Space Engineers

Space Engineers

APS Quasar II (Sample World)
14 Comments
MikeFox88  [author] 10 Jan, 2019 @ 10:12am 
Happy to hear that, Marco! Thx!
Marco Schepper 10 Jan, 2019 @ 8:18am 
Yessss, 2019 and still working and still one of the best stations. Not many people are able to do this.
MikeFox88  [author] 6 Mar, 2016 @ 6:00am 
I believe u r talking about the AMC Banshee... Yes, its designed to build the modules for the CV-60 CargoHawk. You just need to select the blueprint of the desired module, set it to -13 foward and +10 vertical at the projector and then, press 1 to activate de welders. After the process is finished, press 9 to activate the crane sequence. It will place the module at the small pad so you can lift it with that small lifting ship I've placed at the Multipurpose Hangar Alpha and bring it to wherever you want to merge with the CargoHawk.
tortman 6 Mar, 2016 @ 1:19am 
i figured it out it was the module welder on the deck.
MikeFox88  [author] 5 Mar, 2016 @ 4:48pm 
What exactely u mean, mate?
tortman 5 Mar, 2016 @ 4:39pm 
whats the crane welding crane thing on the platform do
MikeFox88  [author] 27 Feb, 2016 @ 1:15pm 
Ok guys, I've managed to work on something that can help with the cyberhounds. You can check it out here
MikeFox88  [author] 27 Feb, 2016 @ 4:51am 
Sounds a great idea too, Phade. Ty for the advice.
Phade 26 Feb, 2016 @ 3:31am 
If you dont want to build a wall around this base Blackhawk, I suggest some turrets around the permiter. the turrets will handle cyberdogs easily, and it wont make you have to put up an ugly wall.
MikeFox88  [author] 25 Feb, 2016 @ 12:11pm 
That sounds great, ty for the advice.
Lestra Daivik 25 Feb, 2016 @ 6:09am 
ok thanks ill check them out. one thing i do think would be helpfull though would maybe be some form of wall around the base to help with those peskycyberhounds for anyone playing on it in survival
MikeFox88  [author] 25 Feb, 2016 @ 3:36am 
Sure mate, I'm just worried about the performance if I add too much large things attached to the station. The game is already going crazy with all those 25k blocks together. Thats why I've built separated platforms, like the Chronos and the Olympus platforms, so you can just past them next to the station, like a modular system.

I also tryed to build the entire station in a modular system, but a bug that was resetting all block groups when using the merge block made me abort that idea.
Lestra Daivik 24 Feb, 2016 @ 7:23pm 
i think the platform u have for ur other ship would work nice
Lestra Daivik 24 Feb, 2016 @ 7:22pm 
i think you should add more large landng spots for larger ships