XCOM 2
Experimental Item Unlock
235 Comments
Wolfric 29 Aug, 2022 @ 5:09am 
Oh.. weird. I alt+tabbed out of the game to write that, and then when I tabbed back over to the game they'd vanished from the list. The game must have heard me lmao
Wolfric 29 Aug, 2022 @ 5:07am 
***BUG*** Playing WotC

Just started a brand new game, and it seems that the venom and tracer rounds, as well as the gas grenade that I had access to in my other game, are already there for me to make. If I understand the description correctly, they shouldn't appear in this save until I unlock them in the proving grounds, right?

Side note - I never even researched the venom rounds or gas grenade in my other game, I just picked them up as loot.
Whyte One 22 May, 2021 @ 10:57am 
So, the cost fixing method in the mod details no longer works. Anyone have a fix?
Method 4 Feb, 2021 @ 12:13am 
Please update for last version.
mustyyyyy 21 Jul, 2019 @ 10:59am 
very good mod ty
Gwynbleiid 29 Apr, 2019 @ 11:41am 
Hi @Chickenboy, is there a way to add the ammo from cut content ammo to work with this mod?
TactiFelis 6 Dec, 2018 @ 5:53am 
Anyways, here also to report something if you are also using [WoTC] Tier III grenades mod:

This mod will not pick up Tier III grenades and will only let you build "bomb" level grenades rather than "warhead" level grenades. Also, because of the problem when many items will only show up for build when you return to the build item screen the 2nd time and later, these grenades will not show up for you to choose eventually until you reload the save file.

Would be great if there is one mod integrating these 2 mods and perhaps other mods that don't conflict but also don't fully support each other.
TactiFelis 6 Dec, 2018 @ 5:50am 
This works with WoTC. I have been using this for a long time.
00yiggdrasill00 2 Oct, 2018 @ 2:31am 
this does seem to work with wotc, at least the stuff ive gotten so far from the experimentals has unlocked in the engineering bay
Lux Manifestus 19 Jun, 2018 @ 12:23pm 
Is this WotC compatible?
Dragon32 28 Apr, 2018 @ 4:21pm 
@Wub Lord:
IIRC, the unlocked items are all hardcoded. So, no I don't believe it will work with unique, mod-added items. Well, unless you edited the code and recompiled it.
Wub Lord 28 Apr, 2018 @ 3:03pm 
Is it possible to add new ammos or grenades to the list of unlockables?
Leion 28 Feb, 2018 @ 4:13pm 
I've noticed that this mod increase the amount of times it gives the outside Avenger bug when returning from mission, and sometimes hides your AP and Tracer rounds from the build menu.
I Darkstar X 23 Oct, 2017 @ 5:48pm 
WOTC compatible? I'm making a collection for when I get the DLC ^^
Bane Six Echo 19 Oct, 2017 @ 6:59am 
When I got back into XCOM and decided to play a modded campaign what this mod does was at the top of my wish list. The process of invention and production just makes a lot more sense with this mod than it does in the vanilla game. I wouldn't play this game without it. Thanks!
270386731 12 Oct, 2017 @ 7:05am 
I Darkstar X 6 Oct, 2017 @ 12:22pm 
Hey, just a question, but does this mod cause issues when you research teh Codex Brain Shadow Project? When I did in my playthrough it stopped the scanning, but the cutscene did not trigger. The Decrypt Codex Brain Shadow Project was unlocked however. I was just curious if you knew anything about this XD
Arckange 30 Sep, 2017 @ 9:26am 
@Brad_burnett : Thx mate :steamhappy:
Bardmaster 30 Sep, 2017 @ 8:48am 
@arckange yes it does appear to work for me, with the noted bug where you have to leave and go back in again for all the experimental items to show up. :)
Arckange 17 Sep, 2017 @ 12:11pm 
@brad_burnett : So the mod work with wotc ? Just to wait days for build ?
Bardmaster 12 Sep, 2017 @ 6:14pm 
correction to my first post: it apparently takes a day to build - pretty cool, but that means it is not ready immediately for a mission.
Bardmaster 12 Sep, 2017 @ 5:37pm 
also: nbd but you have to exit and go back into the build items screen for all these things to show up.
Bardmaster 12 Sep, 2017 @ 5:29pm 
bug with WOTC where I see the shredstorm cannon and can buy more, but the quantity remains at 1. I burned thru 200 supply before I realized it! :(
Gong-Gle-E 2 Sep, 2017 @ 6:20pm 
i waiting update for WotC
Arckange 1 Sep, 2017 @ 7:27am 
@Knut : thx for the information !
Knut 1 Sep, 2017 @ 4:12am 
It works for me with WotC
MantisUK 30 Aug, 2017 @ 4:24am 
will this be updated for war of the chosen?
Torchbound 21 Aug, 2017 @ 7:37am 
Have the same problem with ammo as @Billy Mays.
Dragon32 6 Jul, 2017 @ 2:55pm 
@Billy Mays:
Never noticed that with this mod, been using it for two (well one and about three missions to go) campaigns.
Maybe -bg-'s Reward Decks Refresher will help, although I don't think that's quite the error it's designed to fix.
Salanite 6 Jul, 2017 @ 2:31pm 
I've completed 2 experimental ammo projects, but I've never gotten the ammo from it. Not sure if this is a bug from this mod or xcom 2, but it's annoying to not have these helpful ammo types. Any fix for this?
Dragon32 13 Jun, 2017 @ 11:52am 
@Sr.Leon:
Sounds like a bug, I need to pay for them in my game.
Leion 12 Jun, 2017 @ 8:58pm 
Hey guys and dear modmaker. My itens after unlocking they came all for free...is this the desing of the mod or is it a bug???
endersblade 19 May, 2017 @ 4:01pm 
Most, if not all of the items in this mod are in LW2, so there really isn't much of a need for this if you're playing LW2. Figured I'd mention this since there isn't a firm answer listed here.
Dęąth Viper 16 May, 2017 @ 4:04pm 
@Dragon32
as usual thanks for the info lol
Dragon32 15 May, 2017 @ 10:41am 
@frizzeldian12:
IIRC, the unlocked items are all hardcoded. So, no I don't believe it will work with unique, mod-added items. I have no idea about vanilla items changed by mods, depends on the mod I guess. E.g. it works fine with the ammo changed by "Custom Ammo Chance".
Dęąth Viper 14 May, 2017 @ 11:18pm 
does this unlock modded PG items? Like shield vest and such?
Dragon32 14 May, 2017 @ 7:41am 
@Aeon Blue10:
I doubt it. From what I've seen LW2 radically overhauls Proving Grounds items, removing the tombola effect. So I really don't think this mod is needed even if it does work with LW2
IonBlue 14 May, 2017 @ 7:22am 
LW2 Compatible?
Benville 31 Jan, 2017 @ 10:18am 
Doesn't seem to work in LW2 for me :(
DERPKING1991 24 Jan, 2017 @ 9:14pm 
50/50
Nasarog 23 Jan, 2017 @ 4:01pm 
Can anypne confirm if this works or doesn't work for LW2?
DERPKING1991 21 Jan, 2017 @ 11:12am 
Damn, if it is true for lw2 then im boned
thats what i meant for it being updated.
Dragon32 21 Jan, 2017 @ 9:28am 
@Master Roshi ._.
What needs to be updated? It worked flawlessly for me in my last campaign.

