XCOM 2
EU Aim Rolls
345 Comments
cruiser 24 Jul, 2022 @ 2:59pm 
I have A Better Advent 2, not sure if that matters. The OW shot with covering fire is triggered by an attack, not a movement ability, so not sure how that works with your mod, since you only have lines for movement abilities.
cruiser 24 Jul, 2022 @ 2:46pm 
Hi, I have OVERWATCH_BYPASS_COVER=true, yet my OW shots still suffer from cover reduction. It's very obvious on covering fire shots. Are there more +OVERWATCH_ABILITIES=??? lines that I need to add?
Amriod 12 Oct, 2018 @ 4:47pm 
Thank you P COOKIE, your instructions helped me find the right file and do the necessary steps so I can play it in LW.

Thank you so much -bg- for this mod, I was getting sick and tired of the screwed up modifiers in LW. I find it ridiculous how a disoriented enemy at max distance would easily crit one of my squadies behind full cover on two sides. This will finally make the game enjoyable and not just a rage experience (then again, XCOM's all about the rage :steammocking:)
TheClitCumandr 15 Aug, 2018 @ 6:11pm 
*copied from XiRiith's old post*

(the file to edit is under SteamApps\workshop\content\268500\624799134)
► replace +ENABLE_EU_AIM_ROLLS=true with +ENABLE_EU_AIM_ROLLS=false
► replace +SQUADSIGHT_PENALTY_FLOAT=-2.0 with +SQUADSIGHT_PENALTY_FLOAT=0.0
► replace +HEIGHT_MODIFIER=(ZDiff=3, OffenseBonus=20, DefenseBonus=0) with +HEIGHT_MODIFIER=(ZDiff=3, OffenseBonus=10, DefenseBonus=0)
► below the line ;Uncomment these lines for LW2 you have to remove each semi-colon at the beginning of each line to uncomment them

-bg-  [author] 12 May, 2018 @ 5:28pm 
no it does not
lexo1000 12 May, 2018 @ 5:20am 
It seems that it include "Clean Cinematic" mod functionnality. Can you confirm please ?
Ultima Code 23 Jan, 2018 @ 3:50am 
And now i set it to 100 and im still getting hit by aim assist every other turn. Am i doing something wrong?
Ultima Code 22 Jan, 2018 @ 4:06pm 
Im pretty positve this is a bug, but my default config file had +GAMBLER_VARIANCE=5 for the aliens, so essentially every other shot they made was a 101% shot.
DeBlue 20 Dec, 2017 @ 2:16pm 
I looked through the comments and solved it but it would be highly convenient to have it in the description rather than trying to trouobleshoot something that has already been solved.
DeBlue 20 Dec, 2017 @ 2:11pm 
Way too vauge of information expecting me to understand what "uncommenting" means and wht bottom lines? The very last section? Do what? Delete it? Sorry but I would personally like you to be more informative for others. Thanks
macelharen 4 Oct, 2017 @ 12:09am 
haha...months from now BigDuke is gonna spot this comment of his and cringe.
-bg-  [author] 2 Oct, 2017 @ 2:54pm 
the config file name is in the description
BigDuke 2 Oct, 2017 @ 2:05pm 
Hey -bg- ! I'm attempting to run both LW2 and your mod at the same time (stupid right!). I know a lot of people are having the same issues I'm having, but what im specifically asking is when I go into config to change the mod's mechanics to false, I can not find it (yes I have the mod subcribed). It simply does not show up as "ENABLE_EU_AIM_ROLLS" in the config folder. Is there anything else it can be titled as so I can fix this issue and run both mods? Thank you!
macelharen 19 Sep, 2017 @ 4:09pm 
obviously i found that out the hard way, thanks. btw, your warning about save games doesn't really apply anymore.
-bg-  [author] 19 Sep, 2017 @ 3:24pm 
it's because there was a config for height defense in vanilla, and it is needed to be in negative value in the first place
macelharen 19 Sep, 2017 @ 2:51pm 
btw, could you add a comment about how a negative value is needed if a user is tweaking the defensive height bonus, please? thx. i think more people than just me misread the wording of the actual code and assume a positive integer is needed....and simply don't factcheck like i do .

I'm curious. why did you make this value not stack with say "xcom siege" mod's style of tweak? was it intentional?

