XCOM 2
GeraltMod
66 Comments
TwistedFox 15 Jun, 2024 @ 8:42am 
No joke this mod breaks WOTC Random Appearance Button
Fantasy System 21 Jun, 2016 @ 3:19am 
COuld you make a triss voicemod?
Zigg Price 26 Mar, 2016 @ 2:49pm 
Could this mod me modified so that it does not override any classes? Other voice mods do not have this problem and function fine, but this one overrides UICustomize_Menu, and conflicts with a few other mods.
MysticalPotato 19 Mar, 2016 @ 3:41pm 
has this been updated recently? I tried it and it was pretty awful,> repetitive lines and bad audio quality
Kanan 9 Mar, 2016 @ 9:27am 
Dunno if you have seen this, but this reddit thread shows how to get rid of unecessary files in XCOM 2 mods that only make it harder to load:

https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/

If you have already, then just ignore my post :)
Old Gin 1 Mar, 2016 @ 4:10am 
#noregrets
Metal Izanagi 29 Feb, 2016 @ 11:54pm 
There's a modshadercache.upk file in the mod that needs to go. It serves no purpose for a voice mod, and adversely affects performance, while also taking up nearly 90 MB of space.
vulchor 28 Feb, 2016 @ 11:34am 
You can still download the Witcher Pack mod from the Nexus: http://www.nexusmods.com/xcom2/mods/336/?
Arno  [author] 26 Feb, 2016 @ 12:40pm 
I'm sorry for everyone that lost a lot of time to it, I know the feeling of losing your save data, especially with an ironman save it can be really rough:(
Arno  [author] 26 Feb, 2016 @ 12:39pm 
Sorry guys, I didn't know the guy's mod was messed up, I don't have that much time to make sure everything is working properly for others.
Paragon XC 26 Feb, 2016 @ 5:21am 
That by pass doesnt work for quickloads..
d3ad3ch096 25 Feb, 2016 @ 10:35pm 
Any idea why The Witcher pack mod got taken down?
Mook 25 Feb, 2016 @ 5:25pm 
For anyone who got screwed over by The Witcher pack mod, download the bypass mod here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=619141883&searchtext=
PisGorPenyet 25 Feb, 2016 @ 4:13pm 
anyway to put in the mod manually?
Treesurfer 25 Feb, 2016 @ 3:55pm 
Lost my ironman save to that tattoo mod as well... anything that can be done about it, or are we just at the mercy of the modders yanking the mods we have tied to our saves whenever they feel like it? >.<
Felix 25 Feb, 2016 @ 3:37pm 
Lost my ironman because the tattoo mod got pulled.
The_Scone_Survivor 25 Feb, 2016 @ 2:28pm 
That link for the tattoos is no longer good. It was taken down, ruined my ironman save. Awesome.
purry1977 24 Feb, 2016 @ 8:24pm 
volum up update plz~!!
Fezz 22 Feb, 2016 @ 1:43am 
What now you piece of filth!?
Oh Deer 22 Feb, 2016 @ 12:29am 
Are there more than three movement announcements? I feel like there could be such a larger amount of everything in here thanks to the obnoxious amount of talking Geralt does throughout the three games.
beginnin' to feel like a Rap God 20 Feb, 2016 @ 6:32am 
>CD PROJECT RED CREATED WITCHER

RUN
xor 19 Feb, 2016 @ 11:01pm 
I agree, a video preview would be useful.
Erdjo 19 Feb, 2016 @ 6:39am 
A video preview would be nice
Reckcoon 18 Feb, 2016 @ 6:55am 
Added to my notable voice packs collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626981343

Great work!
Drauga 18 Feb, 2016 @ 12:18am 
Excellent mod. Any chance to get Ciri here?
Arno  [author] 16 Feb, 2016 @ 10:21am 
@LOtan4th x2's are used in the documentation and are made for this game. Thanks for the feedback
Lotan4th 16 Feb, 2016 @ 2:14am 
@Zuff McGruff Great, I was afraid they left X2 out because the game packs vanilla voices in wwiseAudio instead of ue3 upk and the mod examples not using x2 class. Thanks!
zuff  [author] 16 Feb, 2016 @ 1:54am 
@Lothan yep! Most of the x2 sounds I believe have cues.
Lotan4th 16 Feb, 2016 @ 1:47am 
Hello, I see the mod's sound archetype is using the XComCharacterVoiceBank_X2 class instead of XComCharacterVoiceBank.

Just wanted to confirm that the voices in X2 classes like EVAC/Mindblast/ArmorHit are being called by the game.

