XCOM 2
M1911 Pistol
78 Komentar
Baja Resident 12 Mar 2018 @ 5:01pm 
Agree, would it be possible to get a Primary Pistol edit?
Rhawkas 15 Nov 2017 @ 10:29am 
How would one go about using this mod along with Musashi's Primary Pistols mod?
Varyag 7 Okt 2017 @ 10:52am 
no LW2?.. :steamsalty::steamsad:
Tiger's Eye 20 Jan 2017 @ 8:18am 
Is someone making a LW2 version so it goes in the utility slot?
∑3245 29 Agu 2016 @ 11:09am 
Check out my version of the M1911:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=754462241

It should fix all the issues that everyone's been having (Available for all tiers, upgradable, configurable with mobility/reaction fire modifiers, etc) but with a better model.
KW17 12 Jul 2016 @ 4:48pm 
I'm not sure why this wasn't the Vanilla pistol or something similiar, shooting a revolver one handed just seems like a terrible idea.
Shattered 3 Apr 2016 @ 4:27am 
Niiiice
루시퍼 20 Mar 2016 @ 6:02am 
there was new update, mobility and detection ini edit option.
is it working well? i changed but it is not working. TT
진시월 17 Mar 2016 @ 1:25pm 
I want to quote your mode.
can you give permission?
Rootin' 27 Feb 2016 @ 4:12pm 
i dont know if youre up to it, but could you make a new skin or model for the mag and beam pistols?
Saroodai 21 Feb 2016 @ 11:30am 
lordruler321 Are you sure you follow this location
Program Files (x86)\Steam\steamapps\workshop\content\268500
lordruler321 19 Feb 2016 @ 8:09pm 
I can't find 268500 in my contents. Nor can I can find the ini file when searching for it. The gun is in the game however....
Sahaall 19 Feb 2016 @ 8:17am 
Can someone help me out? I don't understand what to change in the ini file to edit the stats. Could someone link me an image or something? Cheers.
SuperSpaceBear 19 Feb 2016 @ 12:44am 
@[N.R.L]Bungga That is the punk hairstyle from the base game.
Sergeant F0X 18 Feb 2016 @ 3:29pm 
lol lame
Traurigkeit 18 Feb 2016 @ 2:19am 
Good
Dark3Strider 18 Feb 2016 @ 12:33am 
could you add 3? 1 for each weapon level, base, mag, beam i know i can change the stats but id have to constantly exit change and renter game
Bull_Moth 17 Feb 2016 @ 11:36pm 
what is this hair mod?
I never seen that
TheOtherBarry 17 Feb 2016 @ 9:37pm 
Is it just me or does this pistol use the magnetic projectile to fire? When ever the weapon is fired the bullet is conventional but the muzzle flash is red like a magnetic gun. Whats going on there?
高先森 17 Feb 2016 @ 9:08pm 
还好吧,我不知道。
R.Y.N.O 17 Feb 2016 @ 6:47pm 
So does this also have stats for tech 1, 2, and 3? Or is it just one?
Hawk 17 Feb 2016 @ 2:58pm 
Are you planning on adding a sniper?
Danteet 17 Feb 2016 @ 1:09pm 
ok thank you!
Yard1  [pembuat] 17 Feb 2016 @ 1:05pm 
You can increase the stats in the config file as you progress through the campaign.
Danteet 17 Feb 2016 @ 1:04pm 
@clone303 I assure you. Getting shot at by .45 ACP wont make you wonder if it was a bullet. You would likely be dead.

