Tabletop Simulator

Tabletop Simulator

X-Wing table (with Automated Movement)
182 Comments
dzikakulka  [author] 28 Apr, 2021 @ 3:51am 
@Magic Turtle
That is true, there isn't a working 1.0 mod because there wasn't anybody to develop it, because all the players moved on to 2.0. That's just the state of X-Wing in TTS.

2.0 mod is actively worked on and you can report problems/suggestions on its discord.
Kordath Invictus 27 Apr, 2021 @ 9:00pm 
sadly table broken, every 1.0 is broken, and the one 2.0 that has ships, the hit box is bigger that the square that they stand on, so things get really cluttered when you have medium and large ships close to each other but not supposed to be bumping
Lordka-VR 21 Apr, 2019 @ 6:26pm 
hi thx u very much for your mod but i have a problem, when i laucnch all planes of rebel, scum and empires, the carts dont appears. they are white; sorry im french guy; thx
chaos__infinity 29 Jul, 2017 @ 7:01pm 
awesome thanks
Aether 23 Mar, 2017 @ 1:01pm 
Thanks! I've been hearing that there was a new table that was standardized, but wasn't able to find it. Cheers!
dzikakulka  [author] 20 Mar, 2017 @ 4:24am 
@Pliny the Turnt
All support from my end was shifted to this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=862644552

(which has the zones fixed by the way)
Aether 19 Mar, 2017 @ 2:41pm 
Hey I've noticed now that the hidden zones don't actually hide dials, is that an issue on my end or did a new update make that happen?
dzikakulka  [author] 15 Feb, 2017 @ 4:40am 
@Snowgust
Nah, the floating ship problem was with TTS physics, there were some hacks and duct tape in scripting to make it work, but when latest TTS update actually did improve physics reliabilty, they became a problem :)

Since I got you on my friends list, you should try out this mod instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=862644552

It's friends only visibility since we're testing it but it actually has been a while already and it should be released publicly very soon.
Snowgust 15 Feb, 2017 @ 4:36am 
Hello! I was playing a bit with the table and scripts and I noticed that the mats are actually "pressed" onto the table (by the onload script) but are not really 0-height. Wouldn't this be causing the "floating ships" bug?
dzikakulka  [author] 9 Feb, 2017 @ 9:34am 
@EDDEXK
You need to use the Complete Collection or List Spawner to get your ships, cards, dials etc. I'll post links below, as well as a link to an up-to-date guide. I'm currently working on a mod that will include all elements needed for play.

Collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=415295765
List Spawner: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=657471996
Guide: https://www.reddit.com/r/XWingTMG/comments/58ir9d/so_you_want_to_be_a_tabletop_simulator_star/
EDmonteiro 9 Feb, 2017 @ 8:47am 
where are the ships?
dzikakulka  [author] 9 Feb, 2017 @ 7:05am 
There's no dedicated echo decloak moves at the moment. It's quite low priority right now, sheer amount of combinations you can pull off is pretty big, I'd rather do that once some general system for sliding adjustment is in.
fredrok 9 Feb, 2017 @ 1:46am 
Hi, guys. Great job! This is really awesome. I noticed while playing tonight that Echo decloak does not appear to be working. Regular decloak token loads with her. Thoughts?
dzikakulka  [author] 8 Feb, 2017 @ 4:34pm 
Please be exact. Which ships. Their source. I assume there wasn't any very vocal and clear warning about this ship not being of recognized type when you tried to use it the 1st time?
Haco 8 Feb, 2017 @ 3:32pm 
Large base ships has a small base ships ruler...
dzikakulka  [author] 8 Feb, 2017 @ 8:19am 
@llse
As with every TTS mod, you're free to customize it as you like and it would be great to shre it after you do! If you open a mod (whichis just like any other save), you're the host and have all the permissions to change anything in-game.

