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[0444.18] Critical: appError called: Assertion failed: appErrorf [File:G:\BuildAgent\work\ce3b64a62966ccd1\branches\ShippingOzzy\XCOM2\Development\Src\Core\Src\UnObj.cpp] [Line: 2456]
Failed to find function GetAbilityTree in X2SoldierClassTemplate Transient.X2SoldierClassTemplate_9
Perhaps setting the max training level to sergeant would keep new recruits useful while not becoming new all stars right out of the gate. With that in mind, you can bump up the cost (both supplies and rank) quite a bit so that you would only be able to buy them mid to late game when it would be needed. I think that would be a good balance.
AWC Reroll Tweak
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=643113427
?
Two mods(awc rerolll, Advanced Training Regimen) are good mods.
i want play at the same time thses mods
I played 2 campaigns with this mod and I feel it's a bit to powerful. I would change the requirement to +1 level. So when you unlock a colonel, you should be able to train captains, but no majors. Same for he previous levels. To balance this I would reduce the cost of the upgrade.
The specialist can level up very fast, whereas you heavy will be slower due to the way that assist kill works. There will be always a 2 level difference between the heavy and specialists late game. Seems a bit off that you can simply train heavy / rangers in 10 days that will be above your veteran grenadiers.
I am not sure how difficult is to implement, but it would be nice if you could put other levels as well, not only rookies. So if a soldier falls behind in levels, you can use him instead of a rookie. A corporal in late game is useless, might as well train him to captain level.
That file doesn't exist on my computer for some reason O_o
Please double check if this bug in ModBuddy may apply to your mod to help modded X2 games run better.
In short, you get a new rank upgrade every 50 kills for example.