Datadagger 29 Aug, 2017 @ 5:44pm 
bless you BG
-bg-  [author] 29 Aug, 2017 @ 5:14pm 
a WOTC version will be released shortly, I just finished testing it.
WaterFowl 29 Aug, 2017 @ 4:49pm 
for those wondering - this causes the game to crash in WotC
Datadagger 29 Aug, 2017 @ 2:06pm 
Is there any confirmation if this works or doesn't in WOTC?
Stanleh 29 Aug, 2017 @ 10:08am 
Ok thank you
eGregious 29 Aug, 2017 @ 8:34am 
@Stanleh, it is likely due to the updates to the game made by the release of the expansion. It only released today, give -bg- some time and he'll update it.
Stanleh 29 Aug, 2017 @ 4:42am 
Hi I am really sorry I am new to all of this, but it was working fine a little while ago but now I load up your mod and LW2 and it says it has a issue, is there a work around or do you recommend I wait for either you or the LW2 modders to fix it ?
Thank you so much for your hard work, your mods (and others) have made xcom 2 so much fun.
-bg-  [author] 23 Aug, 2017 @ 6:40am 
Yes
WaterFowl 22 Aug, 2017 @ 2:59pm 
will you update this for WotC if it breaks?
Javidom 2 Aug, 2017 @ 12:39pm 
@-bg-
ahhhhh, thanks
hm.. that's sad, really wanted to use this mod :(
thanks for the fast answer
-bg-  [author] 2 Aug, 2017 @ 12:31pm 
you cannot do that. Because of LW2 change the roll system elsewhere. So both changes of this mod and LW2 will stack, resulting in very weird behaviour if you ignore the warning.
Javidom 2 Aug, 2017 @ 12:29pm 
so, as soon as i try to start the game with this mod, and LW2 enabled, i get the message i should update the config as told in the instructions (what god damn instructions, i don't see any)

afaik lw2 replaces the vanilla roll system, but in a different way than this mod does; i want the roll system of this mod, because yeah, that's the way it should be (at least for me)
what exactly do i have to do? in which config file do i have to do what?

sry for the complaining and all, but i am pretty frustrated by not being able to find anything helping me in solving this problem
-bg-  [author] 27 Jul, 2017 @ 10:02am 
yes dodge is divided by chance to hit. a 20% dodge means 20% of the shots that hit but didn't crit will be grazes, 80% of non crit hits are normal hits.

For your example, it will be 10% miss, 63% crit, 5.4% dodge and 21.6% normal hit.
If dodge comes first, it will be 10% miss, 18% dodge, 50.4% crit and 21.6% normal hit.

And if you enable hybrid rolls, then the priority will not matter, it will be 10% miss, 34.2% normal hit, 50.4% cirt and 5.4% dodge.
< blank > 27 Jul, 2017 @ 8:39am 
Oh, just one more thing: When you do NOT prioritize critical over dodge, how does your calculation differ?
< blank > 27 Jul, 2017 @ 8:31am 
Hello bg, thanks for the mod! I have one question:
When you calculate the % dodge AFTER crit roll (so, failed to crit), do you get the probability by multiplying the NOMINAL hit % by the dodge stat?

So, for example, if we have 90% hit chance with 70% chance to crit, and if we are attacking a Chryssalid with 20% dodge, stat what will be its final dodging probability?

The original formula would simply multiply 0.9 and 0.2 to get 0.18, or 18 absolute % of dodging (so, 18% dodge, 2% normal hit, 70% critical hit, 10% chance missing). I don't know how your know formula would differ.

Thanks!
mR.MaG0o 26 Jul, 2017 @ 10:38am 
@-bg-,
Have I already said how much I love you? Hahaha :steamhappy:
Thanks a lot, dude. For realz.
Your work on this community is legendary! :psi: :vahlen:
-bg-  [author] 26 Jul, 2017 @ 10:08am 
+OVERWATCH_ABILITIES=ReflexShot
+OVERWATCH_ABILITIES=GunslingerShot
+OVERWATCH_ABILITIES=SuppressionShot_LW
+OVERWATCH_ABILITIES=AreaSuppressionShot_LW
+MOVEMENT_ABILITY=StandardMovingMelee
+MOVEMENT_ABILITY=BigDamnPunch
+MOVEMENT_ABILITY=BayonetCharge
+MOVEMENT_ABILITY=SwordSlice_LW
mR.MaG0o 26 Jul, 2017 @ 6:04am 
@-bg-,
Thanks buddy. Too bad about that. :/
About adding LW2 skills to your overwatch_bypass_ cover code, do you know where could I find the list with the skill names (in code) implemented by LW2 mod so I could update yours to work with it?
-bg-  [author] 25 Jul, 2017 @ 9:32am 
i have this mod on for all my testings on vanilla game and the double shot appear never happened, but in LW2 it happened quite often, sometimes it even rolls up to 7 times from a single shot. I am pretty sure the other mods besides LW2 is not the problem.
mR.MaG0o 25 Jul, 2017 @ 7:45am 
@-bg-,
Look at this screenshot: https://ibb.co/j8Wes5

