Age of Wonders III

Age of Wonders III

Less T4 Unit Spam (For AI)
49 Comments
Greymantle 2 Aug, 2022 @ 10:00pm 
Does this effect the campaign?
mistress miaura 4 Oct, 2021 @ 3:31am 
Thanks! Played in a game where the fist AI to get T4 units was an agressively expanding dreadnough who had one of them in most of his cities when I beat him, some time after 100 turns. Did not find any T4s in his armies roaming the map at that point. Seems to be working for me and does not get rid of T4 completely :).
Dunadd 8 Mar, 2021 @ 2:53pm 
Doesn't seem to be working any more, though could be due to a conflict caused by an update to some other mod, as i'm using a lot of other mods
Shadow1474 3 Jan, 2020 @ 7:37pm 
Does this affect the campaign's AI in any way? Because they still seem to spam T4 units for me. Although, I do have mods that add lots of new units but I'd assume that wouldn't matter, right?
Lampros 14 Mar, 2019 @ 6:26am 
Is there a parameter that is between "common" and "rare"? I am afraid if this will make the AI too easy to beat. Also, is this compatible with the MP/PBEM balance mod?
romanova_48 16 Apr, 2018 @ 9:29am 
oh nice. I'll have to try this! I just started playing this game again and I never liked the whole AI "lets rush as fast as we can to T4 and spam them strategy"
Whall 24 Jan, 2017 @ 5:59am 
Awesome, thanks. If it ends up being too much work its no problem. I completely understand.
Neverr  [author] 23 Jan, 2017 @ 12:11pm 
Hmm. I can check into it! I don't remember myself, it's been forever. I'll see what it is and repost :D
Whall 20 Jan, 2017 @ 8:14am 
Hey man I love this mod but it wont work with a mod i created. Would you be able to tell me what rpk you edited to create it?
alexej 25 Aug, 2016 @ 8:16pm 
@Fake Squid : Turn 104 so far, I do have mine Paragon Eldritch Horror from turn 80 no sign of Dread Reaper so far. AI sends mostly racial t3s + all the necro monsters except him, Will test further I am not going to defeat him until 200 turns or so, if DR is not going to appear, somewhere is bug hidden

Update : Turn 148 I do have like 4 spells left to research first Fallen Angel appeared, no sign of Dread Reaper so far :( I am playing defensive game he has 7 cities compared to mine 3 so he should have better research...

Upd2 : Turn 170, got all knowing eq still no sign of him, loosing faith...

