Insurgency

Insurgency

Fn Fal Reanimated
32 Comments
major major major major 13 Mar, 2023 @ 8:27am 
it is broken, sadly :(
MzK  [author] 29 Aug, 2016 @ 5:09am 
@Morgisboard

-I'm waiting on models for something bigger ;3
Morgisboard 28 Aug, 2016 @ 10:40pm 
@MyZombieKillerzTheAnimator

That's cool. Are there any new animations in the works? I've seen you've done the SVD.
MzK  [author] 28 Aug, 2016 @ 2:41pm 
@Morgisboard

-Yea, it's a bit late to fix it now, but I could have definitely made the recoil kick more on the animation. The bolt release would probably make the animation too short, but I'll try it next time I do animations for the FAL.
Morgisboard 28 Aug, 2016 @ 10:37am 
I have two pointers that I think could help:
The recoil doesn't feel like I'm firing 7.62, I was expecting something a bit more forceful.
The FAL is modeled with a bolt release right next to the mag release. It would be a nice detail to hit the release instead of pulling the charging handle, distinguishing it from the L1A1.
SIG 30 May, 2016 @ 9:02am 
what EOTECH reticule is that?
MzK  [author] 16 Mar, 2016 @ 6:07am 
@SOPMOD-DeadMaster I'm making an M16a1 for a Vietnam mod if that's enough :3
SOP.D 15 Mar, 2016 @ 10:56pm 
We need a new animation for the M16 / M4A1. Not enough mods for it ! :C
♔Oliver 18 Feb, 2016 @ 3:54pm 
Hey man, you think theres any chance you will re-animate the RPK? I really think that old chap needs a face lift.
birb 18 Feb, 2016 @ 12:53pm 
Good work as always! Great animating! :8bitheart:
OniKai 17 Feb, 2016 @ 8:09am 
Animation looks good, slightly agree with ReconNinjaEle7en.

JuicyfruitDragon, you're clearly a dick head that don't speak for anyone but yourself, if someone wants to give input on what they think could improve it you don't get to slap them down, if anything these comments are for input back to the author if the author don't like what someone has to say they'll defend their own work, changing some things to meet your audience could turn those. "4 shiny green stars." in to 5.
ReconNinja 16 Feb, 2016 @ 10:08pm 
Good animations! I just have one criticism: It should recoil back farther so the kick feels more impactful and less like the gun is just drifting upward. Other than that, great job!
JuicyFruitDragon 16 Feb, 2016 @ 2:11pm 
There are no issues with the animations, if you arent a fan of them then dont use them. If you think your opinion is a representation of the majority and as such worth much post-thought, please direct your attention to the 4 shiny green starts in the top right hand corner. Love your work ZombieKillerz. Look forward to more.
Dornek 16 Feb, 2016 @ 6:17am 
I have to agree with @Ozelot they look bad.
Rymd 16 Feb, 2016 @ 3:58am 
@Twarcs Yes, using it myself
@Ozelot Go create something better then, if not shut up.
Karpp 15 Feb, 2016 @ 5:38pm 
is this compatible with e5150's FAL? im pretty sure its the stock model with non-weird sights
MzK  [author] 15 Feb, 2016 @ 2:31pm 
Ozelot, I hope you're just trying to fuck with me.
ice 15 Feb, 2016 @ 2:15pm 
terrible animations
RileyGhostJ 14 Feb, 2016 @ 9:41am 
I'm assuming they're his own sounds for private use as I can't find anything like them on the workshop. I think that he should release them on the workshop though, they're pretty badass.
nu_pasha 13 Feb, 2016 @ 3:13pm 
what the soundmod?
MzK  [author] 13 Feb, 2016 @ 11:37am 
These only replace one weapon model, anyone that has their character models screwed up should check through their subsctiptions and their custom folder for overlapping mods.
flaco 13 Feb, 2016 @ 9:45am 
What sleeve models are those??
Anderson 13 Feb, 2016 @ 3:53am 
Where to get a point on EOTech sight?
Deichmann Shue 13 Feb, 2016 @ 2:39am 
Fucked up my character models
Spycer42 12 Feb, 2016 @ 11:42pm 
@Blackout1337

You need to decompile this one and replace model. You cant port anims to other weapons, only fn fal can use these
Blitz 12 Feb, 2016 @ 10:49pm 
your animation turned my guy into a midget how do i fix this?
BlackCockDown 12 Feb, 2016 @ 7:57pm 
MyZombieKillerzTheAnimator, do you mean a Grippod?

And to bring it to other models, do we just need to transfer the animations file to the other model? Or do you still need to assign bones and stuff?
MzK  [author] 12 Feb, 2016 @ 7:21pm 
@Rymd

-Idk, my dad has the kind where you press a button and it comes out of a foregrip. It's badass looking :D
Rymd 12 Feb, 2016 @ 5:40pm 
does everyone in SC slap their bipod.
MzK  [author] 12 Feb, 2016 @ 3:25pm 
@Riley, Punished Venom Hamster

-No :p
RileyGhostJ 12 Feb, 2016 @ 3:04pm 
Are those FAL sounds part of the mod?
Piss 12 Feb, 2016 @ 2:15pm 
I like that bipod beatdown, saucy.