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回報翻譯問題
WOTC Select Soldier Icons Redux ... I hope this was okay ...
... man is this a longshot as there has been no comment since FEB 2016!
I would like to (and I am going to) make a new version of this mod for WOTC, incorporating some of the suggestions below and some of the new features in use within the WOTC Community Highlander (like dynamic class icons).
I really like this mod's simplicity as an alternative to Quick Soldier Info.
I am happy to report that for all my testing (and using AML) this mod does indeed still work perfectly fine in WOTC. I just want to add and tweak some things.
If you have any issues with this please try to contact me through steam or discord.
Obviously all credit for the idea and original implementation will be given.
There is a limit set in the config file for "MaxIcons", this is indeed set to 12 by default
No way! That's awesome. Thanks man.
Just a thing I saw this week : it seems this mod can't display more than 12 soldier icons.
I downloaded a mod to have a 10 soldier squad, and when you had a dominated enemy, a resistance soldier at start, and a random enemy at start, the last one has no icon.
Not a big thing, though :)
ActiveMods=SoldierSelectIcons
Note that this will reset if you go edit your mods in the launcher again.
This trick doesn't work with all vanilla mods so be careful
It's always worked for me, until the game launcher got updated, and you had to select mods differently.
Fucking shame they somehow made this game work worse than before....
One thing that would really enhance this mod for me and, I suggest, others who use the two mods together would be if this mod were able to pick up when the selection order is changed by the other mod and then rearrange its icons in the corresponding order. If that's not possible or no one is interested in doing it, I understand, of course; but I'd appreciate the enhancement.
Any chance you could change the icon background colors based on how many action points a unit has left? I'd love to be able to determine actions left at-a-glance.
Again, thanks for an awesome mod.
Right now you are hooking them all to the Firaxis HTML defaults (NORMAL + GOOD + DISABLED.. etc).
I'd prefer a set of "Dark Grey Shades & One Pure Black" which would better match with my qUIck_RCP custom Class/Icons.
February is a long way in the past .. anyhow, i might just get lucky with this formal request. ;)
I think there is an other mod that add a picture of the soldier and more informations but your mod is fine for me now.
Is there a way to make the order of the soldiers changable ? It would be amazing !
So: not only did you get there first, you did a better version than I would have. Kudos!
Secondly: there's currently a small project going on that wants to add in-game mod options which I think your mod could benefit from, even though there are only a few options. Having the options in-game and changing them on the fly would be pretty cool for this I think!
Well UI designers at Firaxis wants to display minimal information because it looks cooler or something, but for me it is simply counterintuitive. Other example of this is the shot accuracy breakdown where you have to manually click the button to show how accuracy and crit is calculated when taking a shot. It's just annoying. Fortunately there is a mod that fixes this problem.
Come on man, every good tactics game ever has had an unit bar.
I think the devs were just more focused on the core gameplay mechanics and getting the initial UI design down. These are really quality of life type of UI changes that are very subjective and hard to make work for everyone. It's funny, they put all that work into balancing the game the way they think we want, and we all download mods that mess up that formula in one way or another.