XCOM 2
Dynamic Stats Development
124 Comments
Tim_ 8 Oct, 2019 @ 6:47pm 
I just completed a WOTC campaign with 104 mods including this one. However, this one is not working with the mod list I am using. Perhaps it doesn't play nice with RPGO, one of the ABA mods, or one of the others I now use.
Reiyn 26 Apr, 2019 @ 9:38pm 
@PM_Zigg Price

Sorry for the extremely late reply, the mod I was talking about is;

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1337050242

You can run them side by side if you want and change what you need to in their configs
Zigg Price 15 Feb, 2019 @ 3:54pm 
@Aerres

Do you happen to know the title to that mod, or have a link? Sounds interesting. I could never quite get this to work, right, and would love to look into another one, if it's well rated and working :)
Vjorkal 18 Jan, 2019 @ 9:41pm 
Also, anything to be done for HP or Defense?
Vjorkal 18 Jan, 2019 @ 8:56pm 
I want this minus the get shot penalty. How do I do that?
Reiyn 17 Jan, 2019 @ 4:59pm 
@Landar486

Nope, there is another stat development mod that does work with skills but is for WOTC if you have that.
Landar486 17 Jan, 2019 @ 4:29pm 
any way to get this to work with skills?
LEON 22 Aug, 2018 @ 9:34am 
This mod do not work with LW2 :(
Whisper 4 Sep, 2017 @ 7:51am 
Would also love a "2.0" mod with more flexibility that works for all soldiers out of the box.
Goggles 3 Sep, 2017 @ 5:37pm 
Can someone either make their own mod or add on to this mod so it will work with all soldier stats including hp and such?
Lilianne_Blaze 1 Sep, 2017 @ 5:42pm 
Try adding the following lines in ini file (5 is probably not necessary, I haven't tested it with Sparks yet)
UnitTemplatesAllowedToChangeStats[0]="Soldier"
UnitTemplatesAllowedToChangeStats[1]="SparkSoldier"
UnitTemplatesAllowedToChangeStats[2]="ReaperSoldier"
UnitTemplatesAllowedToChangeStats[3]="TemplarSoldier"
UnitTemplatesAllowedToChangeStats[4]="SkirmisherSoldier"
UnitTemplatesAllowedToChangeStats[5]="Spark"

After a couple missions both normal soldiers and Elena increased Aim (~3 points on missions with Lost)

No crashes so far, I'm running WotC with DSD and no other mods
cb6dba 1 Sep, 2017 @ 1:22am 
Crashed for me, 1st mision, first kill, crash message.
Disabled the mod, reloaded, first kill, no crash.
Lilianne_Blaze 21 Aug, 2017 @ 11:48pm 
Do you expect it to "just work" with War of the Chosen (if it works with custom classes, chances are it will)? If not, I hope you will update soon?
UnempLloyd Banks 18 Aug, 2017 @ 12:53pm 
I'm a little bit confused. The mod is not compatible with Red Fog from Second Wave Reborn, but is it compatible with Red Fog from regular LW2?
Reiyn 25 Jul, 2017 @ 3:46pm 
@Joe Marotta
@Erkkijuusto

Hey guys yes this mod works with LW2 and custom classes, just a note on the offense stat it will only increase from normal shots not from skills and as far as i've seen it doesnt work from concealment.

The mod is customisable so if you think the stat increases are too fast or gaining too high that can be adjusted, as well as there is an option to get diminishing returns based on the soldiers rank.
Joe Marotta 25 Jul, 2017 @ 12:39pm 
Great concept. Would also like to know if this works with LW2. What about custom classes? I share the concern of others about having a stat become too inflated. Any thoughts on capping or creating diminishing returns?
Erkkijuusto 27 Jan, 2017 @ 3:11pm 
Does this work with LW2?
Lovecraft 18 Jan, 2017 @ 3:20pm 
Fired up a LW toolbox campaign. All I can say is, confirmed. Works as intended. I have all DLC and the LW perks and toolbox active. It's been great having this mod, thx so much for creating it.
DewFuel 4 Dec, 2016 @ 8:52am 
afaict, mod works fine with all modded classes and DLCs
[SA CM] anon 24 Jul, 2016 @ 1:16am 
Awesome idea. How is the status of the mod? Still working with the latest DLC and patches?
Steven 22 Jul, 2016 @ 12:55pm 
the frist X-com game had dnyica scaling where doing actions incressed your stats skills where based though on stats so how far you could run was based on your strength and that could go up by how much you carried constantly. wonderin ghow this play out in a game that dosnt use stats but leveling up that incress stats.
Five Freddy Nights at FNAF Bear 21 Jul, 2016 @ 3:00pm 
Does it have some kind of ceiling? Or am I going to end up with 20+ mobility rangers?
Reiyn 16 Jul, 2016 @ 7:04pm 
Is there anyway of adding in stat gain during concealment?
Reiyn 14 Jul, 2016 @ 6:20am 
Never mind think I've worked it out, seems as though you don't gain any aim stat if you use a skill so basically on standard shots receive an increase, well at least that's what happens to me anyways. I am running close to 100 mods so it's understandable if something is changing its behaviour.
Reiyn 14 Jul, 2016 @ 3:35am 
Just wondering if this mod works on custom classes? I've been playing around with it and noticed increases with rookies but once they are assigned a class they stop gaining extra points on skills
Daddy Kon 12 Jul, 2016 @ 9:55am 
@DewFuel Edit the mods config. Change these lines to this: (bUseBetterMovementFormula=false) and (Move_St_S_ChangeValues[0]=0.00f)
Daddy Kon 12 Jul, 2016 @ 9:38am 
This mod doesn't affect Sparks. If I add the line: UnitTemplatesAllowedToChangeStats[1]="Spark"
Will that work?
DewFuel 10 Jul, 2016 @ 8:53am 
does anyone know how to disable movement level-ups? i end up with like 15+ movement guys at the end of a campaign and it's super overpowered lol
Golgotha 2 Jul, 2016 @ 2:44am 
Seems to have a conflict of some kind with "additional mission types" spawned in resistance troops. The extra troops are unable to act in any way.
Zigg Price 19 Jun, 2016 @ 3:19pm 
Has anyone tried this with the Long War Toolbox Red Fog? Does it work any better than the SWR Red Fog, or does it still make things weird?
happy 19 Jun, 2016 @ 6:36am 
Thank you very much. Your mod makes mine possible, be sure i will not forget.
Rivva  [author] 19 Jun, 2016 @ 5:45am 
@happy - Sure, as long as credit is given, you can do what you want with it.
happy 19 Jun, 2016 @ 5:36am 
I am currently making a mod of my own, do i have your permission to include(and tweak a bit) your mod in it?
you will get credits of course.

