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A problem with its white surface which doesn't look good if the ground is not 100% flat.
category says LOW
But I’m not really sure what more to say. I’m not the first who changed one of his assets that caused such a problem and I won’t be the last. And in fact, these are my assets; when I have the feeling to change something, I will do that.
When there is way to update an asset so that every house isn’t gone, then please someone tell me. Of cause I will update it that way.
I told you why I changed the name. An asset keeps its id by updating it. Uploading a new asset with different id would cause the same problem (because I would delete the old assets).
i hope the space on the map where your houses were, will build in-time-with gaming, will test how long this job need, but ints not nice. so every assetmaker have the power to destroy cities from gamers.
The first two apartment buildings are one of my first buildings I created. I was just learning modeling and importing assets to the workshop, so they aren’t / weren’t perfect. To have consistent naming and workshop preview images (and RICO compatibly) I updated them a few weeks ago. Sorry for the troubles. It won’t happen again. But please, it’s not THAT bad…
625315549.J Luxury Apartments 01_Data and after your changes the object is now joaks_apartments_1_Data and so many many buildings are no longer in the city and the area is empty where they builded,
thank you thank you, grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
The reason is very simple. You don’t have to subscribe two assets for one building anymore; the game has to load only one asset… And because of its 4x3 footprint, it doesn’t have to be a park or unique building anymore.
If this was possible months ago, I would have made one version. But at this time the mod that allows you to add thumbnails etc. for growable assets didn’t exist at that time.
Note: I’m going to delete the RICO versions soon and make the growable ones RICO ready with thumbnail, tooltip etc. So you have “all in one”.
they don't pop up in RICO residential list. i've to add them manually and define settings like lvl and people which are basically at the bottom
Sorry, but I think there is nothing I can do. A RICO file changes the object to a ploppable one. It has only a few entries I can use (name, service, level, workplaces, homes, etc.). In fact nothing to set the level 5 land value or something like that.
Perhaps you should try to build these buildings only in areas where growable level 5 buildings have spawned. I’m not playing the game very often, but until now I do not have this problem.
1. thanks :)
3. I do not want to have too many versions of my buildings. (low, high, RICO). It would be a bit confusing.
2. Does anyone else have this problem? I am not sure what to do. :/ I am not sure what to do. I subscribed all my building too and everything is working.
1. great buildings!!!
2. the growable are flagged with "not loaded" in my game and wont show up, since a week or so.
3. why dont u make two different versions of the same building. in my eyes it fits in low and high destiny!
I just uploaded a similar building
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=630451944