XCOM 2
Hacker Class Mod
13 Comments
The BlackVision 19 Jan, 2017 @ 11:32am 
The armour issue was after DLC - all class mods had to change one table to be able to equip armour. Advisable not to use this mod until it's updated.
Conqueror 5 Jul, 2016 @ 7:42pm 
Is the class supposed to not be able to use armor? None of my hackers can equip any armor.
Lovecraft 13 May, 2016 @ 12:26pm 
could you do me favor and just update the operative class? i got 2 people on my roster that i can't use now coz thei're no class now, and are highly leveled up. btw what was wrong with operative? i really like the name, albeit it is similar to rogue but who cares?
xf100t 12 May, 2016 @ 1:53pm 
Just a heads up, all custom classes are broken because of patch. Anyone using this should probably unsubscribe until if/when it gets fixed.
xf100t 4 Apr, 2016 @ 1:03pm 
I tried this mod because it was required for the halo character pack. I love this class, it finally makes overwatch a viable alternative to just taking a shot on your turn. This is definitely a problem on higher difficulties; overwatch is not terribly useful because you can't take a shot as well. I agree with previous commenters though; call it something else than hacker, especially since its real specialty is pistols, not hacking.
sraray 6 Mar, 2016 @ 12:35am 
I wouldn't call it Hacker anymore as the class name...great idea though. Would be great if I could use a Rifle and Pistol and still be able to hack without needing a Gremlin.
Reprogrammed Automaton 21 Feb, 2016 @ 11:31pm 
Actualy Dov, that is the very reason I got this mod, I wanted some one who could hack objectives but did NOT have a gremlin precluding the ability to hack at a range, which I realy dont find that fun.

If it cold just hack the other things, like robots and towers, I would be very happy.
Dov413 17 Feb, 2016 @ 7:43pm 
This is upsetting typically its not the biggest deal with new class mods but when you have a class like hacker and the very first abilty that they have they cannot use discourages people who would like to get this mod. Great idea but until you can have both a pistol secondary and a gremline its not going to work
Pestiferius 16 Feb, 2016 @ 6:15pm 
i really hope you didnt put much effort into creating pistolier. that same bonus can simply be aquired by using blademaster perk in the build...
well if you just renamed the skill nvm ^^
Earth Dragon 16 Feb, 2016 @ 5:38pm 
For balance reasons, it's often best to have innate/inherent abilities across from other innate/inherent abilities. This way people are forced to make tough, dedicated choices. Much in the same way the first Grenadier upgrade either makes your guy the tank or the tank killer.

Just something to think about when you are fine tuning your class
Arkan 16 Feb, 2016 @ 2:03pm 
You've heard our dreams! Nice to have his class on the game. And later on, boosting even more his hacking skills turns the gameplay and 'gathering information' (Intel) missions even more fun. :bandit:
Aroru  [author] 16 Feb, 2016 @ 11:28am 
They have high hack stat as you guessed and if I update this mod will see about that mayhem protocol like ability.
Reprogrammed Automaton 16 Feb, 2016 @ 10:57am 
The name seems pretty obvious, but I would like to confirm, do these guys have a high hack stat for objectives and things?

Also may I make a sugestion of a meyhem protocol like perk that does not use the gremlin considering that hacking robots was kind of what really sold the hacker feel of the specilist? Maybe make it permenent for the mission instead of just a couple turns to offset the lack of range?

Sorry for bothering you with this. >.<