XCOM 2
Second Wave Reborn
824 Comments
Liquid5n0w 24 Oct, 2016 @ 8:27pm 
Uh, it seems red fog is causing a permanent reduction in stats that remains on the solder in the strat view even after fully healed and after multiple missions. Not sure if it's because of a mod interaction but it's quite game breaking.
EladDv  [author] 14 Jul, 2016 @ 10:00am 
not in the next little while no. I'm considering an overhaul of the SWReborn project,basically rewriting most of it (i think NCE and Epigenetics will stay the same) and i might split the mods up (but really i dont see why if it's all in one package- you dont have to use everything, there's a reason i made it configureable mid campaign). but that's gonna come out around september at the least and it might even get delayed to november.
DAOWAce 14 Jul, 2016 @ 8:08am 
Like Knight Grey, I too just want Red Fog.

Any chance to split it from this mod? LW Toolbox has it too.. but that mod is also causing game breaking issues for me.
EladDv  [author] 2 Jul, 2016 @ 10:17am 
New Update:
-You wont be able to change soldiers to Sparks with commander's choice and sparks wont be able to change to other classes
-Spark robots are now not affected by NCE
EladDv  [author] 5 Jun, 2016 @ 4:02pm 
New Update:

Changelog:
-Fixed Problems with Red Fog not working correctly(forgot to initilize some variables) - thanks @Timbo327 for finding this
Victoria on Fire 31 May, 2016 @ 12:09pm 
Ah, that's too bad. I may just have to get used to not having red fog. Well, thanks for telling me what it was anyhow. Cheers.
EladDv  [author] 31 May, 2016 @ 11:54am 
no.
Victoria on Fire 31 May, 2016 @ 11:54am 
Neat. Is there a way to remove hidden potential being saved? I've only ever used Red Fog. I'm looking at some of the .ini files now but it seems like something else may need to be modified.
EladDv  [author] 31 May, 2016 @ 11:38am 
Hidden potential is getting saved even if you dont have it enabled. just in case you use Commander's choice
Victoria on Fire 31 May, 2016 @ 11:16am 
Interesting. What data does the mod store? I was thinking Red Fog data was being reset at the end of every mission. Does it keep something running in the background?
EladDv  [author] 31 May, 2016 @ 10:02am 
Those are Expected. Sorry. It's not a bug just what happens when you have a lot of data stored
Victoria on Fire 31 May, 2016 @ 8:48am 
Hello, I've found this mod is still causing late game slowdown. It looks like the slowdown on the squad selection and customization screens has been fixed, however, there is slowdown switching between labs on the avenger and extreme slowdown when trying to load and save games. Games sometimes take upwards of 2-5 minutes to load and saves take about a full minute to complete. Without the mod, loading and saving takes seconds.

Thank you for cleaning it up and sticking with it throughout the updates so far though. Your work is greatly appreciated.
EladDv  [author] 23 May, 2016 @ 2:49pm 
New Update:

Changelog:
-Fixed Epigenetics on Rulers, dosnt work on them now
-Tried to increase performance and reduce more bugs with Hidden potential activation
Victoria on Fire 22 May, 2016 @ 3:48pm 
Yes, I'm having late game slowdown and I was able to determine it stemming from this mod as well. The game returns to normal speed whenever the mod is disabled. I use red fog exclusively however. Is there a way to have red fog as a standalone mod? I'm curious to see if that's what's causing it.
EladDv  [author] 22 May, 2016 @ 1:59pm 
gonna work on it again, see what i can do... it's so annoying
xf100t 22 May, 2016 @ 12:57pm 
mod free except for second wave.
xf100t 22 May, 2016 @ 12:56pm 
I can confirm that the slowdown in late game with soldier loadout screen is still present. Yet starting a new game with same mods enabled does not cause this problem. I don't have a mod free save yet however, as I would like to finish current dlc run first.
EladDv  [author] 22 May, 2016 @ 7:35am 
New Update:

Changelog:
-Fixed a little bug, forgot to cleanup a state if not submitted. should fix Commander's Choice problem
Sarezar 21 May, 2016 @ 7:10pm 
Sorry for not bringing good news but Commander's Choice doesn't work at all for me now. The menu won't appear for Squadies. I unsubscribed, deleted the mod's folder, cleared my config folder, resubscribed, and refreshed the mods; it won't work :/
EladDv  [author] 21 May, 2016 @ 2:24pm 
New Update:

Changelog:
-Fixed A problem where if you didnt have the SecondWaveOptions object in your game it would mess up soldiers and wouldnt work correctly. Now always checks for one such object
EladDv  [author] 21 May, 2016 @ 7:07am 
New Update:

Changelog:
-Fixed the Names of classes to use display names and not Data Names. (should look more familiar)
-Possibly fixed the Custom class bug that Sarezar reported.

