Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you very much for the Port!
filter:
{
"model" "*2"
}
{
"model" "*3"
}
{
"model" "*4"
}
{
"model" "*5"
}
{
"model" "*6"
}
It seems to work fine now, I saw you in the SDK earlier so I assume whatever you did fixed the problem. Thanks again
If so ,pls pay attention to your surf direction. You nid to surf pass the intersect point and get
the targetname "nice" inorder to proceed further. Those name trigger are commonly used to prevent cheat and player taking shortcut.
Hi Real , sure u are playing this version? problem not in the landmarks rather.. the target was set to use info_target which rotation was not correctly set. This version info_destination_player are used. Also , start of map you wont find any sound error spamming your console because i added logic_auto and used trigger to start the env_soundscape for each section of the map.
Not all css map can be played on csgo