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WOTC version is live!
https://www.facebook.com/GIJoe.XCom/
I'm pretty much putting up the same material...it's stuff I'm getting from the photobooth after missions using the WOTC pack. I'm quite pleased with the results.
I've also been playing through with the custom classes and it's working so far...I've incorporated all of Mushashi's RPG stuff, and the port that someone made of RIchard's classes...so we're up to 21 rows of 7, giving 147, plus the 19 traits...that's 166 powers available, and all my mod does is add to the Class INI.
Amazing mod and perfect companion for this GI Joe mod!
My plan when I've finally got it the way I want it: I'm going to set everyone straight to level 7, and all 84 guys in the armory at the start. I'll take out teams and sort of fill out the builds as I go, save scumming like a bitch if/when I need to, to get a 'perfect' armory by late game, with everything unlocked and the hardest enemies on the board. Then, I'm going to make a 'gold star' save, and just keep going back to it and doing random missions...never actually finishing the campaign, just using it to get to a random-GI-Joe mission generator, with the option of taking out any team.
1986: https://www.youtube.com/watch?v=NMJ0T2lpLP4
1987: https://www.youtube.com/watch?v=Blw0m_mGHlY
I've also been using Musashi's RPG overhaul...this is most of the work toward the thing that I wanted to build with the custom classes. I may pilfer the structure of the thing and the power sets after a while, but almost everything necessary is there. Another huge boon.
Also, are they back-porting cosmetic mods from WOTC to vanilla, so that LW2 could use the Reaper parts and such?
Also, maybe you already know, but we access to SHIVs now! :D
Rogue
Technical
SpecOps
Guerrilla
TIA!