XCOM 2
Deadeye To Headshot
18 Comments
Malidictus 8 Sep, 2017 @ 5:28am 
Thank you kindly. I'll go have a look at that :)
guby  [author] 8 Sep, 2017 @ 12:32am 
Hey Malidictus, just a heads up that a WotC version is now available!
Malidictus 31 Aug, 2017 @ 10:33am 
Gotcha. Thank you kindly, I really loved your version of the Headshot skill, and nice to see you're still active.

I've been meaning to investigate how you inject your skill, too. My approach is very not good...
guby  [author] 31 Aug, 2017 @ 10:25am 
Hey Malidictus, sorry for the wait! This one will get an update once I've gotten MCM and Bronzeman mode patched up.
Malidictus 31 Aug, 2017 @ 5:16am 
This mod causes a crash on startup with War of the Chosen. Headshot is far more interesting than Deadeye, though, so I'm really hoping for an update.
cmoses 15 Jun, 2017 @ 9:59pm 
I have noticed that deadeye do headshot the bonus weapon damage is also applied to a normal shot with a critical hit.
cmoses 15 Jun, 2017 @ 9:25pm 
also with the mod no squid sight penalties the crit bonus is 50%
guby  [author] 9 Jul, 2016 @ 1:44am 
Airatome: Deadeye might have been affected by some code changes in Alien Hunters and Shen's Last Gift that caused it to stop working. The new update should fix these issues.
Airatome 29 Feb, 2016 @ 6:47pm 
Maybe I didn't spend enough time paying attention to Deadeye during my first play through, considering I never used it. I'm probably just not noticing the change. The crit chance is certainly increasing when I toggle it. Thank you.
guby  [author] 28 Feb, 2016 @ 9:11pm 
Airatome: The damage bonus in the mod applies to critical hits only, so the in-game displays won't show increased damage. If the critical hit chance is going up, then most likely the mod is working.
Airatome 28 Feb, 2016 @ 9:06pm 
I have this subscribed with only 3 other mods; an HP counter, hack objectives don't cost AP, and it's just a scratch, which only grants infirmary time if damage goes below armor/HP bonus values. I loaded this, started a new fresh game, and for some reason my snipers Deadeye is STILL Deadeye, not headshot. Unless I'm not noticing the change? It doesn't seem to increase damage, only crit chance as per normal.
mediumvillain 17 Feb, 2016 @ 4:19pm 
Good. This skill just made absolutely no sense to me & should have just been the same. Even my snipers built as snipers use lightning hands, b/c early game the last thing you want is a big aim penalty. Always wondered why a skill w/ a steep aim penalty is called "Deadeye" anyway.
guby  [author] 16 Feb, 2016 @ 10:36am 
Yes, I'll upload this to NMM in the near future.
Ser Lancelot 16 Feb, 2016 @ 9:42am 
So, it's called the Nexus Mod Manager? And you download the Nexus versions of the Steam mods? I friended you, let's move this to PM.
vulchor 16 Feb, 2016 @ 9:27am 
Very. I use it for XCOM 2, The Witcher 3, Skyrim, Oblivion, Fallout 3/4 and New Vegas, and more. Plus if you have any issues the devs get back to you literally in a couple hours. It's updated very often, and supports tons of advanced features like profiles.
Ser Lancelot 16 Feb, 2016 @ 9:25am 
Nexus Mod Manager? how reliable is it? I'm starting to get sick of Steam "forgetting" my mod saves...
vulchor 16 Feb, 2016 @ 9:03am 
Would you mind uploading this to the Nexus please? nexusmods.com/xcom2

Steam Workshop is really clunky, but if you put this on the Nexus then people can use Nexus Mod Manager with it. I'm currently running 40 mods on my game, all of them are from the Nexus and make use of the Mod Manager.
Isms 16 Feb, 2016 @ 8:46am 
Were you able to make the animation for this skill always do the headshot animation? I've been looking for ways to get that, since it seems that sometimes the game shoots the bullet directly at an alien's head.