XCOM 2
Yard's Guns
205 Comments
Yard1  [author] 24 Sep, 2017 @ 12:46pm 
That's how it always was. Just credit me, and you can do whatever.
Shaw Han (Timelost) 22 Sep, 2017 @ 4:23pm 
@Yard1PL Hey Yard, I noticed you said you've moved on from Xcom modding and that we should wait for someone to update your mods - is this permission to update and release as long as credit is given where its due?
Iron Bull 14 Jul, 2017 @ 8:38pm 
No problem yo
120 BPM 14 Jul, 2017 @ 6:31am 
awesome, thanks!!
Iron Bull 13 Jul, 2017 @ 6:41pm 
They are unlocked at start and advance like the normal weapons. Just research the next teir and baddabing.
120 BPM 13 Jul, 2017 @ 8:52am 
are those weapons tier1 only? are they unlocked from the start?
Yard1  [author] 5 Dec, 2016 @ 4:49am 
Yes, as long as you don't play Online any mods are safe.
Valhallo 5 Dec, 2016 @ 3:13am 
That includes graphics mods like texture and such? Thank you for the information!!
Yard1  [author] 5 Dec, 2016 @ 1:15am 
They only ban people if you try to play GTA Online with mods, otherwise than that, there are no problems :)
Valhallo 4 Dec, 2016 @ 1:50pm 
WOW, A-MA-ZING work my fried!! Where can i learn about the problems i have to look out while using the mods? I hear Rockstar´s ban people for using mods, and i wanted to check this in a secure font....
Yard1  [author] 4 Dec, 2016 @ 11:24am 
I mainly make mods for GTA V (and used to for GTA IV). You can check out the GTA V mods here:
https://www.gta5-mods.com/users/Yard1/files
Right now me and the modding team I am in are working on a next version of Realism Dispatch Enhanced, a DLC sized complete overhaul and expansion of GTA V wanted level system and law enforcement, you can check out the development therad here:
https://forums.gta5-mods.com/topic/1059/collection-wip-realism-dispatch-enhanced-rde-3-0

I also do some stuff for Paradox games but most of it is either private or unreleased.
Valhallo 29 Nov, 2016 @ 5:51am 
ooooooh my bad!!!

Not working on XCOM 2 related stuff, this is about you, the author, not the mods!

I guess i was sleepy yesterday when i came across this. :swdboozer:

Where can i find your other mods? (for the other games)
Yard1  [author] 29 Nov, 2016 @ 4:31am 
Why wouldn't they work?
Valhallo 28 Nov, 2016 @ 2:33pm 
Hello there, no one of this mods works on XCOM2 anymore then?
Yard1  [author] 10 Oct, 2016 @ 12:14pm 
Thanks for your kind words :) Working on those mods was great fun.

