Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was excited to try it out. Is this something you're working on?
just because i can has teh cresh-a-leds
(chryssalids)
Where did you find the list of alien abilities?
https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/
If you have already, then just ignore my post :)
if possible, later on, we could study the possibility of creating a class called:
a) "Defiler" (psi force focused)
b) "Alien Slaughter" (ninja very focused in high damage with swords against aliens but not so much against the hybried human Advent Forces)
c) "Herald" (a class not focused in one path, this class embraces perks and skills from all classes)
d) "DarkRunner" (class highly focused in huge moviment points and mobility)
e) "Skullnight" (class focused in sniper / shadow operative skills / long range damage)
But for some reason, i really dont know why, if my Lichkings should produce Chryssalid cocoons the "infected" units dissappear after death and that will result in a blocked tile and no chryssalids for me. I've seen that the Chryssalid-poison applies like the enemies would have attacked by a Chryssalid.Ok for some reason,and again i dont know why it doesn apply on civilans which i have killed with my lichking. Yes i know I'm a bad person .