Great work on this by the way! Anyway to make this for the other tiers? Im not fond of laser weapons. I would rather have a more powerful 1911 for the 3rd ier of weapons!! Please please please!!
Cold Stoned Steven 17 Feb 2016 @ 12:26pm 
WOOT, I love it
guardsman 17 Feb 2016 @ 2:16am 
Beautiful mod sir !! :stein:
mops 16 Feb 2016 @ 6:07am 
ah, my favourite

thanks a lot buddy and keep the good work :steamhappy:
marine0351W 15 Feb 2016 @ 4:38pm 
@clone303 the M1911 Service Pistol was originally chambered in .45 ACP, which has less powder than .44 mag but is also more capable of being handled easily because of this. Also I don't know about you but a .45 and .44 will both serve about equally well with killing the same thing dead.
Clone303 15 Feb 2016 @ 3:24pm 
like the normal one more because it's fucking Colt 44 or something like that but still nice just think this gun is too small, i mean not the size, it's just it shot wtih, if i was a Alien i was like: was that even a bullet, dont get me wrong, it's still really nice work and i cloud not do it myself
Minaraho 15 Feb 2016 @ 2:05pm 
Hey great work. Howevre I can't get the model to load. Any ideas? thanks man
Gunvarrel 15 Feb 2016 @ 1:15pm 
Fair enough, lol. You keep doing you.
SAYTAMA overpowered 15 Feb 2016 @ 12:51pm 
a:steamhappy:
SAYTAMA overpowered 15 Feb 2016 @ 12:51pm 
nice :yay:
Tex 15 Feb 2016 @ 11:55am 
Quality work
ROYAL BLOOD UNDERSTANDER 15 Feb 2016 @ 11:53am 
AYYY
Grandchado 15 Feb 2016 @ 11:43am 
Hey Yard so i tried everything and i still cant get it to work. It wont accept the new values no matter what i try. I have an Screenshot of my config here: http://i.imgur.com/NhLPIsJ.png
Can you tell me what the hell im doing wrong ?
Yard1  [pembuat] 15 Feb 2016 @ 11:03am 
That would mean some extensive model modifications. I can do that, but it wouldn't be worth the effort honestly.
Gunvarrel 15 Feb 2016 @ 10:52am 
I love this mod and I love this model, but do you think there's any way to edit the model and make it look more true to the XCOM style? The sharp lines, maybe a bit bigger, thicker?
Doc Savage 15 Feb 2016 @ 3:49am 
Instead of tiering up all the weapons, wouldn't it be easier for someone to create three tiers of Ballistic Ammo..?? Could be done as proving ground projects that unlock just like the EMP stuff with a minimal cost to manufacture. That would would make any mod gun model viable through the whole campaign. The perk ammo should work as well adding to the base Ballistic Ammo currently in use.
PorkBunWarrior 15 Feb 2016 @ 3:44am 
what about a mp5?
Yard1  [pembuat] 14 Feb 2016 @ 8:57pm 
You can configure this weapon to match the damage of the later tiers yourself in the config file.
TwoEyedHuman 14 Feb 2016 @ 7:40pm 
it would be awesome to see mag and beam damage levels versions so we can continue to use these models late game!
awcthug88 14 Feb 2016 @ 4:52pm 
Awesome work! I'm a big 1911 fan. I shoot mine regularly, even using it for my concealed carry gun. Love this!
Psyckosama 14 Feb 2016 @ 4:00pm 
Would still be awesome to have them back though.
Yard1  [pembuat] 14 Feb 2016 @ 3:19pm 
I have no idea why wouldn't the config work :( I'll see later.
Nope, I am not planning to add them to the research menus.
Guns from EU are really low quality compared to the ones here and would stand out too much.
Psyckosama 14 Feb 2016 @ 3:05pm 
Any chance of adding the weapons from Enemy Unknown back in?
Arsenic_Touch 14 Feb 2016 @ 3:00pm 
Any plans to add your guns to the research menu, so you don't have a clutter of start up guns?
Grandchado 14 Feb 2016 @ 2:47pm 
Hey i edited the weapon damage but somehow it doesnt get accepted by the game. it always stays in the pistol damage range. Do i need to start a new game to get the new values ?
Kyle'Thuzad 14 Feb 2016 @ 12:25pm 
There's a mod out there that adds additional conventional weapons at the same stats as the mag or beam ones once you unlock them. Is that in the plan for these as well?