if you are worried about what i'm doing, you can send me a friend invit so i can give you details about my work.

cheers :)
happy 18 Jun, 2016 @ 5:43am 
a dream come true
Zigg Price 30 May, 2016 @ 7:11am 
It is compatible, Kimchi.
Kolonel Kimchi 25 May, 2016 @ 3:29pm 
@Rivva is it possible to make this compatible with Additional Mission Types?
[=VF=]-Ray Jefferson 13 May, 2016 @ 6:31pm 
this mod work with new dlc and new patch?
Daddyfatflab 15 Apr, 2016 @ 1:17am 
id be willing to disable red fog if I knew if shooting an enemy would apply the same affect to them as it does me? Basically.. red for in this mod would love the compatibility issue heh
Jellyfish89 2 Apr, 2016 @ 8:35am 
Good to know! love this mod! :steamhappy:
Zigg Price 2 Apr, 2016 @ 7:19am 
The author of Second Wave Reborn has been looking into it. I encourage you to reach out and speak with him, as these two mods are very similar, and I think you will find a lot of people trying them both out. From what I understand, he has already made some progress in making th play nice.
Rivva  [author] 2 Apr, 2016 @ 3:48am 
@Jellyfish89 - Not exactly abandoned. I just don't have much time recently due to personal matters. I'll try to update some time in April though.

@i_finally_created_one_of_these_ @Anomaly Of Awesome - I think there may be no chance for me to fix this problem. As for now I can only recommend disabling the Red Fog functionality in the config as stated by the author. I look deeper into it but can't promise anything.
Jellyfish89 30 Mar, 2016 @ 5:26pm 
So can we all assume that this mod is abandoned? hasn't been updated since feburary. :steamsad:
i_finally_created_one_of_these_ 30 Mar, 2016 @ 12:13pm 
This mod does not play nicely with Second Wave Reborn's red fog at all. Since red fog applies penalties to sodiers during missions and this mod adds them & makes them permanent it seems like this mod saves the stat penalties from red fog. Don't try these two together or all your soldiers will be useless. I like the idea of this mod though. Could you please update the description with this informaton so people know they have to chose between these mods?
Zigg Price 21 Mar, 2016 @ 5:23pm 
I have this mod and red fog. When I got shot, my mobility went from 15 to 20. Got shot again, went to 24. Not sure if it is this mod or red fog, but I think one of them is not working properly. Have already notified red fog author. On another note, is this mod still being supported?
Coterminus 17 Mar, 2016 @ 9:34am 
Do the stat bonuses persist from mission to mission? IE: If I travel x tiles in mission 1 and y tiles in mission 2 can they add up to enough for a bonus point of mobility?
kbecker797785 13 Mar, 2016 @ 7:51am 
Values under the following section:

;###############################
; Enemy Stuff
;###############################
Ghojo 12 Mar, 2016 @ 12:44am 
What do I have to change in the config so I don't get the permanent penalties when wounded?
mlipski0 10 Mar, 2016 @ 12:32pm 
Please add compatibility fix with the latest patch 10.03.2016 - especially with raise of the speed.
Alissah 5 Mar, 2016 @ 9:50am 
Can you add a stat reduction to critically wounded soldiers?

I modded the game to make soldiers less likely to die, but more likely to get hurt. Would be cool if critically wounded would give a huge penalty :P.
Zigg Price 4 Mar, 2016 @ 5:25pm 
As another poster mentioned, I think this ends a bit odd if you combo it with Hidden Potential or Red Fog. Any idea how it plays with those mods? This, Hidden Potential, and Red Fog are my holy trinity for soldier development and a bit of realism in combat, and I would be super sad to give any of them up