XCOM 2
McDougal's Edits
94 Comments
Lord Neccy 6 Nov, 2018 @ 7:23pm 
Doesn't look like it
Doctor Proteus 22 Mar, 2018 @ 3:30pm 
So does this work with WOTC?
Reduviid 30 Aug, 2017 @ 9:26pm 
will this be updated for WOTC?
RocketRacer 16 Jul, 2017 @ 8:19am 
What're the CUSTOM helmets about? How exactly are they custom
warchief214 20 Jul, 2016 @ 2:20pm 
Anybody that wants the transparent options holler at me in a few days..
warchief214 20 Jul, 2016 @ 2:18pm 
Nevermind read some of your earlier feelings on that so I got my buddy working on some transparent sets thanks anyway..
warchief214 20 Jul, 2016 @ 2:14pm 
Love the mod, but hey bro can we have back some of the clear helmet and visors you originally came out with. I like the all metal ones but I do like to see my guys faces when they blast up an alien, lol
Kanan 9 Mar, 2016 @ 2:31pm 
I know that feeling :x

Spent a few hours sending this message to many mods I have in order to use more than 50 mods without the game crashing :p
McDougal  [author] 9 Mar, 2016 @ 12:47pm 
Been there, done that. ;)

That thread actually helped my own game stop crashing. :D
Kanan 9 Mar, 2016 @ 11:30am 
Dunno if you have seen this, but this reddit thread shows how to get rid of unecessary files in XCOM 2 mods that only make it harder to load:

https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/

If you have already, then just ignore my post :)
McDougal  [author] 25 Feb, 2016 @ 8:41am 
Concerning the Texture Bug:
Several Modders that work with new Meshes & Textures got the same bug reports.

It looks like there is a Bug on Firaxis Side concerning the loading/streaming of those textures (similiar to the VoicePack-bug that crashed the game).

Let's hope they fix it soon.
CarlosMagno 24 Feb, 2016 @ 4:03pm 
@McDougal @Phnx ME TO
Phnx 23 Feb, 2016 @ 6:02pm 
"@McDougal by the way I have troubles with the texture of the visor of the No rinho helmet,delta 2.5 and Plated 2.5

Im the onlyone?" No, you're not the only one. :P
McDougal  [author] 23 Feb, 2016 @ 3:58am 
Not yet, but I will look into that.
buh 22 Feb, 2016 @ 11:20pm 
Is there any way to just make the visors tinted, and if so could you make the color of the tint the same as the secondary armor color?
purry1977 22 Feb, 2016 @ 3:10pm 
Can you face wrapped in bandages need to be created?
McDougal  [author] 22 Feb, 2016 @ 1:51pm 
It does not. Do you have Tier 3 Armor in that load?
My Helmets don't require Armor Tiers, the Vanilla ones do.
brandwmarsh 22 Feb, 2016 @ 12:36pm 
Does this mod Replace existing Power Helmet options? I ask because i no longer can see my power helmets in my character customization screen? Anyone know why this is?
CarlosMagno 22 Feb, 2016 @ 12:04pm 
@McDougal by the way I have troubles with the texture of the visor of the No rinho helmet,delta 2.5 and Plated 2.5

Im the onlyone?
CarlosMagno 22 Feb, 2016 @ 11:51am 
@McDougal I think that traslucent option wold be a good option, but is my opinion.

And other question, would be the visor customizable with the second color?

You will make Iron Man characters like
McDougal  [author] 22 Feb, 2016 @ 11:15am 
I kid you not.
I won't do that version.
In my opinion the Tier 3 Helmets look horrible when they are transparent or even translucent, so I won't release such a version.
Might be that I get back to it some day and edit the mesh under the Visor, but with so many requests and other projects of mine, it is unlikely.

Of course you can suggest something. That doesn't force me to do all suggestions though.
CarlosMagno 22 Feb, 2016 @ 11:10am 
@McDougal i love your content I know is free. But are you kidding me?

I say translucent (semi-opaque) No transparent visor
Is possible that this will be difficult or tricky, so I asked.
please no joking.
Reprogrammed Automaton 22 Feb, 2016 @ 11:05am 
Thanks McDougal! :D

Also black is even better for my black armored troopers. :D
McDougal  [author] 22 Feb, 2016 @ 11:01am 
Black Powered Helmets are now a thing.
I also enabled lower face props for the 4th Powered Helmet (black & white version).

It is, Carlos, but if you want translucent visor glass, you can just use the Vanilla Helmets.

