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I have only one crematorium in my city of about 12,000 people. It is placed on a 4 lane road in a commercial district. Other than this, I have only one cemetery elsewhere. The corpses seem to be piling up, 57 at last count. The high count is because of Pollution which I have now fixed by moving the industrial area, but the ground has not yet recovered. I believe the pops can handle the number of deaths during the clean up period.
The crematorium is reporting 'operational' . The stats are 53/800, corpses processed last week 3, and hearses in use 5/32. Quite a lot of my dead are close by the crematorium. I am curious why the business is not cashing in on the deathwave.
I have hovered around the entrance for a while, and I do NOT see any hearses dispatched, even though the number of hearses fluctuates by 1 or 2 occasionally.
Is there something I can change to make this business come alive.
SHIRLEY
一个大型的当代火葬场,既可以处理传统葬礼,也可以处理现代火葬。
足迹:9连接
成本:155000
维修:2640 /周(16500)
埋葬率:4
尸体容量:800
Deathcare: 175
DeathCare半径:1450
灵车数:32
垃圾积累:16
用电:1360千瓦
用水量:240立方米/W
污水:~ 520 m3 / W
注:包括全黑后支持(亮窗、灯等)和LOD(优化模型)
-“埋葬率”指每周4%的处理率,而不是每周/每天4具尸体。它的工作原理很奇怪;但我在测试中发现,它似乎以一定的百分比起作用。
模型基于Wyre森林火葬场。
Could you clarify please what is meaning Corpse Capacity parameter? (Is not Grave Count the same?)
1- Is this normal behaviour for a city with this mod? or is it,
2- that once you have almost perfect coverage the hospitals stop sending out ambulances; or is it
3- another conflicting mod- possibly the vehicle selector mod?
Please help if anyone happens to know or have experienced this similar behaviour...
https://youtu.be/mvK_ySHAB14
I think this is a great idea. Adequate crematoriums for a deathwave is expensive.
Sry for my bad english