XCOM 2
Necromancer Class
847 Comments
Ekscom  [author] 27 Dec, 2021 @ 1:56pm 
@shogun00blade : They are already in the game. You need research for them to show up. I can't do spoilers here.
shogun00blade 27 Dec, 2021 @ 1:39pm 
can you add some higher tier staffs?
GingerAfroTTV 7 Mar, 2021 @ 9:53pm 
I got it to work, I was just being dumb lol sorry
Ekscom  [author] 3 Mar, 2021 @ 9:29am 
@Jay Spartan and @AL : Sorry, I was still learning when I made this and at that time .ini files were not working for me so I hard coded everything. And now I can't get back to modding xcom.
@EvilestClown : So is the class itself show, but not its skills? Strange. It sounds like a conflict with some other mod? Try this maybe? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625230005
@engineer gaming : AAAAAAH!!! You scared me!
AL 20 Aug, 2020 @ 5:35pm 
Hey great mod and I'm really enjoying it too. I was wondering if there is a way to mess with the charges for Bone Armor. Tried going through the configs, but nothing really about "charges". Maybe i'm missing it or perhaps there's other ways of changing it. Is it possible?
engineer gaming 10 Jun, 2020 @ 4:55am 
*teleports behind you*
Jay Spartan 27 Mar, 2020 @ 6:01pm 
I would like to lower the cooldown on raise zombie but i cannot find it in the files is this something i can do?
Ekscom  [author] 15 Mar, 2020 @ 12:52pm 
@dhkim9912 Hi, I guess you must be using Korean language. Go to the Transpations tab here in Steam and look for the Korean text somewhere in that thread. Then in the mod's files look for the Localization folder and the "kor" file. Then copy-paste the whole text in there. That should fix it but please let me know if this isn't clear, I can try to explain better. Hope it works.
Rio 15 Mar, 2020 @ 2:20am 
Hi. i really like your mod and using it. but Only necromancer description is just written in ????
So do you know what's wrong?
Ekscom  [author] 26 Feb, 2019 @ 4:27pm 
@E1010 Glad you like the mod. Are you playing the WOTC DLC? You should try the WOTC version. Link is at the top of the description.
But whichever version you are playing, I think you should unsubscribe from the mod, delete its folder from the workshop, then subscribe again. Things may be conflicting with something else. This should fix it, hopefully.
E1010 26 Feb, 2019 @ 4:25am 
Thank you so much for this mod, it´s awesome. I need help with one thing though. Is there a way to fix the zombie raised by the necromancer to not count as a dead soldier in the end of the mission? I know it´s suposed to work like it´s written above "BTernaryTau: making zombies not count as an x-com agent death" but I can´t figure it out and I´m having a difficult time finding the solution. I would really apreciate if someone could help me out. Thank you. (I´m playing LW2 with all DLC but WOTC)
Tauntingwolf 19 Jan, 2019 @ 1:00pm 
Ah dang i was asking because i'm using the warhammer armor mod so i was looking around for a scythe weapon that could fit with my lil nurgle lover. Btw good work on the mod i been using it for a while & loving it :D
Ekscom  [author] 19 Jan, 2019 @ 11:45am 
@Tauntingwolf : That would be a major mod, involving 3d modelling. Way out of my skill set.
Tauntingwolf 19 Jan, 2019 @ 9:43am 
By chance are you working on a scythe gun for this class? An example would be rubys from rwby
Ekscom  [author] 16 Jan, 2019 @ 6:33pm 
Inspiration is the least of what I need to get back to modding. Thanks for the feedback though.
Lanto 16 Jan, 2019 @ 5:56am 
Idea with a great potential yet shallow and boring execution.
You might want to check out Divinity 2 necromancy and summon related skills for some inspiration.
TheForgottenHorseman 25 Nov, 2018 @ 11:21pm 
I first I was wondering where I will find human corpses beside my own troops....then I relised how vague the word "human" is in this context.