To change the table image, you gotta click Objects -> Tables and then any custom type, it will propmt for an image link.
To move tokens and other objects that are locked on the table, you have to press L while mousing over them to unlock them, then hold left click to pick em up and move wherever. L again will lock them there. Part two below.

dzikakulka  [author] 8 Feb, 2017 @ 8:19am 
PART II, character limit:
Playmats are done in a special way to prevent accidental unlocks. You have to click the "Scripting" buton at the top, open the "Green-Red Playmat" and "Teal-Blue Playmat" script, find the onload() function, and delete every line in it except the last, where you change the "self.interactable = false" to "self.interactable = true". Then click "Save and Play" from the plugins tab and viola, mats can be unlocked and moved like tokens et cetera.
Or you could fiddle with mats size bu changing other stuff there, it's not that hard to figure out actually :)

Cheers!
Ilse 8 Feb, 2017 @ 6:30am 
To the makers of this mod. My friend and I have been wanting to play on a larger board for a while now. Iknow how to change the back ground of the table to what I want but all of the objects like the and tockes are in the middle of the large board along wwith the 2 play mats. Is there anyway to more them off to the sides ie the tockens and remove the play mats.
K T  [author] 7 Feb, 2017 @ 10:40pm 
updated. Everyone thank dzikakulka!
Snowgust 7 Feb, 2017 @ 11:59am 
The http://paste.ee links need to be updated to https to work
dzikakulka  [author] 7 Feb, 2017 @ 12:43am 
Paste.ee admins decided to allow TTS traffic for a while longer and look again at the problem (a lot of traffic comes from TTS). If that won;t work out, we'll re-host stuff.
HollowPonds 6 Feb, 2017 @ 7:36pm 
I had to open each failed link in a browser and then download it renaming it to the path TTS expected then saving it into the mods folders... that then got all the images.
Haco 6 Feb, 2017 @ 6:14pm 
Any new about floating ships can anyone fix the bug?
dzikakulka  [author] 6 Feb, 2017 @ 12:49pm 
Looks like it's paste.ee blocking TTS traffic. Links work in browser, error out 403 in-game.
JaufreyTheShark 6 Feb, 2017 @ 12:42pm 
I am also getting the problem where the models are not working properly when playing with a friend. Most every model is a little marbel (Or dot as some people have been calling them) except for a few tie fighters and etc ships. Out of the many models available about 12 of them work properly for me
dzikakulka  [author] 6 Feb, 2017 @ 9:50am 
Weird, I'm opening the models links in a browser and they all work OK. It may be some hosting site blocking TTS from data.
Johnny Cheese 6 Feb, 2017 @ 9:30am 
I believe it is an issue with the 3d models url.. older savegames with older url are working fine
dzikakulka  [author] 5 Feb, 2017 @ 1:19pm 
@TokesHS
Any errors? It may be an issue outside the mod. Try disabling mod caching. Any way to reliably reproduce this?
X-treme X-Wing 5 Feb, 2017 @ 1:10pm 
Hey guys since the update on TTS. The mod is working / Not working.
Some times ships spawn as dots which are textured instead of the ships themselves. Don't know whats causing the issue. Didnt work when spawning from the chest, usin the list builder, remaking the table.
HollowPonds 4 Feb, 2017 @ 4:34pm 
Hello Sorry if this is the wrong place and I have searched for an answer but I keep getting an error when trying to get the All Bomb Tokens and the Cloak token. A port 80 time out. Is there anywhere else I can get the tokens from please?
Wadded Beef 1 Feb, 2017 @ 11:07am 
Lately ships have been floating after performing maneuvers, and sometimes the dials stop working. Other than that, this is a lot of fun. Hope it gets fixed soon
X-treme X-Wing 30 Jan, 2017 @ 3:25pm 
Hi Guys, i know you are really busy don't know if its just me but I cant seem to find Zeb in Sabines Tie? Does he need to be made or am I being stupid? Keep up the great work!
dzikakulka  [author] 30 Jan, 2017 @ 2:46pm 
@Johnny Cheese
Not for now :( You can tap L while mousing over it but TTS physics is just.. gosh, it's flagging stuff as 'resting' when I'm tuggin it down forcibly cause it's 'resting' floating. It's unreliable.
Johnny Cheese 30 Jan, 2017 @ 12:45pm 
Is there an update on the floating ships situation?
dzikakulka  [author] 29 Jan, 2017 @ 3:52pm 
@CrazyVulcan
Feel free to take, strip and retrofit anything :) It's all good old WTFPL license. I'd love to see what you can do with it too! Code isn't the cleanest and most transparent (one person can't see his own fuckups well) so seeing other fiddle with even sligthly similiar things always helps me learn.