Thank you Sarezar for the bug report.
EladDv  [author] 21 May, 2016 @ 6:22am 
Oh interesting, i think i know what the problem s, testing a fix right now (well trying to see if it'll work with the normal classes first i dont have any class mods installed)
Sarezar 21 May, 2016 @ 5:57am 
Hi. The menu for Commander's choice pops up but Custom Classes from other Mods appear with strange names (like, TheRogueClass, Lucu_Sniper, etc). When I select them, the mod changes the class to Ranger. If I use the console command to assign a custom class, it works using the weird names. As it does this with all custom class mods I have downloaded, I assumed it is something to do with this mod? But I'm not sure. Any ideas?
EladDv  [author] 21 May, 2016 @ 4:55am 
New Update:

Changelog:
-Tried a fix on slowdowns again.
EladDv  [author] 20 May, 2016 @ 9:46am 
New Update is Up:

Changelog:
-Catch up with the UI version of this mod (SWRE)
-A lot of bug fixes
-Hidden Potential bugs fixed
-All Rangers want to be bradford bug Fixed.
Victoria on Fire 19 May, 2016 @ 3:10pm 
I use the gaussian red fog feature and it seems to be working but it doesn't show up in the shot breakdown window, it simply reads as the soldier's original aim being reduced. I know it shows up in the breakdown window in the expanded version, is there a way to replicate that here?
Vornin 18 May, 2016 @ 11:09am 
I tried clearing the Config just now though not on a new save and it didn't work. Just going to go on without it for now but if anyone else is having that issue then try what SeanKat said.
Rukat 17 May, 2016 @ 7:22pm 
@kh Addiction: Is that with the same save, and did you try clearing your Config folder in "Documents/My Games/XCOM2"?
Vornin 17 May, 2016 @ 2:17pm 
Hey there. I'm getting all Rangers being Bardfords loadout thing still.
xf100t 15 May, 2016 @ 10:39am 
As was said on the other page, it doesn't happen until a ways into a campaign, perhaps related to the # of soldiers in the armory. I'll get it over to you when I can, not sure on time table yet.
EladDv  [author] 15 May, 2016 @ 12:04am 
Can you send me a save with slowdowns and only this mod active?
xf100t 14 May, 2016 @ 11:51pm 
Are you trying to fix the massive slowdowns in the soldier promotion menu and armory? I can confirm that this is definitely not fixed still, though I am certain that this mod is the cause. More soldiers in the armory means slower and slower speeds.
EladDv  [author] 14 May, 2016 @ 8:58pm 
New Update: Finally fixed Hidden Potential?

Changelog:
-Commented out a few line in Hidden Potential that were causeing an infinate loop
EladDv  [author] 13 May, 2016 @ 3:22pm 
New Update: Sorry everyone, last one for today!

Changelog:
-Redone how Epigenetics handles reinforcements (will have stock stats until your turn starts, will look further into it)
xf100t 13 May, 2016 @ 2:12pm 
Just a thank you again (I mostly chat on your other mod; but I use this one for compatibility and I just got used to using your .ini
EladDv  [author] 13 May, 2016 @ 12:31pm 
Another New Update: Just a catch up with the UI version.

Changelog:
-A whole load of things...
EladDv  [author] 13 May, 2016 @ 8:31am 
New Update! Fixed all the known problems from Alien Hunters

Changelog:
-Fixed black bar instead of health bar
-Fixed all "Rangers are Bradford" bug with Commander's Choice
Greyageis 12 May, 2016 @ 11:33am 
It looks like commanders chioce broke with the new update. Any chance of a fix?
xf100t 9 May, 2016 @ 10:17pm 
Question: can you integrate the LW team's way of doing hidden potential so I don't have to spend hours messing around with custom class abilities? Because at this point your mod works better than theirs, has less mod conflicts, and is in many ways just better (more tweakable, etc.)
EladDv  [author] 19 Apr, 2016 @ 1:48pm 
New Update is UP!

-Fixed a problem with Hidden Potential that would reset the soldier's stats to 0 (and reroll if you had NCE active)
Zigg Price 18 Apr, 2016 @ 3:45pm 
So it checks twice before getting back to base? Good deal.
EladDv  [author] 18 Apr, 2016 @ 3:15pm 
i dont know, but it was happaning on my saves (though it was on the UI Versions- i pretty much share all the code between those 2) now it will activate on 2 occasions - when they walk up to the screen at the end of the mission and when you press "continue" on that screen, because of the new way of catching red fog soldiers (i have a stat that's only at a certain value for red fog) i can do it whenever i want and not just mission end.
Zigg Price 18 Apr, 2016 @ 3:06pm 
"-Fixed a bug in Red Fog not activating a return to normal at all."

In what instances was this happening? Have not noticed anything like that for a while.
EladDv  [author] 18 Apr, 2016 @ 2:48pm 
New Update - Bug Fixes Galore!

Changelog:
-Fixed a bug (that i am pretty sure WAS there) about hidden potential and custom classes
-Fixed a bug that made soldiers get rerolled when first given Hidden Potential SaveObjects
-Fixed a bug with soldiers becoming useable after being CC'd when injured (cant CC them anymore)
-Fixed a bug in Red Fog not activating a return to normal at all.
Zigg Price 17 Apr, 2016 @ 11:59am 
Noted.
EladDv  [author] 17 Apr, 2016 @ 11:39am 
Still not recommended to run with DSM, i havnt changed how red fog works so it wont change that
Zigg Price 17 Apr, 2016 @ 11:38am 
Would the new code run better with Dynamic Stat mod, or is it still not recommended to use them both?
EladDv  [author] 17 Apr, 2016 @ 10:56am 
New Update is UP!
No UI in this mod because there is a problem with save compatibility, get the new mod at
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=667691437

Changelog:
-Added Hidden Potential
-Added Epigenetics
-Fixed a whole lot of bugs
-Refactored code, should run better
EladDv  [author] 13 Apr, 2016 @ 9:21pm 
Documents\my games\XCOM2\XComGame\Logs
ObelixDk 13 Apr, 2016 @ 9:13pm 
@EladDv Where do i find the launch logs?