Tabletop Simulator

Tabletop Simulator

Minesweeper [Scripted]
25 Comments
Omar 11 Jun, 2024 @ 7:52am 
Still broken.
Beth da Alameda Yayá 16 Feb, 2024 @ 6:09pm 
not working :(
polocatfan 4 Jun, 2022 @ 8:40pm 
does not work
Checometer 25 Apr, 2022 @ 6:39pm 
Is borked sad :(
Lampenpam 24 Jan, 2022 @ 11:39am 
The models are broken. Fix pls? :/
mathgrant 11 Dec, 2020 @ 5:53pm 
I love this game! It's so addicting, because I never lose! Clicking on a mine doesn't do anything at all, never mind kill me, rendering winning easy!
Noobstrikker 11 Apr, 2020 @ 1:53pm 
can we get a hentai version of this?
He-Man_GER 5 Apr, 2020 @ 6:45am 
When I start your mod, the following error message comes up:
'Failed to load https://www.dropbox.com/s/...'

I think your mod is loading grafics from dropbox? At the moment it won't work.
Boo Seta 1 Dec, 2019 @ 9:39pm 
It seems it's not working anymore. Something must be downloaded from a dropbox url, which seems to be down...
Arcturus Asriv 31 Mar, 2019 @ 8:31pm 
Bombs weren't clickable.
So I could tell where the bombs are by hovering over them.
Zemble 13 Jul, 2018 @ 10:06pm 
I like the idea but all of the bombs are not clickable.
MuffinRenegade 12 Apr, 2017 @ 6:48pm 
https://puu.sh/viw2H/ae88294cf2.jpg

Died cause there was 3 mines around a 1. Not supposed to be a thing. GG.
Gikerl  [author] 24 Mar, 2016 @ 2:49am 
Hi Almega ,

thanks for the suggestions. I adjusted the text a bit, so hopefully it's easier to understand now.
I also added a timer.
Almega 23 Mar, 2016 @ 9:55pm 
Very cool! You should add a timer and make if clear that you have to grab the corner of the tile to flip it.
Gikerl  [author] 2 Mar, 2016 @ 1:22am 
Hey Kaito,

thanks for the feedback.
1) I would love to check for a 'right-click' on a button but i haven't found a way yet.
2) The result is printed in the Game-Chat. It should tell everyone if you won or lost. If the devs implement a feature to interact with the text tool i would write it on the table :-) I can spawn a token that shows you the result if that is better than the text output in chat.
3) The text was upside down or something right that. I fixed that, thank you for tell me :-P
4) The chosen options are now highlighted.
5) I changed the text on the buttons to your suggestion.

Thanks again for the suggestions. They are always welcome.
Kaito 1 Mar, 2016 @ 7:42am 
4) If it's possible, it would be awesome to have the layout and difficulty buttons stay highlighted when clicked on or something. This way you can see which layout and difficulty you chose even later in the game.

5) Ideally diffiulty should be ordered this way: 1 = easy and 10 = hard.
I think it just makes more sense that a higher number means higher difficulty, but that is just my thought :D

Anyway these are only suggestions :) keep up the good work

(Sorry I had to separate the text in 2 comments because it was too long XD)
Kaito 1 Mar, 2016 @ 7:41am 
Really cool! awesome work but here are some suggestions.
1) It's kind of not easy to flip the tiles because you have to actually hover over the tile itself and not the "button", which occupies more than half of the tiles size.

2)I don't know if it's actually possible in Tabletop Simulator but a text box or something that better shows when you have won or lost would be great. I was playing and suddenly some bomb texts appeared on some tiles. I guess I lost but I was convinced I clicked on the right tile so I didn't immediately understand if I had won or lost.

3) The bomb text is written in a weird way XD
ReadycentGamingTTV 29 Feb, 2016 @ 3:13pm 
np XD
Gikerl  [author] 28 Feb, 2016 @ 11:26pm 
Thanks :-P
ReadycentGamingTTV 28 Feb, 2016 @ 8:07pm 
"You loose if you ever click on a bomb!"
lose*
Gikerl  [author] 24 Feb, 2016 @ 2:05pm 
I can put in 3 Buttons that would be no problem. Like it's now it save's the settings from game to game so you don't have to choose the size or difficulty again.
Yeah perfomance is a little problem. Probably have to spawn the tokens in batches and not all at once.
Raven 24 Feb, 2016 @ 9:05am 
also, i suppose this can wait until it's final and all done, etc. but maybe it could be optimized somehow - because I play all the other mods fine with my vid settings at Ultra, and to play this one smoothly, i had to turn it down to medium. :[
Raven 24 Feb, 2016 @ 8:44am 
should have 3 buttons at the top instead of the main one for all functions - "start", "clear", and "reset". function of "Start" is obvious. "Clear" would be used to clear the board to either choose a new difficulty or size, "Reset" would be used to simply reset the game and begin a new one with the previous settings - so for example if I had a 5x5, Difficulty 10 game and lost, I would hit Reset, and the game would load another grid at the same settings - 5x5 Difficulty 10. This way, I wouldn't have to press "start > x5 > y5 > Difficulty 10 > start" just to play again with the same settings.
Gikerl  [author] 24 Feb, 2016 @ 1:18am 
The newest update allows you to flag mines.
Raven 23 Feb, 2016 @ 8:46pm 
need a way to mark mines with flags.