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Alone "Hack Plus" works fine.
You have to change the variables to change the result, meaning load a save a turn or two before and making different moves.
Tweaked this mod a bit though. Changed all entries in XComGameCore.ini to 0 success and 0 variance. Now all hacking has 100% chance. It actually made hacking something to prioritize and account for in my strategy. I.e. go for a kill now, or see if hacking that stuff over there give the entire team an aim bonus. Mostly ignored it before.
Can you confirm it's fixed?
@ioneepj I'm not sure how XCOM 2 resolve compatibility issues but a game run just fine with both mods installed and use my numbers for bluescreen and emp (at least in my own test).
Does this mod affect existing games/saves, or just new ones?
Additionally you have to place one of your specialists in melee range to skullmine someone, since everyone else won't have a high enough hacker score to get anything out of it.
Thats a lot of downsides to get a CHANCE for some intel. Even if the melee hit is 100% accurate its still a very dangerous move.
In the XComGameCore.ini which should be at \Documents\my games\XCOM2\XComGame\Config is the following entry
[XComGame.X2AbilityToHitCalc_StasisLance]
BASE_CHANCE=70
HP_THRESHOLD=4
CLAMPED_MIN=5
CLAMPED_MAX=95
Which seems to indicate a higher hit chance the lower the HP of the targeted ADVENT is. I can't test it out though, since I only have Iron Man save games.
@ [Doc]Un Idiot XComGameCore, search for BLUESCREEN_HACK_DEFENSE_CHANGE
You can find all raw changes by going to your steamapps folder workshop\content\268500\[mod number (621474503 in this case)]
Suggestion: how about creating a new soldier class very very tuned into hacking (having 80%-90% hacking capability) but not so overpowered in combat massive damage either. Do you know any friend in x-com 2 community that could be willing to do such a tech-class?
Apparently it only shows your skill properly when actually hacking... not in character info tabs. Or so sayeth the reddits. Yet another bug to add to the long list.
What hack gave you this bonus? Or what other mods did you install?
Exactly this. My first game, my Specialist finished the game with 245 hacking skill. Also,I'm fairly certain skulljacking counted as well.
Since this is not retroactive this mod will have to wait for now, but i fully intend on using this, hacking annoys me so much, way too hard, what's the point of it.