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All's fair OP.
Add the following line to the end of all your weapon templates.
defaultproperties
{
bShouldCreateDifficultyVariants = true
}
Ironically you have it in your Advanced Assault Rifle mod, so just propogate it to the rest of your mods.
That would be ModShaderCache file bloating.
Pozdrawiam
To Mod Author, is it fine to put attachments on this rifle? Because if I upgrade to a mag sniper will the attachments transfer like vanilla or no?
Saw some people asking about editing stats and making em mirror mag/plasma, so I thought I would attempt to help out.
Thanks a lot for these mods! Awesome job!
IE default mag sniper stats are
SniperRifle_Magnetic_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
SniperRifle_Magnetic_Aim = 0
SniperRifle_Magnetic_CritChance = 10
SniperRifle_Magnetic_iClipSize = 3
SniperRifle_Magnetic_iSoundRange = 27
SniperRifle_Magnetic_iEnvironmentDamage = 10
SniperRifle_Magnetic_iPoints = 0
We need to find the MOD wep's ini file and edit it to match. BUT we need to locate the ini file in Program Files: Steam\SteamApps\workshop\content\*\*\Config\ XComCV_L115.ini
(* will be #s)
Mine was in: Steam\SteamApps\workshop\content\268500\628912930\Config
-Not sure if the #s are the same for everyone
-I searched the SteamApps\Workshop\content folder for L115.ini and it came up
-I think all Yard1's wep files to edit are named: XComCV_<weapon name>.ini