That's how it shows for every standard shot (or single event, I suppose) xcom or alien.
Double line and double % in each line. I don't remember this behavior b4 LW2.
Also I'm using only a couple of your mods to fix some mechanics, UI-enhancing ones like "Gotcha Again", "Additional Icons", and soldier aesthetic customizations.
Do you think that's happening because of the problem you described below?
Any way I can change some code to fix that or is this depper than simply ini editing?
Thanks a lot, man.
-bg-  [author] 24 Jul, 2017 @ 7:01pm 
1 of the possibility is the ownertohitonmisscalc, where the target is a subsystem of another unit and the first roll missed so it rerolled on the owner object. Which is not supposed to happen for normal units unless there's some bad code handling in LW2 systems.
-bg-  [author] 24 Jul, 2017 @ 6:48pm 
it only happens with LW2 and particularly with light em' up

I have not look into it long enough but appearantly the ability actually make 2 rolls as indicated in the logs, the -10% is because of losing locked on bonus for the second roll.
mR.MaG0o 24 Jul, 2017 @ 5:45pm 
@-bg-, thanks for the input, man.
Since you already here, could you clarify for me why the perfect information shows two % rolls (e.g. 24% (34%)) when used with LW2?
As far as I've tested, no matter the code changes I make, it always shows two % rolls side by side with a difference of 10%. Kinda strange. Any clues on how can I change that display info?
-bg-  [author] 24 Jul, 2017 @ 4:24pm 
it would'nt, unless you add those skills into the ini in the same section.
mR.MaG0o 24 Jul, 2017 @ 1:59pm 
@-bg-, @Dragon32,
I mention "compatibility" with LW2 because in the author's code he names specifics overwatch_abilities and movement_abilities to bypass cover bonus.
So if LW2 implemented new skills (i'm guessing they did) or if they use another set of skills entirely, i presume that it would be compatible (as in not crashing) but it wouldn't work for LW2 new set of skills.
Dragon32 24 Jul, 2017 @ 1:50pm 
@BigBoss;
If it's not obvious then enabling "overwatch_bypass_cover" disables that, vanilla game, behaviour I just described.
mR.MaG0o 24 Jul, 2017 @ 1:48pm 
@Dragon32 Thx!
Dragon32 24 Jul, 2017 @ 11:39am 
@BigBoss:
IIRC, when the target of an overwatch shot has some kind of cover between it and the overwatching unit when the overwatch shot triggers then that cover is factored into the overwatching unit's to hit roll. Pretty sure you can enable that in LW 2.
mR.MaG0o 24 Jul, 2017 @ 9:43am 
@-bg- , how does "overwatch_bypass_cover" works in general and does it work with LW2?
Jorkie 2 Jul, 2017 @ 9:41am 
Thx
Dragon32 2 Jul, 2017 @ 5:11am 
@Jorkie:
As I said over on Title Menu Continue Button: they work fine together for me.
Jorkie 2 Jul, 2017 @ 3:13am 
Hello. The alternate mod launcher shows a conflict with "Title Menu Continue Button" mod. Is their a solution or is it even relevant ?
XiRiith 28 Jun, 2017 @ 9:13am 
@★Kawasaky & @bryanimator99 :
Search XComAimRoll.ini on your harddrive, then with an editor you need to :
► replace +ENABLE_EU_AIM_ROLLS=true with +ENABLE_EU_AIM_ROLLS=false
► replace +SQUADSIGHT_PENALTY_FLOAT=-2.0 with +SQUADSIGHT_PENALTY_FLOAT=0.0
► replace +HEIGHT_MODIFIER=(ZDiff=3, OffenseBonus=20, DefenseBonus=0) with +HEIGHT_MODIFIER=(ZDiff=3, OffenseBonus=10, DefenseBonus=0)
► below the line ;Uncomment these lines for LW2 you have to remove each semi-colon at the beginning of each line to uncomment them

(the file to edit is under SteamApps\workshop\content\268500\624799134)
MayhemMarikov 28 Jun, 2017 @ 8:38am 
I still have no idea how to config this mod properly for long war 2. Could someone help explain it to someone that knows practically nothing about modding (Me)?