Age of Wonders III

Age of Wonders III

M.Ul.E's AI Booster 1.3
39 Comments
Frozen Esper 28 Jan, 2023 @ 3:12am 
Pussy cats event is also crashing the game for me.
Dimis  [author] 27 Dec, 2022 @ 12:59pm 
Never happened to me...Perhaps a conflict with another mod?
doctor giggletouch 7 Dec, 2022 @ 1:36pm 
pussy cats event crashes tf outta my game how do i remove it
WarNob123 21 Apr, 2022 @ 6:07pm 
Revenge of the pussycats cosmic event make my game crash as well, do everthing else is great.
Dimis  [author] 19 Mar, 2020 @ 11:13pm 
Final version uploaded! Thank you all for the support and a great WELL DONE to the MULE team for their effort! Amazons ROCK!:-)
Dimis  [author] 21 Aug, 2019 @ 1:33pm 
Hi all. No it is not dead. It is entirely my fault that I have not uploaded the almost finished version. I was hoping tp have the very final one, but...oh well. The most recent will do I guess:-)
Pudding 20 Jul, 2019 @ 12:07pm 
67 days not online :steamsad:
But nontheless it is a great mod even unfinished.
It was always kind of sad that on every map co-op is needed for the events. Currently playing one with my brother but we cant play that much because we need to have time at the same time.
Anyway i want to give special thanks to the team for the effort and hours they spent in this mod for the community and its joy!
sirwolffe 27 Apr, 2019 @ 5:55am 
please finish this mod. ty
Naitsab 20 Apr, 2019 @ 1:08am 
nice mod, i hope it's stil alive. the xml file makes it look like it's almost finished (entries for all the amazons) but that may be misleading. if it's dead then can you by any chance release the ressources?
EntityofDesire 5 Mar, 2019 @ 1:01pm 
Is this mod dead?
Dimis  [author] 7 Nov, 2018 @ 1:15pm 
It shouldn't, we have tried it many times. In any case I am going to upload version 0.97 in few days.
Brk 25 Oct, 2018 @ 4:08am 
Revenge of the pussycats cosmic event make my game crash
Corvus monedula 10 Mar, 2018 @ 9:07am 
@Uber-n00bie:
Lol, no, it's not about triggers. It's about the total non-immerson by that manga styles. And that all new events seem to be related to sexual things. That's just silly.
Dimis  [author] 15 Feb, 2018 @ 11:20am 
@russwatson
From what I was told:
2) new items cannolt be sold for gold like regular vanilla game items; can this be corrected?
That was on purpose

3) really enjoying all the new game events - many of them are very creative, some are annoying - just like in real life!
More evnts in 0.95 vand maybe even more when version 1.0 is finally released:-)

4) did you create the art used for new game events and units or did you use an outside source?
Most of the art used was from non-copyrighted material available in the internet. Some however was created by the team MULE.
Dimis  [author] 15 Feb, 2018 @ 11:14am 
I actually have the version 0.95 and I know that MULE is working on that. There were some problems with the Amazons' race. 0.95 is considerably imporved when compared to 0.9 but I have not the final green light to upload, sorry...
Uber-n00bie 14 Feb, 2018 @ 1:23pm 
Great mod from what I've seen so far. The greater challenge is certainly felt when playing single player and the added variety is well done from what I've seen. Hope the work on it continues at some point!

@Corvus monedula - What exactly in this mod is "sexualized manga shit"? If there are some nude units I haven't yet seen or something like that, I'd be curious to hear about that. Because the only thing I'm seeing is some cleavage in the mod's thumbnail (which I sincerely hope isn't all it takes to make you triggered... that'd be silly).
Corvus monedula 30 Oct, 2017 @ 12:37pm 
I really like this mod. But what I find really annoying is that sexualized manga shit. Why?! That really doesn't work with the overall style of Age of Wonders. Always kills my mood.
Dunadd 11 Apr, 2017 @ 10:24am 
p.s Looks good and thanks for making it
Dunadd 11 Apr, 2017 @ 10:24am 
Is this mod compatible with the Empire Building mod?
Tanksy 16 Dec, 2016 @ 5:01pm 
@Redleg1001 Reboot steam
Redleg1001 22 Nov, 2016 @ 10:08am 
I have been playing and enjoying your mod for some time now, but today it will not load saying I am missing DLC 2 and 3. Don't understand what has happened here. Got any suggestions to fix this?
flannelcat 31 Jul, 2016 @ 11:30am 
well now I do feel dumb(er than usual). Thanx & a tip of the hat to WolfWhiteFire for pointing out what was probly obvious to all but yours truly.
WolfWhiteFire 24 Jul, 2016 @ 4:51pm 
Well I haven't used this mod, I think I will try it once the new race is added, but russwatson, I am not sure if you know this but with number 1, you can use any of your hero's abilities in battle, if it isn't showing up you have to go to the information screen for that hero and then all the abilities will be there you just have to left click on them. Not the most convenient, but it still works.
flannelcat 18 Jul, 2016 @ 7:33am 
Good morning. Have been using this mod for a couple weeks and really enjoying it. Comments and suggestions:

1) items you have added sometimes have so many features or abilities that using (some of) them can overload a heroes' ability list in combat which can cause some other of the most needed abilities to be unavailable. Don't know how to fix this, as it is a problem even in the vanilla game, other than to limit the number of abilities associated with a given item.

