XCOM 2
AWC_ExtraConditioning
17 Comments
Dęąth Viper 11 Jun, 2017 @ 3:38am 
need to make this compatible with a better awc..
Landar486 17 Dec, 2016 @ 3:26pm 
not sure if this is working with the long war perk pack, as there is an ability called extra conditioning in there too.
Lance 14 Apr, 2016 @ 8:45am 
@Ernerd Schwerznger
-allowconsole
console in baracksSetSoldierStat estat_armorChance 100 x x
( X X is name surname of the soldier )
Cornelian 31 Mar, 2016 @ 2:31pm 
I like it! My specialist Nymphea liked it more! Thank you for this! :-)
Bearclaw27 21 Mar, 2016 @ 12:23pm 
I think I am having the same issue as Lance. I have seen soldiers get hit, and there is no indication that the damage is mitigated by their EC armor. Assuming the information should show up just like any other armor (so a damage roll of 3 would say "2 damage, 1 armor"), it doesn't appear to be working correctly. I guess I'll try Lance's solution, although I'm not totally sure what that is.
Lance 16 Mar, 2016 @ 2:06pm 
Did you tried it on a soldier that already have a armor or a capacity that give armor ?
I tested it 4 times on 3 specialistes , and the amor did not worked
I was able to solve it , in the baraks with the console command to pass the armor chance at 100 %
Farkyrie  [author] 16 Mar, 2016 @ 1:17pm 
@Lance The mod works perfectly. The ArmorChance and Armormitigation are all set correctly. I have double checked and it is fine. It must be a problem on your side.
Lance 16 Mar, 2016 @ 11:33am 
hey plz for your mod AWC_ExtraConditioning for Xcom 2
you do not apply the " eStat_ArmorChance "
eStat_ArmorChance 0 means your + 1 armor will never pply
eStat_ArmorChance 100 means you + 1 armor will apply all time ( its the normal basics )
Lance 14 Mar, 2016 @ 10:54am 
have see that your amor is addding but not working is the soldier dont have one basicly
that means you forget " armorchance 100 "
means the % that the armor have to absorb the armormitigation 1
Kanan 9 Mar, 2016 @ 9:34am 
Dunno if you have seen this, but this reddit thread shows how to get rid of unecessary files in XCOM 2 mods that only make it harder to load:

https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/

If you have already, then just ignore my post :)
IceMaverick 2 Mar, 2016 @ 12:16pm 
Hey. I'm posting for broadcasting volume to mod authors I'm subbed to, in case this applies to you and you haven't yet fixed the Memory issues inherent to many mods due to a ModBuddy error: https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/

Please double check if this bug in ModBuddy may apply to your mod to help modded X2 games run better.
Tabris 1 Mar, 2016 @ 9:05am 
Is this compatable with the retro AWC mod?
Eirshy 18 Feb, 2016 @ 5:03pm 
@Invisigoth you could always use the mod that lets you load a save in spite of that. It also includes the option to reset the mod bindings.
Arkan 17 Feb, 2016 @ 12:07pm 
Dear Farkyrie. We would like to ask you, if possible, if you could create a new simple mod with the exact same name of an old mod you created, the first one, 'psigrenades' so it could finally fix our broken campaign saved games. This mod could be simply a variant of the psionic grenade you already made. Stronger or weaker, but the name is important so we can clean that bug and finally be able to reload our saved games files fixed. :scarecrow:
Gray Death 17 Feb, 2016 @ 10:11am 
yeah, I need the info about retroactive AWC compatiblity, too.
BOYCOTT S-T-E-A-M! 17 Feb, 2016 @ 8:06am 
This is a good concept. I also like the idea of perks instead of just skills being available via the AWC. Any idea if this is compatible with other AWC mods such as the Retroactive AWC one?
Xeraphale 17 Feb, 2016 @ 5:09am 
I like the idea that there are perks only attainable through random AWC drops which increase stats. Any plans for more? Also, whill this play nicely with the Choosable AWC Perks mod?