I am still very active in modding, but that's mostly GTA V and Paradox games.
Failscalator 10 Oct, 2016 @ 11:29am 
Hey Yard1PL, I just wanted to say thank you for taking the time to make these hyper realistic modern weapons for the game. I think it's hard working individuals like yourself that really make the modding community as a whole stand out for games like XCOM and well realistically the whole pc mastuh race in general. Thank you again for putting in the time to make some great mods, sad to see you gone from our niche of a community, in terms of content creation. Thanks for dropping some awesome mods before you ejected though :) Stay safe brother man!
Yard1  [author] 27 Apr, 2016 @ 2:10am 
I kinda gave up on XCOM. I think I burned out, really. Maybe in the future, I'll start modding this game again.
Iron Bull 26 Apr, 2016 @ 5:59pm 
Its a shame you havent made any new mods in a while, these are among my favorites. When you do get back into it I know a lot of folks would be glad to see some new hardware for the feild of battle.
Bullett00th 12 Apr, 2016 @ 6:14am 
Better ask this separately here: is there a way to make these models be used INSTEAD of vanilla ones, not have them as separate models?
Yard1  [author] 10 Apr, 2016 @ 12:30pm 
Yeah, sure. Go ahead.
Chris The Thin Mint 10 Apr, 2016 @ 6:45am 
Oh, and i just saw that you also did the weapon model for the Advent Sniper unit. I could use that as well (Tier 4, Plasma Sniper Rifle), if you allow me. Sorry if i seem rude, by the way ^^
Chris The Thin Mint 10 Apr, 2016 @ 6:41am 
Hello there! I am currently working on a bigger weapons pack that adds additional research and weapon tiers, and i wanted to ask if i could use your weapons as Tier 1, ballistic weapons. The original ballistics weapons would become Gauss weapons then.
If i give you full credit and link to your collection, could i use your models? If i can't, thanks anyways.
Citizen 13 31 Mar, 2016 @ 4:34am 
hey yard, you know "Central's Rifle"? Do you know of a mod in existance that allows a person to obtain it *WITHOUT* the ugly green chrome that comes with it? and with an ini file that's easy to adjust the stats on like yours?
Kimera 21 Mar, 2016 @ 2:52am 
Great mods, thank you :steamhappy:
∑3245 20 Mar, 2016 @ 9:57pm 
I resubbed as soon as I heard that you fixed the weapons, to check that you fixed them. It doesn't have that black texture anymore! Thank you!
Kimera 20 Mar, 2016 @ 8:33am 
DEagle and Remington 870 have been fixed up!
Yard1  [author] 20 Mar, 2016 @ 7:14am 
Huh, I'll take a look again later then.
Kimera 20 Mar, 2016 @ 7:08am 
@Yard1PL
Well everything seems to be working fine now, except the Desert Eagle and the 870 Shotgun.
Thanks for your work ;-)
Yard1  [author] 20 Mar, 2016 @ 3:52am 
I have begun updating the mods, let me know if they work (not all have been updated yet).
Kimera 20 Mar, 2016 @ 3:45am 
Same for the Desert Eagle here. Hope you'll find a fix ;)
LtCommander417 20 Mar, 2016 @ 1:28am 
@Brayman
There is already a mod that adds HALO weapons. The AR, Sniper Rifle, and the DMR have all been added so far. They're working on adding a machinegun and the pistol last I seen. The mod requires a fresh game, but it has tiered versions so you can keep up with the vanilla weapons.
LtCommander417 20 Mar, 2016 @ 1:25am 
@E3245
I'm getting the same thing.
The 416/IAR, 417, M249, and M1911 all have the jet black texture from what I've seen so far. The 416's stock has the correct texture strangely. lol
∑3245 20 Mar, 2016 @ 1:17am 
@Yard1PL
Alright, if i remember correctly, the G36 Rifle pack, the L115 Sniper, and Rorsch Mk-1 Railgun have the correct texture. Everything else has that jet black texture.
Yard1  [author] 20 Mar, 2016 @ 1:09am 
Could you let me know which ones work?
∑3245 19 Mar, 2016 @ 6:15pm 
Sorry, but I've gonna unsubscribe for now. I'm getting jet black textures on most of the weapons in this collection (From the AK-12, to HK-416 and HK-417). It is very jarring to me. I'll resub when it is fixed. Again, I'm sorry.
CmdShadow 18 Mar, 2016 @ 4:22pm 
You should make a Halo weapon pack (UNSC). But these all are really cool!!
Citizen 13 18 Mar, 2016 @ 8:55am 
Looking forward to it!
Yard1  [author] 18 Mar, 2016 @ 8:34am 
I am working on a way more comprehensive mod with some other people, and because of that I don't have the time to make more guns. But it will be worth the (long) wait, I promise :D
Citizen 13 18 Mar, 2016 @ 5:07am 
I got spoiled by the frequent releases and now I'm antsy for more lol!
Citizen 13 15 Mar, 2016 @ 7:31am 
Sturm, he's pretty much leaving it up to us to modify the INI files if we want to tier these weapons up, to make them on par with the others. But I doubt he's going to implement a system where we have options in game to upgrade these weapons similar to the Halo Reach mod. Mainly because that's a lot of extra work to do lol.
Spicedstoner 14 Mar, 2016 @ 3:28pm 
id like to see this compadible with grims loot mod as well
Sturm Krahe 9 Mar, 2016 @ 7:28pm 
Reposting my thoughts from one of the individual mods.

Have you considered using a 'tier' system to add multiple levels to these weapons? IE more powerful versions equivalent to magnetic and plasma guns? I would just love to use these guns through the whole game as they add great diversity but it would be a pain to have to manually edit all the ini files for each development tier.
Gaming Geek 6 Mar, 2016 @ 9:19pm 
Hey there. Just a heads up, several of your mods are showing signs that they were affected by the bug here.

https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/d0j0ueo

It's harmless but it adds MAJOR bloat to your stuff.
Kman124 4 Mar, 2016 @ 4:55pm 
Figured it out, the culprit for me was Grimy's Loot Mod
food 4 Mar, 2016 @ 3:01pm 
I have the same issue with mods not appearing on weapons. It's most likely a conflict with another mod, but strangely the M249 is not affected. The 870, 416-417, L115, AK-12 and G series weapons have have the graphics for their attachments broken, but the 249 chugs along being awesome, showing it's modifications and looking pretty. It's very strange.
Kman124 3 Mar, 2016 @ 11:55am 
Thanks for these mods Yard. For some reason the attachments aren't showing up on any of your guns for me though, I put the stock on the shotgun and there was no visual change (same w/ scope on sniper).
Zyrrashijn 3 Mar, 2016 @ 1:13am 
Im wondering, does anyone know how to apply higher tier tech (Mag, Beam) to these Weapon Mods so they can use the Shredder Ability (shreds 2, 3) properly?
General Hawk 2 Mar, 2016 @ 12:36pm 
Yard, all of your weps are showing up as black/dark, unable to change colors or pattern except in the stock and grip. Main body of all weps are all black. Anyone else having same problem? This is recent.
Denmonari 1 Mar, 2016 @ 11:15am 
It would be neat if you added optional versions with diffrent stats for the people who want the for looks withoud sacrificing effectiveness.
It took me forever to edit those stats but you should'nt have any problems doing so.
Citizen 13 1 Mar, 2016 @ 8:55am 
Whatcha got planned next, Yard?