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https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/
If you have already, then just ignore my post :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=619141883&searchtext=
RUN
Great work!
Just wanted to confirm that the voices in X2 classes like EVAC/Mindblast/ArmorHit are being called by the game.
Because most released mods/official sample are just using the XComCharacterVoiceBank class
Thanks for your efforts, sorry for the hassle. If you find out the problem can you let tdc733 know for his Arnie voice pack? It might be the same issue and he can make similar adjustments. I'll provide a link to his mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=622344275
Just tried it then. Same problem unfortunately, disables the load from character pool button.
Just wanted to let you know that your voice pack seems to have conflicting issues with the 'Load from Character Pool' mod. Once this voice pack mod is enabled, it disables the 'Load from Character Pool' button from customisation, which is unfortunate because it is a great mod - especially for loading Geralt into my squad if he is not automatically in it.
Please provide an update if you can figure out why the mods can't work together. I have tested other custom voice pack mods and, with the exception of the Arnie mod, other voice packs like TF2 Heavy and Duke Nukem do not affect the Load from Character Pool mod.
Thanks.
In other words, I'm gonna link this in the description of my mod and you do the same for me kinda thing.
What kinda resources did you guys use? Seems like a lot of documentation is either outdated or plain wrong.
Also, I hope you don't mind but I dug around inside GeraltMod just to see how mine might look, does GeraltMod cover all possible sound cues? Is a more complete list available so I know exactly how many different cues I can work with?
Thanks, and great mod guys.
So it works
I received help from the lead coder, it's a specific class that needs to be modified. Try it out for your game, tell me if it works. If it does, please edit or remove the comment that states the problem, since it shouldn't be a problem.