XCOM 2
WC Lichking Class Mod
112 Comments
DanTheMan7878 18 hours ago 
any chance we could get a war of the chosen version of this one?
WOLFPackHound 3 Aug, 2023 @ 1:14am 
Hey, Pestiferius! I know it's been a while, but this mod doesn't seem to work properly with the WOTC version of the Community Promotion Screen Mod. I was looking forward to (finally) see the Mod in action as I had just trained a Rookie into a Lich Queen, but none of the Skills in either Tree show up.
lechkingofdead 16 Jan, 2020 @ 7:32pm 
nother cheat mod but this one i live the idea of and somehow i feel is balinced to use them as the only unit on a starter mission on commander just to fuck around :P
RoxeusRose 1 Dec, 2019 @ 2:32pm 
alguien sabe si tiene una actualisacion para WOTC?
Some Dumbass 19 Jul, 2018 @ 6:40pm 
You should make like, a shapeshifter class, were you get to at the class be able to turn into the aliens. That'll be cool.
saximaphone 11 May, 2018 @ 10:20pm 
I THINK there is a WotC version already but not sure.
Birdzerker 27 Apr, 2018 @ 11:49pm 
Hey, this mod doesn't work with the WOTC promotion screen.
I was excited to try it out. Is this something you're working on?
Spaczer 8 Mar, 2018 @ 2:06am 
Doesn't work with Wotc Promotion screen :(
carticat 30 Jul, 2017 @ 6:28pm 
Dude awesome the chryssalids make this my favourite class
Hexatorium 4 Jun, 2017 @ 10:11am 
Long War Compatible?
Abaddon the Unholy 19 Mar, 2017 @ 6:09am 
i tried adding more abilities to the lich king at squaddie rank but its only loading one of them...is there a cap to the number of abilities a squaddie can have or am i just doing it wrong (if so please tell me how to fix it).
saximaphone 27 Aug, 2016 @ 12:24am 
Oh just be aware that chrysalids and zombies cannot extract and you will not be able to end a mission if they are left alone.
Popo Bigles 26 Aug, 2016 @ 3:07pm 
I LOVE THIS MOD
just because i can has teh cresh-a-leds
(chryssalids)
saximaphone 19 Jul, 2016 @ 10:27pm 
I'm starting to make my own class mods.
Where did you find the list of alien abilities?
ShadowWolf 8 Apr, 2016 @ 5:45pm 
Had to delete the acid walk as it was more of a hindrance. Works epic now though. Only issue i've found is, when your zombies bite the bullet, it counts as a soldiers death and affects the post mission score.
darek_page 4 Apr, 2016 @ 4:14am 
i have a zombie wondering around the map trying to find a way to kill itself so i can get back to the avenger... a little help please?
Pestiferius  [author] 18 Mar, 2016 @ 8:19am 
Since creating a own model is was outta my league i spend several hours trying to modify existing models to work with xcom but cant.get it working. Maybe someone more skilled needed for that job sorry
Skull Reaper 17 Mar, 2016 @ 7:49pm 
some one make armor mode for this plz!
Kanan 9 Mar, 2016 @ 11:42am 
Dunno if you have seen this, but this reddit thread shows how to get rid of unecessary files in XCOM 2 mods that only make it harder to load:

https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/

If you have already, then just ignore my post :)
Daniele Marie 4 Mar, 2016 @ 3:58am 
@Pestiferius, Have you tried downloading a mod that has custom skills, and looking at how they did it?
Gel214th 4 Mar, 2016 @ 1:37am 
Check the necromancer class mod. That developer ran into the same issue raising zombies and found a way around it.
Pestiferius  [author] 3 Mar, 2016 @ 8:31pm 
im still not able to create own skills sorry. i badly need a guide or some help with that.
Gel214th 3 Mar, 2016 @ 12:33pm 
I think you need a way to kill chrysallids. Some missions you do not have an evacuation timer and you must move your whole squad out.
Graun 3 Mar, 2016 @ 3:26am 
Could you remove the acid trail please ? It erodes roof tiles
Pestiferius  [author] 2 Mar, 2016 @ 8:21am 
Indirectly yes. You will evac as usual ans after everything is done but chyassalids remain on map the Game will go on. Just press return button till you Are at Zero turns ans mission will be succesfully completed. If you use true concealment mod (timers stopped while squat is concealed) in combination with a reconcealment mod you really screw yourself though cause the timer wont go to zero turns
Gel214th 2 Mar, 2016 @ 3:37am 
What happens to the Chrysallid summons in Evac missions? Do they prevent evacuation?
Pestiferius  [author] 29 Feb, 2016 @ 10:20am 
Anyone tried yet ? is the chyssalid slash/cocoon spawning working that way ?
Pestiferius  [author] 29 Feb, 2016 @ 8:01am 
http://www.nexusmods.com/xcom2/mods/424/? for install as "local" mod. please give me feedback if it works (for me the mod works except i run it as steam mod then it doesnt so i guess DLing it to your HD and running it as "local" mod should work ?!)
