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From the descriptions, this mod already does the same thing. Just looking for some clarification because I already have this mod installed.
the vanilla ini files should have something for hunters instinct damage, I didn't think it made sense to re-implement a vanilla INI option with a new INI option. I forget which file it is in though.
nah, I still think this is more balanced than the solution firaxis implemented.
15% crit chance is SUBSTANTIALLY less powerful than +3 damage.
I think the +2 damage implementation in my class rebalance is still the most balanced.
Works now. You sir are awsome!
my bad, you were right. I didn't actually fix it last update.
I tested on my rebalance mod, it worked there, so I assumed the fix would work when I'd copy it here.
turns out I forgot to set the damage amount, so it defaulted to +0 on flank.
it's fixed now
well, i fixed that issue in an update and verified it's working on my end. are you sure you're using an up to date version?
It looks like I have the same problem as vandreadfan5003 - no bonus for swords nor for shotgun. I'm not 100% sure it's caused by this mod, but I'm not using any other mod messing with hunter's instinct as far as I know. I bought hunter's instinct and my ranger still does minimal default damage even when flanking enemies - no +3 bonus.
looks like firaxis broke the cantakecover() function? latest update uses a different way to check for cover now.
I tagged the mod
I just realized sectoids take +3 from melee... Doh! Sorry for the confusion.
I've kept this on in all my playtesting and that's never happened to me
Remember you have to be flanking when you throw the flashbang.
Hunters instinct affected flashbangs in vanilla xcom
Saved my ass, but this mod is the only thing that I think could have done it. Not a complaint, but just letting you know. :)
I've been working on a Dark Ranger mod myself, and doing a playthrough with it at the moment. It feels quite balanced.
* shotgun is now 1 dmg weaker than the pistol.
* Sword = 1 dmg higher than sniper rifle. higher crits.
* -1 HP every 2 ranks. -3 HP once Colonel.
* going to add higher Dodge.
* player gets both implacable and bladestorm, to make up for hunter's instinct (hence my interest in this mod)
So it becomes a much riskier class, but with more reward too. Risk/reward blance. IMO.
It's the only class i'm fiddling with, because I just feel like they didn't get ranger right.
Actually, if you take all the sword perks out of Ranger, that itself makes a nice Assault Class.
Sort of makes sense to have 2 classes, like an Assault Ranger, and Dark Ranger.
Sorry about that. I haven't been able to figure out how modbuddy uploads descriptions, and it keeps deleting my more detailed mod description.
It is a permanent +3 to swords for all enemies who are not immune to flanks.
Sectopods, Archons, Gatekeepers, MECs cannot be flanked, therefore swords will never receive the +3 against them. Against anything else that can be flanked, you will receive +3 (regardless of whether or not they are standing in the open)
I'm not entirely sure, plus i'mcurious also doing some modding of my own.
From what you've said below, it sounds like it "always" is applied on any attack, except if the unit is standing in the open.
From one of your other comments, it also made it seem like you aren't sure if it applies to flanking or not, so I assume it's just permenant.
So isn't this really just saying that it's a permenant +3, for all enemies who aren't standing in the open?
Any info you could provide would be helpful.
I'm also interested in trying to re-balance the Ranger.
Thanks for the mod.
Go ahead :), but isn't this what collections are for?
Yes it makes hunters instinct always apply to sword attacks. I'm not sure how to query if the end position of an attack is flanking or not. If I knew I'd try to implement it otherwise.
However, it will not give you the flanking bonus on enemies that cannot take cover. An hunter's instinct wouldn't work on an archon with a shotgun, it won't work with this mod and swords.
My question is, does it make Hunter's Instinct apply to almost every sword attack? Cuz it's fairly rare you melee someone behind cover, normally it's around a corner or when you're both standing on the same side of a piece of cover, and in both those cases Hunter's Instinct would apply to a shotgun.