XCOM 2
HK416 Assault Rifle
155 Comments
Stache73 27 Dec, 2024 @ 9:01pm 
A WotC version can be found here:

"[WOTC] Yard's Improved HK416 Assault Rifle"

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1531277202&searchtext="hk416+assault+rifle"
Venerance 3 Jul, 2018 @ 10:54pm 
Have you ever thought about doing the Aug A3? That gun is quite the beauty...
CptGraceStar 1 Jul, 2018 @ 9:52pm 
Is there a version that does replace the default AR?
Mjolnir1785 31 Mar, 2018 @ 6:18am 
@Yard1PL may I have your permission to add this weapon to a WOTC mod?
sq3b 16 Mar, 2018 @ 2:11am 
Hello Is there a (Xcom 2: War of the Chosen) HK416 that can be used? Thank you
sweetassslav 8 Sep, 2017 @ 8:12am 
I really liked this mod though
Yard1  [author] 8 Sep, 2017 @ 5:45am 
Thanks. I do not have enough money to spend it on WotC, nor do I have time or motivation to do anything with this. Sorry for that.
Sirabot 7 Sep, 2017 @ 2:51pm 
Buying the DLC, and updating your content is only painful for awhile. What you just said however, that will hurt forever. Kappa

Seriously though. Sad to hear it. Good luck on future conquest.
Yard1  [author] 30 Aug, 2017 @ 1:06am 
I am not working on my XCOM 2 mods anymore, nor do I have WoTC, so I cannot update the mod anyway. Your best bet is waiting for some compilation/other author to fix my mods.
kaorunandrak 29 Aug, 2017 @ 10:25pm 
Please tell me you will be making a WOTC update to this fantastic mod
Tier3 14 May, 2016 @ 8:03am 
After the patch it seems the guns are back to being infinite again but I'd rather not start a new campaign to get them back. I managed to use the console to bring back the 1911s but I can't seem to figure out which identifier is used for the additem command for anything else. Does anyone have any idea what it is?
soldado159 13 May, 2016 @ 11:46pm 
how do i add more wepon mod slots for this gun?
sargentgren321 13 May, 2016 @ 8:59am 
"Seems like this may be affected by the latest patch - a lot of the items with unlimited quantities are no longer unlimited"- Daiggsta There also seams to be an issue when getting squad weapon upgrades as if the rifle is equiped it vanishes
Daiggsta 13 May, 2016 @ 7:13am 
Seems like this may be affected by the latest patch - a lot of the items with unlimited quantities are no longer unlimited
cortomaltes 9 Apr, 2016 @ 3:13am 
Many thanks for this mod. As far as I know it seems a tough task writing the lines to make this weapons work in any tier.

Regards.
Viking171986 8 Apr, 2016 @ 6:30am 
shame oh well still love the mod
Yard1  [author] 8 Apr, 2016 @ 3:55am 
No.
Viking171986 7 Apr, 2016 @ 6:48pm 
love the mod I figured out how to tweak the dmg so I can keep using them late tier (I hate the look of plasma weapons) are you planning on making other weapons for late tier?
gunnergoz 30 Mar, 2016 @ 8:31am 
How can I add suppression to this for all ranks including rookies?
Wombat 20 Mar, 2016 @ 2:24am 
I see thesame problem as Commander417. Everything but the stock is black. Hope it's an easy fix, I love having these mods in my game!
Kimera 20 Mar, 2016 @ 2:23am 
Same problem as Commander417. Can you fix it pls? :steamhappy:
LtCommander417 20 Mar, 2016 @ 1:15am 
Hmm, since you updated all your guns all my textures are black minus the stock for the 416. The HK416/IAR, M249, 1911, and the 417. All the other are fine...
ROYAL BLOOD UNDERSTANDER 16 Mar, 2016 @ 10:57am 
Hey Yard any chance you would make a Bren gun for XCOm2?
Eepy Dies 11 Mar, 2016 @ 5:25pm 
Any way to make them naturally link in to the next tier of guns so I don't lose attachments?
Kanan 9 Mar, 2016 @ 9:25am 
Dunno if you have seen this, but this reddit thread shows how to get rid of unecessary files in XCOM 2 mods that only make it harder to load:

