Distance

Distance

Assimilation
16 Comments
Nerpson 22 May, 2016 @ 4:31pm 
Looks like a Refract map! Well done! :D
Luis 14 May, 2016 @ 4:52am 
Its normal when you go near the "creatures"
|SPQR| Toruk 14 May, 2016 @ 1:18am 
How did you add the glitch effects?
Luis 29 Mar, 2016 @ 10:55am 
Also noticed that, the devs should really fix the uploading to updating issue, so its easier to fix that
Deadlock  [author] 5 Mar, 2016 @ 1:02pm 
@Clickbait Cancer I'll go ahead and fix that next time I'm at my desktop. Thanks for pointing that out!
[object Object] 3 Mar, 2016 @ 9:00am 
Hey, I just found the "backward checkpoint". It's right after we get out of the sphere, when we have to go down the red road for the finish line. The very first check point when we get out is backward (basicaly the one at the cross)
Deadlock  [author] 27 Feb, 2016 @ 12:26pm 
@thenukeluis No problem :) and let me know when you're done, I'd be happy to play it!
Luis 27 Feb, 2016 @ 12:24pm 
@Deadlock thanks :steamhappy:, making a level based on infected areas.
Deadlock  [author] 27 Feb, 2016 @ 12:11pm 
@thenukeluis I copied the virus from the map "ground zero". It was a specific virus though as there are multiple ones from the map, each programmed differently.
Deadlock  [author] 27 Feb, 2016 @ 12:10pm 
@MCrekna7 If it affects gameplay significantly, I'll test each one to find it otherwise hope it didn't affect your experience!
@DigitalDW Thank you :)
@Commander Crate Not sure if that's a suggestion or sarcasm? hahaha
Luis 27 Feb, 2016 @ 11:10am 
How did you add virus spirits (the things that suck you in)?
Aventine 24 Feb, 2016 @ 3:36pm 
Add more lights! #more lag....
[object Object] 21 Feb, 2016 @ 1:36am 
Exellent map, I love it :D
MCrekna1 20 Feb, 2016 @ 9:11pm 
one of the checkpoints was backwards, not sure which
Deadlock  [author] 20 Feb, 2016 @ 12:44pm 
@MAMOHT Added Directional Light.
ДомПериДон 20 Feb, 2016 @ 10:49am 
Too dark