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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=622825943&searchtext=scientist
Does the same things and works.
I have the same issue. Research times increase by a day at most when I divert a scientist to the AWC. Mag weapons went from 15 days to 16 days for me.
I've seen it multiple times, with different techs, and on different playthroughs.
1. Got 2 scientists in total, none of them assigned to AWC. Plated armor research time: 32 days
2. Assigned 1 of the scientists to AWC, checked plated armor research time: 33 days.
So there is a change but way smaller than it should be. After all, that second scientist speeds up research by 25% which is a significant boost.
Perhaps you could look into it? Because currently, this mod effectively gives you 2 free engineers, which makes it a bit of a cheat :)
@Ser Lancelot - It's actually pretty easy to do, open up Scientist_Staff_Slots.uc from my mod, copy everything except the top line and paste it into the bottom of X2StrategyElement_DefaultStaffSlots_SF.uc in the Scientist Staff Slots mod and then my mod is combined with his, you won't need to have my mod checked for it to work, it will probably need to be done again everytime his mod updates though. You'll also need to copy out the localized text from the localization file from my mod for whatever language you're using and paste it into the same file in his mod.
@franxu85 - Spanish localization added.
Hooboy...
Many thanks!
@Kalito - German localization added.