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also, could you update the mod, so it doesnt use the "ExampleVoicePack" variable, and uses its own (ie "HomerVoicePack")
Surprisingly.. the one I gave it to wrecks house. All while he talks smack. xD
D'OH!
A link to the info https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=651748852
1. Go to XCOM 2 SDK/XCOMGame/Mods/YourMod and open YourMod.XCOMMod with Notepad, or any text editor.
2. Go down until you see tags=
3. Fill it out with the appropriate tags so that other people can find it. However, there are several things you need to know before filling out tags.
You need a space after tags=, or else it won’t work.
Use lowercase characters ONLY, no uppercase, or special symbols.
Use commas to separate tags.
Below is the list of tags that you can use for the workshop:
voice
soldier customization
soldier class
facility
voice
ui
item
weapon
map
alien
gameplay
This is what it should look like:
tags= voice, soldier customization, soldier class, facility, voice, ui, item, weapon, map, alien, gameplay
5. Save the text document, and publish your mod. You should see now that you have tags, so other people can find your mod.
Homer 4 President :)
HOMER!
HOMER!
+1