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Any chance to split it from this mod? LW Toolbox has it too.. but that mod is also causing game breaking issues for me.
-You wont be able to change soldiers to Sparks with commander's choice and sparks wont be able to change to other classes
-Spark robots are now not affected by NCE
Changelog:
-Fixed Problems with Red Fog not working correctly(forgot to initilize some variables) - thanks @Timbo327 for finding this
Thank you for cleaning it up and sticking with it throughout the updates so far though. Your work is greatly appreciated.
Changelog:
-Fixed Epigenetics on Rulers, dosnt work on them now
-Tried to increase performance and reduce more bugs with Hidden potential activation
Changelog:
-Fixed a little bug, forgot to cleanup a state if not submitted. should fix Commander's Choice problem
Changelog:
-Fixed A problem where if you didnt have the SecondWaveOptions object in your game it would mess up soldiers and wouldnt work correctly. Now always checks for one such object
Changelog:
-Fixed the Names of classes to use display names and not Data Names. (should look more familiar)
-Possibly fixed the Custom class bug that Sarezar reported.
Thank you Sarezar for the bug report.
Changelog:
-Tried a fix on slowdowns again.
Changelog:
-Catch up with the UI version of this mod (SWRE)
-A lot of bug fixes
-Hidden Potential bugs fixed
-All Rangers want to be bradford bug Fixed.
Changelog:
-Commented out a few line in Hidden Potential that were causeing an infinate loop
Changelog:
-Redone how Epigenetics handles reinforcements (will have stock stats until your turn starts, will look further into it)
Changelog:
-A whole load of things...
Changelog:
-Fixed black bar instead of health bar
-Fixed all "Rangers are Bradford" bug with Commander's Choice
-Fixed a problem with Hidden Potential that would reset the soldier's stats to 0 (and reroll if you had NCE active)
In what instances was this happening? Have not noticed anything like that for a while.
Changelog:
-Fixed a bug (that i am pretty sure WAS there) about hidden potential and custom classes
-Fixed a bug that made soldiers get rerolled when first given Hidden Potential SaveObjects
-Fixed a bug with soldiers becoming useable after being CC'd when injured (cant CC them anymore)
-Fixed a bug in Red Fog not activating a return to normal at all.
No UI in this mod because there is a problem with save compatibility, get the new mod at
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=667691437
Changelog:
-Added Hidden Potential
-Added Epigenetics
-Fixed a whole lot of bugs
-Refactored code, should run better