Arma 3
CSAT-R (Russian Escalation) NON VANILLA
18 Comments
Payne Smith 8 May, 2017 @ 6:39pm 
Does this replace current CSAT? If not can you make it?
Kishki  [author] 18 Aug, 2016 @ 3:36am 
yes
Teriyaki 17 Aug, 2016 @ 5:35pm 
The question is.... Do these Russians speak Russian?
Davis 6 Jul, 2016 @ 2:12am 
Seem the textures are locked to the vinilla CSAT skins. :/
Jackson 25 Jun, 2016 @ 2:33pm 
Few issues:
Backpack Vest Gear always spawns with First Aid kit or Pre-Loaded rockets. It's killing me to have to remove them whenever I am making a loadout.
No Armor. I could get solid paper rounds through these "Explosive Resistant" vests.
Also, like the many comments about issues with spawning things, you need to make it available that we can spawn down the tanks with the proper camo and whatnot.
Thank you for reading, and I hope it is fixed ^_^
Colonel Bill Kilgore 13 Jun, 2016 @ 3:39pm 
There are troubles with paint scemes - when i spawn woodland or OD T-100, i get standard arid tank. Fix it, please!:CSAT:
Casia Loopy 19 May, 2016 @ 3:46am 
Nice mod.

FYI those shields in the first picture are not balllistics shields, but they should be fine if NATO starts shooting rocks at them.
[GHAVOC]Messi Al Bilal Hussein 19 Apr, 2016 @ 4:22pm 
and this balaclavas from 3, 4 and 7 pics ??
Kishki  [author] 2 Apr, 2016 @ 12:47am 
Baron901; The Riot shields come with the russian weapons mod
Baron901 2 Apr, 2016 @ 12:31am 
Do the riot shields come with this or the russian weapons mod?
Cryofrost 27 Mar, 2016 @ 8:18am 
Zhevatel, have you thought about asking the guys behind 2035 russian armed forces, if you could use thier weapons instead, and maybe get rid of a mod dependency, just an idea
Cogsed 19 Mar, 2016 @ 11:04am 
What's the difference between these and Vanilla...?
Kishki  [author] 18 Mar, 2016 @ 5:24pm 
Cryofrost, The mods are now signed hopefully they worked properly
Cryofrost 16 Mar, 2016 @ 5:43pm 
it would be nice if you signed the mods, so that they could be used in multiplayer
Kishki  [author] 14 Mar, 2016 @ 10:05pm 
Dr Krautz- Vanilla is for people who dont want my mod to conflict with any others and non vanilla is for people who are willing to accept that there might be problems with the weapon mod conflicting with other mods plus Arma 3 updates can stop non vanilla mods from working, the Vanilla mod will always work
🍗KentuckyFriedMoa🍗 14 Mar, 2016 @ 9:05pm 
how come the non-vanilla has the russian weapons when the vanilla one doesn't?
Kishki  [author] 26 Feb, 2016 @ 7:32am 
Yeah should be, perhaps not the woodland subfaction because some sub factions cannot be put into zeus
76561198040606770 26 Feb, 2016 @ 7:29am 
In Zeus too?