Good luck :)
CrazyVulcan 29 Jan, 2017 @ 12:10pm 
@dzikakulka, Hello I am the mod author for the Star Trek Attack Wing mod on TTS. I have been looking through your code for automation of movement and am really happy with your system. I would like to ask permission to re-use your LUA code in my mod?
Haco 24 Jan, 2017 @ 1:14am 
Ships continue floating over the map...
dzikakulka  [author] 18 Jan, 2017 @ 5:28am 
@negroscuro
I'm open to more detailed suggestion on this (prefereably on github). We can't use built-in physics collision system since asteroids and (most) templates are both non-convex and in general Unity physics is not super reliable. This is a technical problem.

@Kuurin
This is an issue. For now Echo doesn't have her special decloaks since they are very unique and I didn't want to hard-code some movements just for it (other moves use a general movement system). Some help on the code would get that in if anyone is up to measure her moves.
negroscuro 18 Jan, 2017 @ 2:13am 
I would say doing a movement overlapping asteroids or debris does not get warned to the players after movement. I mean you move through one asteroide overlaping the maneuver template and you have to check it manually.
Kuurin 17 Jan, 2017 @ 8:39pm 
Echo decloak doesn't seem to be working for me. When I place a Cloak token on him I'm only given the standard 2 straight when clicking Decloak.
Demonchild 17 Jan, 2017 @ 2:31pm 
I guess they just havent been added yet
Demonchild 17 Jan, 2017 @ 2:29pm 
So far i have found it does not understand scariff and black squadron strikers, possibly some others havent really tested other than spawning in strikers. it gives a u wing and an upslion shuttle when spawning in those two.
dzikakulka  [author] 17 Jan, 2017 @ 1:30pm 
@Demonchild
Explain why it doesn't work very well, what was the list (text) you used, what was the result, was there any errors printed or appearing on the note? Of course in a comment on the list spawner mod. We'll work on it.
Demonchild 17 Jan, 2017 @ 9:47am 
Imported it out of that mod, Shame that mod doesnt work very well, might have been able to replace the complete collection with it. But just on that quick test i did it has issues. Spawned me a U Wing instead of the striker it was supposed to
dzikakulka  [author] 17 Jan, 2017 @ 5:45am 
@Demonchild
TIE Striker is included in the list spawner mod for some time already. Search the workshop for "X-Wing list spawner".
Demonchild 17 Jan, 2017 @ 3:20am 
Has anyone made the dials for the striker yet for this mod?
dzikakulka  [author] 16 Jan, 2017 @ 11:20pm 
@haco, @Johnny
I'll take a look. It's like the 3rd time movement behaviour has changed after TTS update, pretty damn annoying.
Johnny Cheese 16 Jan, 2017 @ 5:22pm 
Since the last TTS update, after a few rounds, the ships started not really finishing their move.. They just rover 1cm over the board.. Bumps still works, but when you make a maneuver, the ships slowly hover and stops before hitting the board..
Haco 16 Jan, 2017 @ 7:28am 
Ships do not end their movement on the map they floating over it...
dzikakulka  [author] 14 Jan, 2017 @ 3:08am 
@-EDA- Guamie
Hey, thanks for the info, this has been just reported on repo issues, very simple change was needed (though no idea why it broke after all). Details: https://github.com/tjakubo2/TTS_xwing/issues/12