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For map mods the lack of crashes is not a good enough indicator for compatibility.
If you want to port a plot you need to do 2 things:
1- Steal an XcomLevelVolume from a working plot and put it on yours then build the level
2- Copy the PCP_arctype and xpack package file and include them in your mod
That will fix the game just using random pcps since the file path for the game and editor are apparently different.
I think parcels missing assets is the same problem of mismatching file paths, I could not get posters to work until I copied that package into my mod but copying entire asset packages is something that should be avoided. Plus some parcel types need new objective spawn possiblites as well.
He's run into problems though - https://www.reddit.com/r/xcom2mods/comments/6x7yr8/war_of_the_chosen_pcp_parcels_broken_ingame/
Great to see you, fantastic mod you made. I've played with it so long I honestly couldn't say which were your parcels/PCPs and which were Firaxis'. Impeccable work.
https://forums.nexusmods.com/index.php?/topic/5944818-how-does-one-update-mods-to-war-of-the-chosen/
I think the PCPs will still work but the Parcels won't. Haven't tried it yet myself though.
Also: first map pack I ever installed, 17th February last year.
https://steamhost.cn/steamcommunity_com/app/268500/discussions/2/1291817837623588163/
In short I'm crashing the .exe after loading some missions, yet I've been able to do most mission types, so maybe it's map related I really don't know.. It seems totally random, too! I really want to be able to play again.
When a map is generated the game grabs various map pieces to make it. This mod adds new map pieces to the pool the game grabs from.
FYI, there's this comment on Long War 2 compatability:
Compatible with LW2. All map mods should work, but there is no way to test 100% so conflicts may occur.
From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]
And the winner is:
http://gamersparadiseolafr.tumblr.com/post/154642276720/the-winner-of-the-modder-of-the-year-award-2016