Admittedly, I have no idea how this will play with LW 2 but I believe they're radically changed the Proving Grounds mechanic and I think this mod would no longer be needed.
DERPKING1991 20 Jan, 2017 @ 1:32pm 
I hope this gets updated soon
RoboticDiscoPuma 5 Nov, 2016 @ 7:06pm 
Encountered a bug: Grenades and experimental ammo can researched and built (at the cost of resources), but do not appear in the View Inventory screen nor do they appear when equipping soldiers at the Loadout screen.
Dragon32 1 Nov, 2016 @ 11:17am 
@Anomaly Of Awesome:
Pretty sure they had costs for me last time I played with this...

For what they should be, check
Steam\SteamApps\common\XCOM 2\XComGame\Mods\ExperimentalItemUnlock\Config\XComUnlockableCosts.ini
Zigg Price 1 Nov, 2016 @ 10:08am 
None of the experimental grenades seem to actually have a cost in the engineering menu. Which means I cam build them for free. Mod conflict or issue in the mod?
B4Bulinay 26 Oct, 2016 @ 12:28pm 
Still cant see any ammo to built
Dragon32 26 Oct, 2016 @ 10:22am 
@[ΜΑΖΑ] koumdros:
Doesn't this mod do that? Admittedly last campaign I didn't build any of the armoured vests so it's a while ago now.
[ΜΑΖΑ] koumdros 25 Oct, 2016 @ 4:08pm 
it just dawned on me: has anyone made a mod to build experimental armors like this?
over at normal enginnering when unlocked vs in the proving grounds?

Searched in the workshop, couldnt find any...