Space Engineers

Space Engineers

ODST Orbital Drop-pod
12 Comments
starfury 28 May, 2021 @ 4:53pm 
i do hope you get this perfected someday, in the meantime all i can say is, "HELLJUMPERS IN THE TUBE!!"
Feet first into hell boys!
MrEvan312  [author] 28 May, 2021 @ 12:51pm 
It is possible but I am not aware of how.
C. Kitchen [NPA] 28 May, 2021 @ 12:03pm 
anyway to set this up as a respawn ship from high orbit?
starfury 11 Dec, 2016 @ 5:38pm 
anyway u can do an all in one? would take too much time to grab each one individually
Sigma 4 Sep, 2016 @ 12:18am 
I found that the energy shield mod prevents the thing from disintergrating my own drop pod on impact entirely. It seems to be bugged to make the object invincible, and I'm not sure why. But either way, it makes it work like it does in the game and lore
ManiacNathan 18 Feb, 2016 @ 11:23pm 
i do say it was going to be harded
MrEvan312  [author] 18 Feb, 2016 @ 9:17pm 
Weelll... wasted a whole day trying to perfect an automatically stopped version with sensors. It's super erratic, sometimes the pod only needs 200m to stop, other times it will barely be slowed down with 900m meters start. I guess the room for human error is more effective than whatever I can do.
MrEvan312  [author] 17 Feb, 2016 @ 4:07pm 
It just needs a couple sensors... and a LOT of testing.
ManiacNathan 17 Feb, 2016 @ 3:55pm 
That is going to be harded to get it to land automatically and to keep it the same size even harder still
MrEvan312  [author] 16 Feb, 2016 @ 8:36pm 
Glad you like it, I love it too. I'm gonna work on getting her to work with a sensor mod so she'll automatically stop and land just right. Works alright as it is, but there's a bit too much room for human error.
ManiacNathan 16 Feb, 2016 @ 7:28pm 
i think i am now in love with this Drop pod, was testing it out going about 1000m/s still landed just fine
MrEvan312  [author] 14 Feb, 2016 @ 1:32pm 
Tutorial posted