group" or so is turned off. Now you can just import it.
GnaReffotsirk 10 Feb, 2016 @ 10:51pm 
Can you talk about how this is done? I do 3d modelling, but don't know the specifications of the models and bones to make it compatible with the game.
kadaju 10 Feb, 2016 @ 10:47pm 
lolllll
Dafini  [author] 10 Feb, 2016 @ 10:28pm 
Hands are fixed, the female one is really confusing me. It will be done in due time.
Jeff the Hobo 10 Feb, 2016 @ 10:12pm 
That's it! we're done! We've reached the top and now modding can go only downhill.
It's Ya Wife, Ruby! 10 Feb, 2016 @ 9:44pm 
This game is finally playable.
ClankyBalls 10 Feb, 2016 @ 9:41pm 
lol
J o n d a 10 Feb, 2016 @ 9:31pm 
10/10 It is Ogre for the aliens now :xcom2grenadier:
Dafini  [author] 10 Feb, 2016 @ 9:24pm 
That arm rig update is ready. just seeing if the Female gendered characters are now able to use them. If yes then this mod is very well done to where it should be and updated. Then follows that guide if I am not distracted with making more of these... this is fun.
Duality 10 Feb, 2016 @ 9:12pm 
Thats awesome and scary at the same time
Punished Jeremy 10 Feb, 2016 @ 8:55pm 
oh god