2) new items cannolt be sold for gold like regular vanilla game items; can this be corrected?

3) really enjoying all the new game events - many of them are very creative, some are annoying - just like in real life!

4) did you create the art used for new game events and units or did you use an outside source?

Great work to all involved.
< blank > 25 Jun, 2016 @ 2:01am 
HI.. I found that this mod just incompatible with deluxe specializations.. It worked with it but removes secondary class specialization buildings.. can you fix it?
Dimis  [author] 22 Apr, 2016 @ 11:51am 
Dear Einherjar, Can you please send any detailed comments you may have at max.magician@gmx.ch? He is the developer and I am sure he will appreciate any feedback. I am just the beta tester and uploader, so I also learn the new mechanics now:-)

Thanks!
Einherjar 15 Apr, 2016 @ 8:46am 
Downloaded it (to "spice up the game").
Unfortunately cannot see an AI boost... AI still acts defensively - it even doesn't conquer the neighbouring neutral settlement within 15 rounds.
Some of the additional units, items and abilities are quite unbalanced, mainly overpowered.
Consider this mod still a beta, will see what V1.0 brings...
Nevertheless, THX to any modders!
Dimis  [author] 10 Apr, 2016 @ 10:21am 
HI Kell, ok I will upload the game, I suppose Max won't have any problems... I think the reason I was not asked originally to upload it, is because there was a scripting bug due to the game patching and Max was not in the mood to fix it.
Dimis  [author] 10 Apr, 2016 @ 10:17am 
I think the units drowning thing is either a bug or intentional. See here: http://aow.triumph.net/forums/topic/still-a-bug-with-units-drowning/
Kell 4 Apr, 2016 @ 9:45am 
Rise of the Dragons - Certain reason why it is only in the forum?
Must be one of the older maps auf MULE but, maybe still a great addition here!?!
Matrix-Dimis, you're the uploader... Upload it!!
Redleg1001 24 Mar, 2016 @ 10:21am 
I have been playing your mod for several days now and generally enjoy it very much. I have noticed a possible bug in version 0.8. Was playing a druid with the wild hunt in effect. A stack of units was crosing the water at the end of the turn. An opponent disjuncted the wild hunt and all non-naturally floating or flying units, including a hero disappeared, presumed drowned as in the old games. I don't know if this was intentional, or if they should have appeared in boats as I had the seafaring researched. I would also suggest that you take the true neutral characteristic off the Druid Warden. It came as a surprize when I first made them (was evil) and the AI cannot handle that type of allignment as most AI players wind up good or evil after several turns of play. I really enjoy the large number of animals you added, spices up the druid quite a bit.
Dimis  [author] 21 Mar, 2016 @ 1:08am 
I just uploaded the newest version. I believe that the request by Videogamer40000 was explicitly addressed:-)
Dimis  [author] 29 Feb, 2016 @ 12:56am 
By the way I have uploaded most of MULEs scenarios, just visit my workshop page.
Dimis  [author] 29 Feb, 2016 @ 12:56am 
Thank you for all your comments. Unfortunately I only do the updates, I am not the map maker, so i cannot really reply:steamsad:. Please contact the map maker directly at max.magician@gmx.ch or visit his page at triumph aow3 forum: http://aow.triumph.net/forums/users/max-magician/ where you can also find the scenarios for direct download.
NinNinNin 27 Feb, 2016 @ 8:40am 
would you mind going in to more depth describing what changes are made?
Apheirox 26 Feb, 2016 @ 3:16am 
This mod sounds interesting but I'd be more inclined to download it if it was a bit more clear what exactly it does. For instance, *how* does it 'give a slight advantage to AI at emperor'? how does it 'spice up the game'? It's unclear whether this is mainly an AI mod or a general balance mod - the former would certainly be welcome.
Tanstaafl 23 Feb, 2016 @ 8:20pm 
Nice mod, helps keep the game interesting. However, the "normal" cleanse the land spell seems to be gone, which makes it very hard to deal with some landscapes. Only the secret version (that makes you slightly more good) seems to be available, and its sheer luck whether or not you ever get that.
hafensaengerx 23 Feb, 2016 @ 11:08am 
Hello,

thanks for this mod! Great work!

So I ve got a question: Started a game with high elves and now they can build chicken farm. Is this a feature or is this a bug? In my opinion elves who are throwing chickens are a bit strange, aren't they?

Which scenarios are good to play with this mod?

greetings
buzzshiza 22 Feb, 2016 @ 9:45am 
This is certainly a large project!! Units, spells,, buildings, and items are always welcome and much appreciated in the mod rotation, though I am concerned about conflicts since you have altered existing stats.

I only mention this because your mod might prove to be an either/or situation for those (like me) that have other favorites they are loathe to not use, whcih is a shame; you've obviously put an enormous amount of effort and great ideas into this.

I am definitely not suggesting it is you or anyone else's responsiblity to make one mod compatible with all others, just that mods that add rather than adjust have a better chance of getting along with what the community has created thus far.

Certainly going to try this out though, and thanks for sharing your creation!