https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/

If you have already, then just ignore my post :)
Zahiid 8 Mar, 2016 @ 11:31am 
Is it possible to do the Tavor Assault Rifle?
Will_O_Wisp 7 Mar, 2016 @ 4:44pm 
For some reason i can add upgrades but they never appear on the gun
Yard1  [author] 4 Mar, 2016 @ 5:34am 
Change the number yourself in the provided configuration file for this weapon to any value you want.
OBH 4 Mar, 2016 @ 2:27am 
I can't seem to get this to work with the Extra Weapon Upgrade Slots mod? Only one upgrade can ever be attached.
Crohns Racing 2 Mar, 2016 @ 8:56am 
Just wanted to know if there was any stat difference.
Yard1  [author] 2 Mar, 2016 @ 3:08am 
It looks different? That's the point of this mod really.
Crohns Racing 1 Mar, 2016 @ 3:55pm 
How is it any different from the basic rifle though?
wyattofearp 26 Feb, 2016 @ 10:24am 
The weapon mods are great! I'm gonna miss them when I tier up. Any chance of making a new smg mod? I like my modern SMGs.
Shacks 25 Feb, 2016 @ 2:47pm 
I couldn't get it to change patterns. Or is that something to do with the customizing with the file folder?
VictorBurgos 24 Feb, 2016 @ 9:26pm 
How can you accept donations using a model from DICE/EA ? Where is their cut? Take the donation link down before you get a cease and desist order or worse.
Klord68 21 Feb, 2016 @ 8:11am 
oh, btw, subbed to all your wpn mods, cuz i love the look and versitility of the real world wpns :D
Klord68 21 Feb, 2016 @ 8:10am 
in summery, basically what was said earlier by another person, love to see higher tier hybrid wpns for these.
Klord68 21 Feb, 2016 @ 8:08am 
i love all the wpn mods youve made, just not using them ingame, cuz after i put wpn mods on them they dont upgrade an become useless mid game, waiting till you put the upgraded tiers on them :D, as a suggestion, you can add slight graphic changes on the upgraded tiers if anyone knows how to do that, so mag and plasma upgraded looks similar to the base wpn, i know that would take tremendous time, so not holding my breath, wish i knew how to mod , id do it myself :D
Yard1  [author] 20 Feb, 2016 @ 4:37pm 
Friend me, we might work something out. I'll have to go to sleep now though, I'll accept you when I wake up.
AoD_lexandro 20 Feb, 2016 @ 4:33pm 
I would do so ,but I am at the "total novice" stage with the tools and trying to create my first "proper" weapon. And I have no real idea what I am doing other than the basics.
Yard1  [author] 20 Feb, 2016 @ 4:31pm 
Could you first try to make your mod with this mod as a requirement? If it doesn't work, then go ahead but please credit everybody.
AoD_lexandro 20 Feb, 2016 @ 4:28pm 
Yard, I am making my own alternative weapon for Xcom and would like to use this guns model and textures. May I do so with your permission?
Yard1  [author] 20 Feb, 2016 @ 1:51pm 
Yeah, the vanilla waepons are actually really nice, but I like variety. Thanks!
Into The Void 20 Feb, 2016 @ 1:21pm 
Pretty much replaced all my favourite characters tier 1 weapons with these! I'd love it if they could scale (you could justify it in lore by retrofitiing the new technology) but understand the modders decision to not go this route.
Even though I liked the vanilla skins, this is an essential mod for me.
Bloodhound 19 Feb, 2016 @ 11:55pm 
Hey Yard! Thanks a ton for making these mods! It really means a lot to a guy who loves some variety in his armory! I was hoping if you had plans to perhaps make these weapons (all of them in theory) scaleable to the 'tiers'? I don't mind doing the grunt work as needed, but I'm a rough hand at it you know?
Mr. Bibbles 18 Feb, 2016 @ 7:18pm 
Mickey Surviving RNG 18 Feb, 2016 @ 10:46am 
:D im just setting up the game with mods and edits now, the mods i would love to see is a fatigue system Long War style and amour/DR from cover (again LW style)
i saw in the ini files there was an armour chance from full/half cover but i couldnt get it to work :S
but for my campaign i'll be implementing a self imposed fatigue system, as cumbersome as it might be :D
and after ive changed a few stats on your weapons they will definately be appearing :D
Thanks again Yard
Yard1  [author] 18 Feb, 2016 @ 10:30am 
Glad you like them! Can't wait to see them in your videos, if you plan to make some XCOM 2 ones :)
Mickey Surviving RNG 18 Feb, 2016 @ 10:26am 
oh you legend that would be awesome! thanks Yard
and thanks for the varients, incredible as ever :D
Yard1  [author] 18 Feb, 2016 @ 9:58am