XCOM 2
870 MCS Shotgun
110 Comments
OVA 19 Apr @ 8:03am 
anybody to port that gun to wotc ?
Hyuuto 12 Apr @ 7:45am 
I can buy the dlc for you if you want it
Yard1  [author] 3 Sep, 2017 @ 7:04am 
I am not working on my XCOM 2 mods anymore, nor do I have WoTC (I don't have money to buy it), so I cannot update the mod anyway. Your best bet is waiting for some compilation/other author to fix my mods.
Spiner909 1 Sep, 2017 @ 2:10pm 
WOTC update?
shavedllama 3 Mar, 2017 @ 8:49pm 
@Bulls-eye
I figured it out after trying to get it to work for a while. It's "870MCS_CV", not "S870MCS".
Ariskava 15 Feb, 2017 @ 10:47pm 
The INI setting to make the weapon have a stock by default seems to not work. Also when set to true the hair trigger model does not load. I have tried both leaving a space and omiting a space between the = and t in the INI. (i.e. =true and = true) Also attempted removing the space before the = (i.e. STOCK=t and STOCK= t) Tried on a stratigic save.
Bulssi 15 Feb, 2017 @ 5:40pm 
Bulssi 15 Feb, 2017 @ 5:31pm 
What is this gun default template? i cant get it work "automaticly" when my ROOKIE promoted to squaddie and he became ASSAULT.

+Loadouts=(LoadoutName="SquaddieLWS_Assault", Items[0]=(Item="Shotgun_CV"), Items[1]=(Item="Arcthrower_CV")). If i change it to like this +Loadouts=(LoadoutName="SquaddieLWS_Assault", Items[0]=(Item="S870MCS"), Items[1]=(Item="Arcthrower_CV")) it doesn't work. Squaddie takes assault rifle then.
75338 28 Oct, 2016 @ 12:03pm 
No T2 version of this?
Zer0 12 May, 2016 @ 3:15pm 
why after the DLC instead of the infinityyou get 1?
DrunKraken 29 Mar, 2016 @ 1:31am 
Herp derp RTFM in config file, it was for you cosmetic mode.
DrunKraken 29 Mar, 2016 @ 1:18am 
What was special about the 870MCS stock, that made you put that NoMissDamageUpgradePresent function in?
Yard1  [author] 20 Mar, 2016 @ 12:25pm 
You can change the stats in the ini at any point of the campaign.
IX -- The Hermit 20 Mar, 2016 @ 12:17pm 
Is there any way to make Shard Gun and Plasma Shotgun equivalents of this? I don't really like the way the default shotgun looks.
Bird Person 13 Mar, 2016 @ 5:32am 
Oh btw...something I would like to point out; whenever I clicked "Make Utility Items Available" button, this shotgun was stripped off from the solider tho. Only happens to this weapon and another pistol (M1911) mod. However this doesn't affects the 416, 416 IAR and 417 DMR mod :P
Bird Person 10 Mar, 2016 @ 4:11am 
Marvelous creation! Hats (Head) off to you :steamhappy:
Ayan_ 8 Mar, 2016 @ 9:41am 
how you made shotgun in xcom 2 SDK
answer please!
TheOtherBarry 2 Mar, 2016 @ 8:59pm 
@endersblade Magazine tube. Thats the name your're looking for.
Zamrikus 29 Feb, 2016 @ 11:26am 
You sadistic fuck, I love you.
Mad Rat 26 Feb, 2016 @ 6:36pm 
Im not sure how to fix it, but one bug is if you transition to rhe Shard gun, the mods wont transfer over like the base guns. Im not sure how to fix it.
Elmo 25 Feb, 2016 @ 4:57pm 
how about a KSG shotgun
Yard1  [author] 22 Feb, 2016 @ 10:05pm 
That's how it's supposed to be. I might change it later.
endersblade 22 Feb, 2016 @ 2:49pm 
I don't know if it's intended behavior or a bug, but there's an issue with two of the weapon mods. The Auto-loader, which should show the four shells on the side of the weapon, shows nothing. The Expanded Magazine, which should expand the...sorry, don't know the word, underside where shells are stored? Instead shows the 4 shotgun shells that should be on the Auto-loader.
An Iowa class battleship 20 Feb, 2016 @ 3:05am 
Arguably one of my favourite shotguns in battlefield, thanks for bringing this to XCOM! I would love to see the M16A4 in this game too. Instant fave and sub.
KingHayes49 20 Feb, 2016 @ 2:53am 
I'll check it out then. Thanks :)
Yard1  [author] 20 Feb, 2016 @ 2:08am 
It's not coding, it's changing the values in a file :) It's really easy.
KingHayes49 20 Feb, 2016 @ 2:01am 
I have no clue how to code so I'm not even comfortable with trying lol.
But for the other user that said the same thing I found a mod that tiers up the ballistic models after the research.
Here's the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=621229846
Yard1  [author] 20 Feb, 2016 @ 1:29am 
You can change their stats to match higher tiers in the config file.
KingHayes49 20 Feb, 2016 @ 1:23am 
I'd also love to use your models throughout the game if there's anyway you can make them tier up.
Kartoffel 19 Feb, 2016 @ 5:19pm 
This shotgun was an instant download for me. That being said, it looks like it has some smoothing issues. If you'd like me to take a look at it or offer advice for fixing the smoothing issues, feel free to let me know. :)
The Big Red 1 19 Feb, 2016 @ 2:50am 
pls do an M37 ithaca stakeout (the shotgun from Aliens) plz =)
Cmdr Brannick 18 Feb, 2016 @ 11:14am 
Hey, think you'd work on a tutorial or know where to find one? I'd love to add my own weapons.
Thyran 18 Feb, 2016 @ 10:05am 
Paul. Creating an .ini file which we can edit is already a very nice gesture that we can change the values of weapon damages and such on our own. Feel free to do whatever you like with your .ini file. I know I have been testing different settings and been fooling around. :)
jackoftrades222 17 Feb, 2016 @ 8:59pm 
I miss the sawed off from long war. That would be fun to have back.
The Great Garrus 17 Feb, 2016 @ 7:43pm 
i wish i knew how to code
paulgsavill 17 Feb, 2016 @ 6:04pm 
What do you think Yard? If we decide some fair stats for the weapons, could you code them in as default values? People could still alter them, but it means we get default stats each time you update the mods?

