Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I would like that only the two veterans of XCOM 1 get this armor.
Loadouts=(LoadoutName="RookieSoldier", Items[0]=(Item="KevlarArmor_DLC_Day0"), Items[1]=(Item="AssaultRifle_CV"), Items[2]=(Item="FragGrenade"), Items[3]=(Item="FragGrenade"))
Can I assume changing the argument for Items[0] to "KevlarArmor" is all that's needed to revert?
this was meant entirely as a cosmetic mod, for the resistance armor DLC -
( it does mention in the game, ' until now we've had to do with what Shen can throw together- but then gives you the old xcom style "kevlar" crazy armor & weapons )-
in spirit, I think you'd like my intermediate armor mod - if i can finsish it - xcom2 is.. resistant to change sin the default.
- as is, kevlar armor is factored into your ' hit points' ( which i find funny, because it's value against even some conventional weapons, much less, i assume, magnetic hyperkinetic weapons..)
NAyway, the rest of that i agree with overall, but should be it's own mod - as is, the game doesn't feel very 'guerilla' to me .
and id make the resistance armour set to be manufacturable or maybe you can pick it up random units in random supply drops.
The only change in the mod is the default rookie loodout - I haven't seen the clipping issue, however-
The character pool rookies may revert to whatever default is ( for rookies), but that shouldn't be true once the mod is removed ( this points at another problem )
worst case scenario, restore the base config file, this can be found at
C:\Games\Steam\SteamApps\common\XCOM 2\XComGame\Config
the file you want is DefaultXcomGameData.ini
you'll copy that to the config files used by the game:
C:\Users\ ( your user name )\Documents\My Games\XCOM2\XComGame\Config
erase the perhaps corrupted file XcomGameData.ini
- rename the file you just copied by taking out the word Default - this will restore the file to default settings ( unless you have other mods active - even then when a mod is disabled, it should no longer affect the actual ini file.
Good hunting.
i will double-check however!
It supports squaddie loadout, but that's not what you asked for.
i did try, I believe doing it correctly would require adding a template "corporalloadout" and then filling each class skill progression with the kevlar armor. If you're interested in making this happen, I'll be glad to share what I know - your very published first mod perhaps?
In the menatime people will just have to reward their soldiers individually! <O
- FearfulSludgeBoy, any time you switch to Resistance armor it can deault props - never was sure why - but no more so than in Vanilla. In both cases, randoms as well as pool characters revert to their deault when changing back to "Professional Xcom" armor.