IlluminatiEye 23 May, 2018 @ 7:31am 
This is so OP
Kaldin 17 May, 2018 @ 9:50am 
Meh, would have been really awesome if anyone would have volunteered to help. x:
Ekscom  [author] 17 May, 2018 @ 8:53am 
Hi Yamino, I have and nobody has taken it up. Animations! Yuck!
Kaldin 28 Apr, 2018 @ 8:42am 
Ekscom, wish I could help, but well...have you tried asking on the modders Discord that I keep reading about? x:
Ekscom  [author] 23 Apr, 2018 @ 6:27pm 
Hi all,
I need some major help. I started this mod as a PsiOps with sectoid's Raise Dead, with no plans for more, but kept expanding it one skill at a time. Ended up with what it is now.

I'm happy how it grew, but it's far from finished and I have no time for it. My life is madness, and I don't see me having any time whatsoever until next year at least. And by then something new will pop up...

In short, I'd like to ask someone if they would be willing to take over, or just help with the mod? With full credits, of course.
The biggest problem is that it has no animations. I have no idea how to make those. There's bugs here and there. Some optimization will be welcome too.

If anyone is interested in taking over, please let me know.
Iceberg 27 Feb, 2018 @ 9:40pm 
Alright, I understand now why it wasn't added then. It sounds similar to "over the shoulder" from the rising tide class pack. In the meantime, I moved dominate to shaman, teleport to center, and added fortress to sorcery.
Ekscom  [author] 21 Feb, 2018 @ 4:35pm 
Michael, No worries, no offence taken. Sorry though, I can't port that skill. It's based on DLC code. :(
I'll think of something else.
Iceberg 20 Feb, 2018 @ 8:32pm 
Sorry I sort of misdirected my frustration there. My only suggestion is porting over the final shaman skill. Thank you for the excellent mod.
Ekscom  [author] 20 Feb, 2018 @ 5:51pm 
@AniGa: Glad to hear it got solved. :)
@Juris Fabium: Hi. I don't know how to give resources with the console. But the staff's ID is "Necro_Staff_WPN", "Necro_Staff_L2_WPN", "Necro_Staff_L3_WPN". Hope this helps.
@Michael Stevens (Educator) : I've been thinking about the vanilla version, but i honestly don't know what else to do on this guy. The Shaman levels on this are up to level 6. (I need to update my picture...) What else is there to do? Seriously. No promise, but I accept suggestions. *Shrug*.
Iceberg 19 Feb, 2018 @ 6:26pm 
Will we be left to rot over here in vanilla / LW2?
Juris Fabium 7 Nov, 2017 @ 7:50pm 
what's the console command (additem/giveresource) to get the necromancer accolyte staff needed to build the necromancer apprentice staff?
Kaldin 31 Oct, 2017 @ 3:47pm 
@AniGa: Well, happens. It's really damn stupid to begin with that it doesn't follow that setting.
AniGa 31 Oct, 2017 @ 1:40pm 
Yeah, I really did simply assume that it SHOULD do this by itself, and suspected that a mod messed it up. Found it over the timespan of this comments conversation that it in fact doesn't do this by itself, and that a mod is needed. So I did google, I just googled in the wrong direction due to my false assumption.
Kaldin 31 Oct, 2017 @ 7:45am 
@AniGa: So, the problem was that you thought the game handled it like that...how about googling first next time? Without "Use my Class" XCom2 doesn't assign the class assigned in the CP, as stupid as that sounds.
AniGa 31 Oct, 2017 @ 4:30am 
I solved it by using a mod that forces the game to give Character Pool soldiers the class assigned to them IN the Character Pool :o
Now, every time I get her as a soldier, she comes out as a Necromancer no matter what.
Thanks though!