At the moment, the weapons are just an aesthetic choice, but I think we can make them more interesting with slightly different stats?
paulgsavill 17 Feb, 2016 @ 6:03pm 
This is brilliant work. It's so good to have someone doing these models. I think we need to get our heads together to decide some small stat modifications for the models. e.g. I believe Desert Eagle pistols should trade accuracy for more damage and crit.

I don't know what should be done with the other weapons. Maybe a small group of us can get together and thrash out balanced default stats for these weapons?
Aniqiewan 17 Feb, 2016 @ 4:01pm 
Love it :)

Can we see a Benelli M3 Super 90 as well?
Shaloom 17 Feb, 2016 @ 2:43pm 
any plans on making them tier up as the research is done? has i would love to use all your models through out the game?
Zanzibar Buck-Buck McFate 17 Feb, 2016 @ 1:14pm 
I'll stay tuned ...
Yard1  [author] 17 Feb, 2016 @ 1:13pm 
I will when I made all guns I wanted - right now it's easier for me to update them when they are separate :)
Zanzibar Buck-Buck McFate 17 Feb, 2016 @ 1:11pm 
This is great. Any plan to package all of your guns together into a single mod? If you do that, I promise to donate ;-)
Yard1  [author] 17 Feb, 2016 @ 12:33pm 
The version without Stock installed (by default) is pretty short :)
Cold Stoned Steven 17 Feb, 2016 @ 12:29pm 
you RULE, now give us a short barrel/compact/sawed off version... :steamhappy:
Yard1  [author] 17 Feb, 2016 @ 11:17am 
You can change the stats yourself in the provided config files to match your preferences. I sometimes provide suggested lines in that file.
Mrmarko123 17 Feb, 2016 @ 11:07am 
These mods are great, but could you change the stats to make they unique or different to the existing lineup - perhaps in a different mod pack with all of them, while cosmetic changes are great. Different stats would make them worth using in some situations over the base!
Jiroguitar 17 Feb, 2016 @ 8:27am 
great mods!! a sniper of bolt action like sv98? :D
BaconMonster 17 Feb, 2016 @ 7:18am 
Shotgun with two barrels would be really cool too!
SAVARI 17 Feb, 2016 @ 5:51am 
m98b rk95 or rk65 m4 mg42 mg34 kar98k mp40 stg44 g43 kp31 ppsh41
Thahat 17 Feb, 2016 @ 3:12am 
seconding iceycat2's request for a P90 (lets face it, the normal smg is already nearly a p90, remove the stupid looking square hand protector, add the fancy ergonomic handle, done XD)