On to Non-Rhino female Version now.
CarlosMagno 22 Feb, 2016 @ 6:57am 
is posible add translucent visor glass to powered helmet like first @capnbubs googles ?
https://pbs.twimg.com/media/CbMJ_C_W4AM-hM6.png
Reprogrammed Automaton 22 Feb, 2016 @ 1:22am 
Can you please enable lower face props on powered 4.5? I would really like to use it with Capnbubs tac mask to cover up the neck, sorry >.<

Otherwise, great mod, love the new metalic powered helmets.
purry1977 21 Feb, 2016 @ 9:30pm 
Thanks for making good thank mode.
It is expected.
Cold Stoned Steven 21 Feb, 2016 @ 4:17pm 
It already adds to the game instead of replacing, what do you mean?
GnaReffotsirk 21 Feb, 2016 @ 2:46pm 
Can't you make this add to the game instead of replace?
McDougal  [author] 21 Feb, 2016 @ 1:59pm 
Interesting idea. I'll look into that tomorrow.
Mouse 21 Feb, 2016 @ 1:48pm 
Can you make the metal visor on the powered helmets black or something? The white looks weird
Cold Stoned Steven 18 Feb, 2016 @ 5:25pm 
Yeah, basically a delta 1 with the headset. Although I think your delta 2.5 looks even better since it has that odd bit on the front removed
McDougal  [author] 18 Feb, 2016 @ 9:04am 
Looks like the Bug reports stopped. Which means I can add new content again without worrying too much about those.

If you like it that much I'll make one. ;)

It's nice to see you roam the Workshop so much, encouraging the community.
Beagle 17 Feb, 2016 @ 11:29pm 
I really like the non-Rhino Plated 2.5, thank you! Any chance of a female version as well?
McDougal  [author] 17 Feb, 2016 @ 1:13pm 
So basically a Delta 1 with the Headset?
Cold Stoned Steven 17 Feb, 2016 @ 12:54pm 
Very nice edits, but could you do a Delta 2.5 with the visor removed? That's my only beef with the Delta helmet now that you've made it look better. It'd make a perfect Colonial Marines helmet.
McDougal  [author] 17 Feb, 2016 @ 3:49am 
At least there were no additional Bug Reports. It never happened on my Machine, so I suggest to make a testsave to try it out and report back afterwards.
Sirabot 16 Feb, 2016 @ 7:45pm 
So am I to believe that the mission texture issue is solved/figured out now? Correct path to matierals? what was the issue good sir?
max.kilian 16 Feb, 2016 @ 1:04pm 
Can you make some more helmets? edits for the last tier(the futuristic one) and even some designs that you came up with yourself?
McDougal  [author] 16 Feb, 2016 @ 10:45am 
Thanks to the Mods being modular - it is. ;)
Would be quite a coincidence if someone used exactly the same names for Helmets.
Kontrahent 16 Feb, 2016 @ 10:34am 
oh those helmets look really nice. great stuff. is your mod compatible with all the other helmet / armor mods?
McDougal  [author] 16 Feb, 2016 @ 10:26am 
I was holding back with updates until I could be sure there were no more texture bugs.
Is anyone still encountering texture bugs?

@Luckmann that is no problem at all, since those are merely checkboxes in the Editor.

Krigsprästen 16 Feb, 2016 @ 10:09am 
Any chance you could make your helmets compatible with any choice of Props, similar to how Free the Hood works? It does wonders for customization and this actually stands out a lot now, because your helmets block props but normal ones doesn't (with Free the Hood). :P
CarlosMagno 16 Feb, 2016 @ 4:09am 
@McDougal now is all ok
Jarigo 15 Feb, 2016 @ 4:23pm 
@McDougal Texture problem was with the 2.5 non-rhino, last time it was OK, but delta 2.5 was missing textures. Currently soldiers have Warden/E.X.O/Spider armors. So it seems kinda random.
CarlosMagno 15 Feb, 2016 @ 4:15pm 
@jonathan.dj.david me to ihope @McDougal fix earlier
jonathan.dj.david 15 Feb, 2016 @ 4:13pm 
The Plated 2.5 No Rhino is weird on my computer (blue and white color like 3D blue prints for example)

I'll try to upload pictures soon.
CarlosMagno 15 Feb, 2016 @ 3:59pm 
If is posible while you working , try to fix the No rhino helmet to close the visor to edges
CarlosMagno 15 Feb, 2016 @ 3:57pm 
@McDougal I hope that all will be in the correct place tomorrow
I was spending much time thinking is my fucking mac launcher thats is bugged
McDougal  [author] 15 Feb, 2016 @ 12:00pm 
Thanks for "confirming" the fix, @Hazard. I relinked No Rhino's SkeletalMesh to the copied Materials now. Does it still miss textures(update first)?