Ekscom  [author] 30 Oct, 2017 @ 5:04pm 
weird. try training another necro the normal way? that should equip the staff and amp correctly, and then you can swap stuff. that's the easiest thing to do. Sorry, i just can't account for other mods. Not about this kind of thing anyway.
AniGa 30 Oct, 2017 @ 3:56am 
My problem is really that I set her to be the Necromancer class in the Character Pool, but the game made her something else : /
That's why I have Commander's Choice enabled.
So I suppose what I would need would either be a way to make the game give Character Pool soldiers the class I set them to have, or a console command to equip her with a Psi Amp.
Does either exist / is either possible?
Ekscom  [author] 29 Oct, 2017 @ 10:30am 
@Adorable_Trap: Check the Translations discussion. The Korean translation is there. Copy-paste that in the file in Localizations/KOR in the mod folder. That fixes it.
@Element UK: I dont know, i'll check.
@AniGa: They get equipped with their gear when they become a squaddie. I can't account for Commander's choice doing weird stuff. Try training one from the training school.
AniGa 27 Oct, 2017 @ 2:12pm 
Also, I don't see any staffs at all in my primary weapons menu. Is that normal? Do I have to unlock those first?
AniGa 27 Oct, 2017 @ 2:09pm 
I need help. I used the Commander's Choice feature of the Second Wave mod to make a soldier into a Necromancer, but now she has no Psi Amp. How do I give her one? There is none in the secondary weapons menu.
Element UK 19 Oct, 2017 @ 1:00pm 
With this being part of the new update: "Units provided by the Volunteer Army & Double Agent Resistance Orders will no longer count as units lost during a campaign", I'm wondering if raised zombies will no longer detract from campaign scores as well..Would be good.
SoulFla 12 Oct, 2017 @ 4:28am 
i love this mode, but in my computer, all of words about this mod is just ???? like this. i use korean language, and do you know why this happen?
Irrumatio 11 Oct, 2017 @ 6:13pm 
My bad for not seeing your reply till now, but yeah, sure!
ScariMari 29 Sep, 2017 @ 8:58pm 
What are the requirements for the Adept staff?
Ekscom  [author] 17 Sep, 2017 @ 7:44pm 
War of the Chosen update complete! Check out the description again. There's a few differences
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1137913176
Spinx42 17 Sep, 2017 @ 5:19pm 
I cannot wait for this update to be posted. So far it is my favorite class and a ton of fun to stream with it. Zombies for the win
Oey 17 Sep, 2017 @ 1:06pm 
goddly, you are an epic modder. huge thank you for your quick responce and contuned support to this great mod
Ekscom  [author] 17 Sep, 2017 @ 12:58pm 
hey guys. so, firaxis changed how zombies work,so lots of my code is thrash now. mainly animations are busted. i fix the zombies, and it's ready for release. thought i'd give you an update and maybe drop this here. looks cool doesnt it :D
https://imgur.com/a/PEkGM
Oey 17 Sep, 2017 @ 9:56am 
this is by far my most fave class mod it's just so much fun. glad to see you plan on supporting it still
Azworai(@Twitch) 17 Sep, 2017 @ 7:01am 
Oh, good. I was just wondering whether or not the Necromancer would make a return. As powerful/gamebreaking some of the abilities were, I greatly enjoyed them!
SgtoPereira>>> 16 Sep, 2017 @ 1:13pm 
Hello. Right now, thanks for the work being done on updating your mod. The Class is fantastic! Many thanks, good luck with work and waiting here. ;O)
Ekscom  [author] 16 Sep, 2017 @ 11:48am 
Hi all,
The download for WotC and the new toolset finished at night, and i've been digging through the mod all morning. I still have some things to do, but it compiles and looks fine from a distance.
One change i made is give him ability to wear Reaper armor. So now you can have that robed, hooded, staff-wielding look.
The upload coming sometime today. I can't give an estimate!
Kaldin 16 Sep, 2017 @ 4:18am 
@Ekscom: Good luck with that, if/when you try it.