Because most released mods/official sample are just using the XComCharacterVoiceBank class
zuff  [author] 15 Feb, 2016 @ 7:31pm 
@Drake Thanks for bringing this to our attention. A lot of us voice pack makers are already in connection with each other and we'll make it a team effort to figure it out.
DrakethePug 15 Feb, 2016 @ 7:20pm 
@Zuff McGruff
Thanks for your efforts, sorry for the hassle. If you find out the problem can you let tdc733 know for his Arnie voice pack? It might be the same issue and he can make similar adjustments. I'll provide a link to his mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=622344275
zuff  [author] 15 Feb, 2016 @ 7:13pm 
@Drake Thanks! Looks like I'm digging into the TF2 and Duke Nukem packs then ;)
DrakethePug 15 Feb, 2016 @ 7:11pm 
@Zuff McGruff
Just tried it then. Same problem unfortunately, disables the load from character pool button.
zuff  [author] 15 Feb, 2016 @ 6:43pm 
@Drake could you check if my other voice pack conflicts with said mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=620359968
DrakethePug 15 Feb, 2016 @ 6:40pm 
@Arno @Zuff McGruff
Just wanted to let you know that your voice pack seems to have conflicting issues with the 'Load from Character Pool' mod. Once this voice pack mod is enabled, it disables the 'Load from Character Pool' button from customisation, which is unfortunate because it is a great mod - especially for loading Geralt into my squad if he is not automatically in it.
Please provide an update if you can figure out why the mods can't work together. I have tested other custom voice pack mods and, with the exception of the Arnie mod, other voice packs like TF2 Heavy and Duke Nukem do not affect the Load from Character Pool mod.
Thanks.
HeadStrikeR ! 15 Feb, 2016 @ 1:57pm 
A video would be glorious, should be mandatory for voice packs.
Deathwalker 15 Feb, 2016 @ 6:46am 
Any chance that the mod will be worked on futher to add more lines. Cause the mod friging rocks the only downside is that there seems to be only three lines total and that reoccurs alot.
Old Gin 15 Feb, 2016 @ 1:42am 
Ay bruh, figure as we make the only Witcher mods we should help each other out ifyaknowwhatimean.

In other words, I'm gonna link this in the description of my mod and you do the same for me kinda thing.
Arno  [author] 14 Feb, 2016 @ 2:49pm 
@Oddshot added you :) Ill help you out a bit
Oddshot 14 Feb, 2016 @ 2:43pm 
Hey, I want to get started on some of my own voicepacks but I have zero idea where to start.
What kinda resources did you guys use? Seems like a lot of documentation is either outdated or plain wrong.
Also, I hope you don't mind but I dug around inside GeraltMod just to see how mine might look, does GeraltMod cover all possible sound cues? Is a more complete list available so I know exactly how many different cues I can work with?
Thanks, and great mod guys.
Arno  [author] 14 Feb, 2016 @ 10:59am 
@ParanoidJack how many mods are you running?
zuff  [author] 14 Feb, 2016 @ 10:30am 
@ParanoidJack Yeah it's a known issue and there's not much we can do about it at the moment. Just select the voice without previewing and it should work fine in-game.
ParanoidJack 14 Feb, 2016 @ 10:19am 
Clicking on preview in the Props section of a character locked the game up.
zuff  [author] 14 Feb, 2016 @ 9:55am 
@Align Yes, in your settings there's an option to enable native voices or something like that.
Align 14 Feb, 2016 @ 3:18am 
Is it possible for soldiers to get custom voicepacks randomly assigned to them on generation?
Arno  [author] 14 Feb, 2016 @ 2:57am 
@Titan of Immdrehimm thanks for making sure! :)
Titan of Immdreihimm 14 Feb, 2016 @ 2:56am 
Did a quick test, did a preview of the voicepack, it hung the game for a few seconds, than returned to normal, than tried out a regular voice pack, followed by geralts again and it worked, assume the first hang was on my end due to my pc, or one of the 50 or so other mods. (I might have some issues, even outside of xcom)

So it works
Arno  [author] 14 Feb, 2016 @ 2:37am 
@A.Jensen I have not seen anyone reporting a bug with this one so far, that's why I have to make sure first.
Astronimo 14 Feb, 2016 @ 2:35am 
@Arno I don't experience any problems with them. But read comments, many of newcomers to your mod have crashes in preview. Just make a warning in discription, so sometimes it could crash game, but still will be working.
Arno  [author] 14 Feb, 2016 @ 2:17am 
@Titan of Immdrehimm
I received help from the lead coder, it's a specific class that needs to be modified. Try it out for your game, tell me if it works. If it does, please edit or remove the comment that states the problem, since it shouldn't be a problem.