Cities: Skylines

Cities: Skylines

Corner Park 4 with Underground Pedestrian Traffic Control
38 Comments
Populous  [author] 31 Aug, 2023 @ 3:52pm 
No one seems to use it..... the path?
Aury. 30 Aug, 2023 @ 9:23pm 
i tried all type of path connections underground and no one seems to use it :steamsad:
Populous  [author] 23 Nov, 2022 @ 1:35am 
No, it is Cities skylines under walk ways like side walk.
wjz 22 Nov, 2022 @ 4:20pm 
what is "Pedestrian Connection underground"? Is it a mod, a setting, or an asset? I couldn't find it.
Populous  [author] 3 Aug, 2021 @ 5:48pm 
They are in my game... let me double check.
A_P_Vladimir 3 Aug, 2021 @ 12:53pm 
I've searched all over the workshop for "Pedestrian Connection Underground" with no success. Anyone have a link? I think these assets would look awesome in my city!
Populous  [author] 10 Jul, 2021 @ 1:43am 
you used under ground paths? Not sidewalks
BevansDesign 9 Jul, 2021 @ 9:19pm 
This is awesome, but it doesn't seem to work.
Populous  [author] 3 Dec, 2016 @ 8:36am 
Yes it does, but ARA should be fixed soon.
Cesium Rainbow 2 Dec, 2016 @ 8:43pm 
Hey Populous. I read that advanced road anarchy is broken. Does that explain the tunnel endpoint terrain hole problem that others have had? ARA is activated, and I've tried every setting available. Thanks.
Populous  [author] 21 Apr, 2016 @ 6:41am 
Yes, that makes sense! Thank you for not giving up and working with me.
Buddha Abusah 21 Apr, 2016 @ 1:36am 
I kept it there awhile. Wasn't working so I ended up using your roundabout one. That one works great. After using that I realized why they wouldn't use it before, it wasnt that the path was too long for them it was because i didnt intersect them at the middle and only gave them one route options. If that makes sense. Thanks for the help tho.
Populous  [author] 20 Apr, 2016 @ 5:56pm 
You have connected the path under the street right? How long did you wiat for the cims to find the path?
Buddha Abusah 20 Apr, 2016 @ 7:24am 
By going down the path then across the road vs going straight across the street. If it's the same distance why aren't they taking the path instead of waiting for cars then making my cars wait for them?
Populous  [author] 19 Apr, 2016 @ 8:08pm 
MR_DANKEY, good you got it placed... now if you are only crossing a road... how could it be to long for them?
Buddha Abusah 19 Apr, 2016 @ 6:22pm 
I did get it to work without messing up the ground but now the problem i see is nobody is using it. Is that because I'm making the path too long for them?
Populous  [author] 19 Apr, 2016 @ 9:13am 
I believe they work together and no the sidewalks should not snap... if you turn on Advanced Road Anarchy when you place it (not everyone has this issue for some reason)... the sidewalks will stay underground and you will have a fantastic park to zone ratio and greatly reduced traffic issues caused by pedestrians. Say, thank you for working with me on this.
Buddha Abusah 19 Apr, 2016 @ 2:55am 
Are the roads suppose to snap? If i place a road with anarchy on it fucks up the ground and prob doesnt connect to anything.

Buddha Abusah 19 Apr, 2016 @ 2:15am 
I have sharp angles mod. Should i get rid of that and use advanced road anarchy?
Populous  [author] 18 Apr, 2016 @ 10:53pm 
MR_DANKEY, could you try Advanced Road Anarchy... should work without it, but sure solves a lot of game issues.
Buddha Abusah 17 Apr, 2016 @ 8:24am 
Cannot get them to work with any road. Just wont connect.
Populous  [author] 20 Mar, 2016 @ 1:03pm 
Ok, Advanced Road Anarchy solves the issue with the latest patch causing the sidewalk to rise up or large holes in the ground some people experience.
Populous  [author] 15 Mar, 2016 @ 10:14pm 
Awesome! I agree, I lost some assets with thousands of downloads... and they cannot be fixed.
Thanks again sofaspud for checking this fix out.
sofaspud 15 Mar, 2016 @ 8:25pm 
Thanks Populous, that fixed it! Here's hoping CO patches their patch so we don't have to do that any more. :)
Populous  [author] 15 Mar, 2016 @ 7:55pm 
This started with the patch and so many great assets drive a hole in the ground which is crazy. Could you do me a favor and turn on advanced road anarchy: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=433567230
sofaspud 15 Mar, 2016 @ 6:28pm 
I've just started trying to use these and I keep getting terrain deformation on one of the underground endpoints -- it lowers the ground to match the ped path level when I place the park object. This of course makes for a "slope too steep" error when I try to hook up the ped tunnels (or place anything else alongside, for that matter). Any idea what I might be doing wrong?
Populous  [author] 22 Feb, 2016 @ 1:08am 
Thank you Damage, I am still trying to duplicate
Dr.Damage 21 Feb, 2016 @ 9:24pm 
i had no time to make other try, but maybe, it's the ground sloop that make some problem, i still have to understand, but i will let you know. thank you guys for the support! keep going with the good work!
Populous  [author] 21 Feb, 2016 @ 10:41am 
geekasylum, you are absolutely right. This asset was designed for zone crossing, however would take up less space actually and still allow you to run your Cims under the road. Simply run the sidewalk under the road and then a couple sidewalks to connect both sides the street https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=606188644 . great idea!!! I just wish I knew what was causing this.
geekasylum 21 Feb, 2016 @ 1:11am 
I've seen the issue Damage is talking about. Ive only started using these recently, and on a hilly map, with Snowfall, so Im not sure if its caused by either of those. I like to give my cims tunnels to get around, so Ive used them where I can. In most places though, Ive gotten rather good at making my own entrances. @Damage, have you seen @Populous 's other parks, with 2 parallel entrances. They may help, as I havnt seen the issue with that one so far.
Dr.Damage 20 Feb, 2016 @ 3:59pm 
i will take a look soon as possible, and let you know.
Populous  [author] 20 Feb, 2016 @ 7:59am 
Damage... I have done a lot of this type of asset and this is a first... curiosity, do you by any chance have the deluxe version and have you tried them on another map so maybe we can pin point the solution.
Dr.Damage 20 Feb, 2016 @ 1:02am 
hey, i have to say that i had a little problem and i can't use it, the two underground paths that leave the central one, at the end are at level 0 (they goes up to ground level), and i can't do underground connection with other paths, also i can't ofcours demolish them, becous they are together as one thing. Any solutions?
Populous  [author] 19 Feb, 2016 @ 9:17pm 
Say, did you click like?
Populous  [author] 19 Feb, 2016 @ 9:16pm 
Damage ... you too made my day! Thank you!
Dr.Damage 19 Feb, 2016 @ 7:40pm 
great idea!!!
Populous  [author] 16 Feb, 2016 @ 6:40am 
PlaidManPDX , thank you very much.... you made my day.
Berks 16 Feb, 2016 @ 12:40am 
These corner parks are fantastic!