Upd3 : Turn 200 Ok giving up, If you want to play against Dread Reaper mod needs to be disabled for that game
Fake Squid 21 Aug, 2016 @ 11:10am 
@alexej oh congratulations! Take your time, it's not a huge rush :)
alexej 21 Aug, 2016 @ 9:50am 
@Fake Squid : Sorry we have newborn son for some time so our playing days with GF are bit complicated now. We are testing new game but so far on turn 90 necro AI has not researched Dread Reaper yet (he can if he wants to)
Fake Squid 12 Jun, 2016 @ 9:30pm 
Any news on the Necromancer nonsense? I haven't played enough to know if what alexej said is true, and they never came back to answer :(
ZETA6 19 Apr, 2016 @ 6:22pm 
can this work for base game only and if not is there a version that does
alexej 1 Mar, 2016 @ 9:06pm 
Playing other game already with necromancer present will let you know for sure ;)
Neverr  [author] 1 Mar, 2016 @ 9:03pm 
@alexej have you perhaps tested to see if this is repeatable in another game (In other words perhaps it's just that one instance?), not that I am doubting what you are saying. I am just lacking a lot of test data so It's hard for me to pinpoint what is causing an issue such as that. I have double checked this mod a couple times and couldn't find any mistakes in the editor. Perhaps it's a case of the Necromancer AI not favoring reapers already? I haven't had the chance to play much against the Base necromancer AI, do they stack Dread reapers in Vanilla? If not, I could be simply gimping them by further reducing their priority. If They do stack dread reapers I'll have to take a different approach if this is reproducable.
alexej 1 Mar, 2016 @ 8:51am 
I am using Decodence - Leader Customizations, Decodence - Map Editor Content, Decodence - RMG Integration, Corrupt the Source - Extensions, RMG Compatibility - CtS and Decodence, Terraforming Plus, Summon Spell Tweaks, Expanded Forge, More Colors for Coat of Arms, Triumphant Heroes, Racial Class Unit Reskin, Improved Tactical Music,
Racial Watchtowers with your mod
Neverr  [author] 29 Feb, 2016 @ 2:17pm 
@BBB also just to clarify, the mod doesn't slow down the rush to t4, it only stops the t4 spam by making the ai prefer other units just as much as the t4 unit. So it could be in this instance this mod does nothing? Do you happen to see full t4 armies in your situation or is it just the paragon that is happening?
Neverr  [author] 29 Feb, 2016 @ 2:14pm 
I myself am seeing a large variation of units when it comes to t3 and some t2 units, but my game is modded with a few other mods such as my adventurer mod.
Neverr  [author] 29 Feb, 2016 @ 2:13pm 
Hmm. Are either of you using any other mods?
BBB 29 Feb, 2016 @ 11:06am 
In my last game paragon was triggered on turn 32! Weird that alexej and I are having such a different experience.
alexej 27 Feb, 2016 @ 10:27am 
Turn 132 still no Dread Reaper, Sorcerer stopped summoning eldritch horrors so far. We killed 6 in entire game mostly with banish :D He lost interest in using them :D
IamLegend 27 Feb, 2016 @ 10:20am 
thanks for this mod. I`ll try it out
Neverr  [author] 26 Feb, 2016 @ 9:41am 
@Alexej Hmm I'll look at this, thanks for letting me know.
alexej 26 Feb, 2016 @ 9:34am 
@Neverr in turn 122 of my most recent MP game Tigran Necromancer has not the single one Dread Reaper on entire map and only single Fallen Angel. I will observe this further but it seems to be some problem. Sorcerer brings Horrors though (so far max 2 per 3 group city siege which is great for me)
alexej 25 Feb, 2016 @ 1:26pm 
@BBB yes I was afraid of this too, So far encountered max 3 warbreeds or firstborns from that warlord in single group and that seems bearable, though that is not changed by this mod. I think with this t4 spam limit armies are nice and diverse, becouse there are more t3 options for AI. Necromancer often sends 3 sphinx with 3 bone collectors or deathbringers. No creature excceeds number 3 in stack which is ok for me
Neverr  [author] 24 Feb, 2016 @ 4:28pm 
@omgwtfbears, with a good sequence of unit mods helps to combat their difficulty while taking away the boring t4 spam. It's not a difficulty reducer (although for the vanilla game it does have that side effect) more so than a straight up flavor enhancer. It allows the AI to prioritize a variety of lower tier units with mods instead of just one or two endgame units!
Kris Magi 24 Feb, 2016 @ 2:48pm 
Well done! Subscribed! Thank you
Omgwtfbears 24 Feb, 2016 @ 1:10pm 
Err, WHY? It's not like AI is challenging as is, why nerf it even further? Let him build whatever.
BBB 24 Feb, 2016 @ 4:16am 
@ alexej, how many t2 units? My only real concern with a mod like this is that the ai will then "mass" the next highest tier unit.
alexej 24 Feb, 2016 @ 3:27am 
Warlord dwarf is attacking me with proper and diverse forces of Firstborns, Phalanxes, Forge Priests, Monster Hunters and Mounted Archers with rare manticore. This was indeed much needed mod. Great work :)
Anoquest 23 Feb, 2016 @ 9:34pm 
Very much appreciated, the constant massing of shrines and manticores in the late game was fatiguing at best.
alexej 23 Feb, 2016 @ 8:58pm 
5 was biggest amount of Shadows met in battle while juggernauts were 3 max. Playing next game with rogue AI, we will see...
Neverr  [author] 23 Feb, 2016 @ 12:35pm 
@jambatti, I actually intended to slow down the build rate of shadowstalkers as well honestly, but I might have missed it. I'll take a peak at it and see if I had indeed altered it.
Elfie 23 Feb, 2016 @ 6:50am 
So, as i get from the comments, this mod does not stop Shadow F***er spam by AI rogues in endgame since its now tier3?

Don't have problems with smashing any leader/race tier4 troops, except of these *****
BBB 22 Feb, 2016 @ 1:06pm 
Well I had the settings to few cities, dwellings, sites with 200% defenders. I was also quite surprised, and I am hoping it was evolve or a dwelling and not a straight up recruited unit.
Neverr  [author] 22 Feb, 2016 @ 1:06pm 
Glad to hear it works. If anyone notices something I missed please let me know!
alexej 22 Feb, 2016 @ 11:39am 
Shadow Stalker is tier 3 though, now my GF fights 5 of them ;)
Turn 103 dreadnaught border city heavily defended has 3 juggernauts instead of 7 (classic :D) I like it!
alexej 22 Feb, 2016 @ 9:35am 
I do have 1220 hours in aow3 i will test it trough :D
@BBB Yes i think evolve or some sort of dwelling reward? Not sure. Never experienced something that frightening from AI :D
BBB 22 Feb, 2016 @ 8:10am 
@ alex, good to hear. I had this mod enabled, with some others, and the AI activated paragon on turn 30 odd, which I suppose *must* have been from evolving something?
Neverr  [author] 22 Feb, 2016 @ 7:56am 
@alexej that's great to hear. I was a little unsure if it would work at first since it seemed to be too easy of a fix and no one had tried it yet.
alexej 21 Feb, 2016 @ 12:47pm 
Not only works, games are far more interesting this way from first observations (90 turns into new game using mod)
BBB 20 Feb, 2016 @ 7:16am 
Does it work?
Neverr  [author] 19 Feb, 2016 @ 5:26pm 
Wooops. That's not a requirement at all, I must have misclicked it. Thanks for pointing it out fellows
Colboysigma 19 Feb, 2016 @ 2:24pm 
Why is deluxe edition a requirement?:steamfacepalm:
OmgitsKuei 18 Feb, 2016 @ 11:03pm 
Why set it to DLC only? The base game AI does this too!
alexej 18 Feb, 2016 @ 8:11pm 
Why you set Deluxe edition as requirement? :O
Daker 18 Feb, 2016 @ 8:08pm 
HOLY SHIT THIS MOD BLEW MY MIND!!!! GOOD WORK MAN!:cgrazz:
Olorin 15 Feb, 2016 @ 2:05am 
Hope it works, lets see ! Its good to see people spotted that too, it's an annoying issue of the end game.