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1) The route editor tools no longer crash the game, are more efficient, and are more functional (particularly the gradient and easments tools).
2) Existing routes can be carried over to the Unreal Engine 4 version of the game that is probably set to come out sometime next year.
If these conditions are not satisfied via patches for either TS2016 or TS2017, then I will wait till either the Unreal Engine 4 version of the simulator is released OR a better simulator from a different company is released.
I have been though a lot of crap with this editor and feel like I am fighting a constant battle with it. As such, development isn't enjoyable. If my current work can't be carried over to the UE4 version of the game, then my time is mostly wasted.
I want a great platform to develop on and that's what I am ultimately waiting for.
https://www.facebook.com/groups/NECSimDevelop/?ref=br_rs