Pestiferius  [author] 29 Feb, 2016 @ 1:24am 
Ok there seems to be a problem when running the mod as a steam mod. if i run it from my HD it works as local mod. I ll upload it to nexusmods so you guys can test a working version too ;>
Pestiferius  [author] 28 Feb, 2016 @ 12:59pm 
AND the chyssalid slash is bugged again... if have no frickin clue why (as you can see on screenshots it worked...) anyone any idea what can cause that/ how to fix it ?
Pestiferius  [author] 28 Feb, 2016 @ 10:43am 
UPDATE(02/28/2016): Both Trees reworked again tested chyssalid slash and its working correctly now (see screesnhots ^^ )
Pestiferius  [author] 27 Feb, 2016 @ 7:19pm 
anyone knows a guide how to create own skills or is willing to teach me a lil via chat or skype/teamspeak ? (english/german prefered, portuguese might work too... if noone else willing to teach accepting french ;> )
Pestiferius  [author] 26 Feb, 2016 @ 4:58pm 
i ll copy those to my idealist but i was brainstorming more really well known characters to have a base on to create the class (superheros/villains from comics, mainchars from videogames etc) If you exactly know what stuff a class should be able to do its muuuch easier to get it rdy to be played. brainstorming abilitys can take ages
Arkan 26 Feb, 2016 @ 4:48pm 
Ask permission to send new suggestions:
if possible, later on, we could study the possibility of creating a class called:
a) "Defiler" (psi force focused)
b) "Alien Slaughter" (ninja very focused in high damage with swords against aliens but not so much against the hybried human Advent Forces)
c) "Herald" (a class not focused in one path, this class embraces perks and skills from all classes)
d) "DarkRunner" (class highly focused in huge moviment points and mobility)
e) "Skullnight" (class focused in sniper / shadow operative skills / long range damage) :dipaddle:
Pestiferius  [author] 26 Feb, 2016 @ 4:09pm 
i actually plan to start a series of Hero Classes themed on famous characters from other games so you got a whole repertoir on chars to solo/duo run campaigns but only char i could imagine yet thats at least partially caught with skills currently existing is the lichking (who was kinda low on my idea table but well )
Pestiferius  [author] 26 Feb, 2016 @ 4:06pm 
im currently trying to create own skills but since there s no real guide to that its frustrating (not to mention my comp sucks balls and starting a build, debugging and loading into map takes ages (like 1min / 2-3min /5min...) having like 10min simply doing nottin between the tests sucks =(
Arkan 26 Feb, 2016 @ 3:50pm 
Hey! Let's create even more new crazy & cooler classes into x-com 2 later on! :ccknight:
Kelmnon 26 Feb, 2016 @ 12:08am 
so if the sword is equipped the CHRYSSALID SLASH can bug out and if the phy amp is equipped the bladestorm proc every time
Kelmnon 25 Feb, 2016 @ 10:08pm 
sigh ya my game just crashed when i tryed to use the "CHRYSSALID SLASH" every so often when u go to use it there is an error box next to your targets.... if u see that error box dont use the attack lol
Pestiferius  [author] 25 Feb, 2016 @ 11:41am 
yeah only xD if it would let me downlaod with full speed i could do like 25-30mb/sec but atm its more like <1mb/sec...
timbo327 25 Feb, 2016 @ 11:33am 
Have googled it its "just" 45GB download ;D.
Pestiferius  [author] 25 Feb, 2016 @ 11:23am 
yeah on the one hand its a good thing on the other mod buddy is totally like 80GB to download xD
timbo327 25 Feb, 2016 @ 10:59am 
Ok. Havent seen this right now, because i didnt look for it, maybe i should take a look. Thanks for that quick answers. If i get any idea whats causing that bug I'll tell you(but i dont think that i get one because in modding im just good enough to install mods made by other people).
Pestiferius  [author] 25 Feb, 2016 @ 10:57am 
the mod buddy tool got a sepperate application of x-com within (basicly the same game but with some more option like debugg cam etc)
timbo327 25 Feb, 2016 @ 10:56am 
Wait What is mod buddy xcom??????
Pestiferius  [author] 25 Feb, 2016 @ 10:10am 
i cant stand this damn slow comp anymore (takes like 4-5min loading a map in the mod buddy) installing the tool on my work laptop now hope steam servers arent slow today
Pestiferius  [author] 25 Feb, 2016 @ 9:40am 
im currently looking into that chyssalid poison bug. thing is: if i use it on mod buddy x-com version its working. if i run normal x-com it doesnt...i have no clue why this is this way ?!
timbo327 25 Feb, 2016 @ 9:34am 
A very nice and funny mod, i can say at this point.
But for some reason, i really dont know why, if my Lichkings should produce Chryssalid cocoons the "infected" units dissappear after death and that will result in a blocked tile and no chryssalids for me. I've seen that the Chryssalid-poison applies like the enemies would have attacked by a Chryssalid.Ok for some reason,and again i dont know why it doesn apply on civilans which i have killed with my lichking. Yes i know I'm a bad person .
Pestiferius  [author] 23 Feb, 2016 @ 3:41pm 
Glad you like it. was going to make further improvements to it today but my wife had other plans ,> well lets see what i can do tomorrow
Arkan 23 Feb, 2016 @ 2:56pm 
Hey! Thanks so much for this Mod! :bandit: